Player Matchup

Hera
Hera
Ch1co5275
Hera
Level 113
God Stats
0W - 1L
1,316 SR
Queue Stats
75W - 75L
1,567 Elo+
Party 2
Ares
Ares
INFORMATION800
Ares
Level 63
God Stats
7W - 12L
1,636 SR
Queue Stats
38W - 40L
1,576 Elo+
Party 2
Amaterasu
Amaterasu
Megatriel
Amaterasu
Level 148
God Stats
2W - 4L
1,474 SR
Queue Stats
685W - 675L
1,531 Elo+
Solo
Heimdallr
Heimdallr
PrimeTimeFuture
Heimdallr
Level 153
God Stats
5W - 11L
1,483 SR
Queue Stats
385W - 350L
1,552 Elo+
Solo
Thanatos
Thanatos
Wally_189
Thanatos
Level 143
God Stats
6W - 10L
1,525 SR
Queue Stats
302W - 298L
1,550 Elo+
Solo
Team Averages
Level 124
1,487 SR
1,555 Elo+

VS

Team Averages
Level 131
1,598 SR
1,551 Elo+
Nike
Nike
K1dneyst0nes
Nike
Level 117
God Stats
2W - 2L
1,689 SR
Queue Stats
245W - 244L
1,478 Elo+
Solo
Terra
Terra
K2WAVYYY
Terra
Level 125
God Stats
12W - 16L
1,491 SR
Queue Stats
778W - 768L
1,514 Elo+
Party 1
Tiamat
Tiamat
frankiejthetank
Tiamat
Level 128
God Stats
3W - 5L
1,304 SR
Queue Stats
239W - 239L
1,548 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iRockTank
Tsukuyomi
Level 157
God Stats
2W - 1L
1,700 SR
Queue Stats
65W - 71L
1,591 Elo+
Party 1
Jing Wei
Jing Wei
killa-E_117
Jing Wei
Level 127
God Stats
2W - 1L
1,803 SR
Queue Stats
48W - 35L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 7 / 4
8,850
466
8,982
11,877
3,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 6
8,110
427
6,516
15,305
14,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Megatriel
Amaterasu
13
3 / 7 / 3
8,702
458
9,249
21,666
19,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
PrimeTimeFuture
Heimdallr
15
2 / 7 / 2
9,366
493
12,041
15,329
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Wally_189
Thanatos
17
8 / 3 / 1
10,718
564
8,566
16,445
7,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 7
11,504
605
13,963
18,080
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
K2WAVYYY
Terra
14
2 / 2 / 11
9,418
496
5,238
16,398
17,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
8 / 5 / 9
11,007
579
15,983
14,222
9,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
iRockTank
Tsukuyomi
17
5 / 3 / 16
10,978
578
15,897
16,077
6,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
killa-E_117
Jing Wei
17
7 / 1 / 5
10,821
570
9,743
14,370
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
77
16
Kills
29
29
Deaths
16
16
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hera
3
7
4
0.71
L
0
5
6
0.6
W
7
5
7
2.1
W
Terra
K2WAVYYY
Terra
2
2
11
3.75
L
Amaterasu
Megatriel
Amaterasu
3
7
3
0.64
L
Heimdallr
PrimeTimeFuture
Heimdallr
2
7
2
0.43
L
Thanatos
Wally_189
Thanatos
8
3
1
2.83
W
8
5
9
2.5
W
Tsukuyomi
iRockTank
Tsukuyomi
5
3
16
4.33
W
Jing Wei
killa-E_117
Jing Wei
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,354
Damage
60,824
80,622
Taken
79,147
50,898
Mitigated
54,284
25,394
Healing
34,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
8,982
2,267
123
1,600
11,877
3,973
0
5,883
5,686
56,287
0
L
6,516
200
0
1,661
15,305
14,510
0
4,485
10,682
19,355
0
W
13,963
4,135
0
4,887
18,080
16,707
788
2,427
15,613
504
68,573
W
Terra
K2WAVYYY
Terra
5,238
431
3,979
6,831
16,398
17,582
210
5,789
10,553
21,910
0
L
Amaterasu
Megatriel
Amaterasu
9,249
4,312
0
5,085
21,666
19,141
659
3,841
16,678
6,108
42,478
L
Heimdallr
PrimeTimeFuture
Heimdallr
12,041
5,417
0
2,515
15,329
5,520
0
3,437
11,710
0
63,391
L
Thanatos
Wally_189
Thanatos
8,566
1,881
0
14,410
16,445
7,754
0
3,551
12,585
0
66,176
W
15,983
1,112
0
3,776
14,222
9,269
453
5,869
8,218
64,241
0
W
Tsukuyomi
iRockTank
Tsukuyomi
15,897
4,831
0
5,484
16,077
6,153
0
5,024
10,919
0
69,662
W
Jing Wei
killa-E_117
Jing Wei
9,743
8,044
0
9,756
14,370
4,573
4,649
2,733
11,485
0
86,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,746
Gold Earned
53,728
430
Minions Killed
514
0
Camps Cleared
0
1,790,420
Distance Traveled
1,983,913
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,850
466
101
5
0
356,866
3
L
Ares
8,110
427
20
1
0
345,783
7
W
Nike
11,504
605
137
7
0
390,601
6
W
Terra
9,418
496
28
1
0
405,265
2
L
Amaterasu
8,702
458
90
5
0
372,459
1
L
Heimdallr
9,366
493
104
5
0
310,055
5
L
Thanatos
10,718
564
115
6
0
405,257
2
W
Tiamat
11,007
579
112
6
0
376,501
4
W
Tsukuyomi
10,978
578
112
6
0
442,612
9
W
Jing Wei
10,821
570
125
7
0
368,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role