Player Matchup

Janus
Janus
DeathSpreader
Janus
Level 128
God Stats
0W - 1L
1,904 SR
Queue Stats
13W - 7L
1,657 Elo+
Party 2
Yemoja
Yemoja
MemeDeFogo
Yemoja
Level 114
God Stats
0W - 1L
1,317 SR
Queue Stats
15W - 6L
1,714 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tosgas
Ah Muzen Cab
Level 5
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 1L
1,746 Elo+
Party 2
Team Averages
Level 82
1,647 SR
1,706 Elo+

VS

Team Averages
Level 87
1,413 SR
1,502 Elo+
Da Ji
Da Ji
DieuLiong
Da Ji
Level 39
God Stats
3W - 1L
1,504 SR
Queue Stats
9W - 7L
1,528 Elo+
Solo
Amaterasu
Amaterasu
JOSEVA17
Amaterasu
Level 122
God Stats
1W - 3L
1,408 SR
Queue Stats
339W - 361L
1,467 Elo+
Party 1
Sol
Sol
gallipato
Sol
Level 99
God Stats
2W - 5L
1,328 SR
Queue Stats
301W - 295L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 3
15,197
691
25,154
14,097
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
MemeDeFogo
Yemoja
15
1 / 5 / 4
13,188
599
5,422
23,011
31,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
Tosgas
Ah Muzen Cab
15
2 / 9 / 2
12,628
574
11,511
17,839
7,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DieuLiong
Da Ji
18
11 / 4 / 6
14,497
659
17,151
13,949
5,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
JOSEVA17
Amaterasu
17
4 / 2 / 13
13,965
635
13,969
23,288
29,143
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 4 / 11
13,772
626
17,610
22,333
7,303
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
10
Kills
18
18
Deaths
10
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
7
4
3
2.13
W
Da Ji
DieuLiong
Da Ji
11
4
6
3.5
W
Amaterasu
JOSEVA17
Amaterasu
4
2
13
5.25
L
Yemoja
MemeDeFogo
Yemoja
1
5
4
0.6
L
Ah Muzen Cab
Tosgas
Ah Muzen Cab
2
9
2
0.33
W
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,087
Damage
48,730
54,947
Taken
59,570
44,658
Mitigated
41,694
10,118
Healing
25,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,154
694
328
2,273
14,097
5,554
198
2,528
11,569
76,089
0
W
Da Ji
DieuLiong
Da Ji
17,151
4,139
0
2,194
13,949
5,248
828
8,841
4,924
0
48,382
W
Amaterasu
JOSEVA17
Amaterasu
13,969
4,649
509
11,344
23,288
29,143
484
8,906
13,941
0
38,850
L
Yemoja
MemeDeFogo
Yemoja
5,422
453
1,370
4,593
23,011
31,492
79
9,851
13,160
13,075
0
L
Ah Muzen Cab
Tosgas
Ah Muzen Cab
11,511
4,190
0
1,554
17,839
7,612
392
5,538
12,301
0
38,067
W
17,610
6,887
394
10,979
22,333
7,303
2,523
13,235
8,566
97,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,013
Gold Earned
42,234
210
Minions Killed
261
6
Camps Cleared
10
1,253,007
Distance Traveled
1,256,994
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
15,197
691
129
6
4
449,606
3
W
Da Ji
14,497
659
53
2
6
396,062
4
W
Amaterasu
13,965
635
57
3
1
467,687
4
L
Yemoja
13,188
599
17
1
1
420,006
1
L
Ah Muzen Cab
12,628
574
64
3
1
383,395
0
W
Sol
13,772
626
151
7
3
393,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role