Player Matchup

Sol
Sol
Aklel
Sol
Level 102
God Stats
5W - 1L
1,751 SR
Queue Stats
85W - 46L
1,675 Elo+
Party 1
Neith
Neith
DangelzZ
Neith
Level 17
God Stats
9W - 1L
1,894 SR
Queue Stats
29W - 10L
1,781 Elo+
Party 1
Ares
Ares
pablolol666
Ares
Level 109
God Stats
1W - 0L
1,586 SR
Queue Stats
6W - 2L
1,550 Elo+
Party 1
Team Averages
Level 76
1,744 SR
1,669 Elo+

VS

Team Averages
Level 33
1,393 SR
1,060 Elo+
Nu Wa
Nu Wa
MisterPyramid
Nu Wa
Level 21
God Stats
0W - 3L
1,138 SR
Queue Stats
4W - 16L
1,197 Elo+
Party 2
Apollo
Apollo
OGKensaiKen
Apollo
Level 19
God Stats
0W - 1L
1,497 SR
Queue Stats
1W - 13L
1,031 Elo+
Party 2
Ymir
Ymir
garfieldked
Ymir
Level 60
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 14L
950 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aklel
Sol
12
9 / 2 / 4
8,226
1,028
8,195
5,904
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
DangelzZ
Neith
11
4 / 1 / 11
7,514
939
8,587
5,214
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 3 / 10
7,169
896
4,605
8,816
6,062
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
5,859
732
3,924
9,135
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
9
2 / 5 / 2
6,531
816
4,239
8,362
3,169
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 4
7,112
889
4,107
9,280
7,574
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
16
Kills
5
6
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
Aklel
Sol
9
2
4
5.5
W
Neith
DangelzZ
Neith
4
1
11
9.5
L
1
8
1
0.19
L
Apollo
2
5
2
0.6
L
2
4
4
1
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,387
Damage
12,270
19,934
Taken
26,777
9,978
Mitigated
13,366
4,833
Healing
2,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Aklel
Sol
8,195
4,287
0
1,628
5,904
2,017
1,655
3,021
2,883
30,959
0
W
Neith
DangelzZ
Neith
8,587
2,714
0
1,770
5,214
1,899
1,096
2,175
3,039
0
32,777
L
3,924
1,658
0
1,334
9,135
2,623
0
4,070
5,065
19,897
0
L
Apollo
4,239
3,032
0
626
8,362
3,169
0
3,783
4,579
0
14,837
L
4,107
373
21
582
9,280
7,574
0
5,209
4,071
10,464
0
W
4,605
60
0
1,435
8,816
6,062
71
3,224
5,592
13,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,909
Gold Earned
19,502
114
Minions Killed
60
6
Camps Cleared
2
459,462
Distance Traveled
399,537
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,226
1,028
50
6
1
143,088
1
W
Neith
7,514
939
48
6
2
152,901
2
L
Nu Wa
5,859
732
19
2
1
123,062
2
L
Apollo
6,531
816
23
3
1
131,850
3
L
Ymir
7,112
889
18
2
0
144,625
1
W
Ares
7,169
896
16
2
3
163,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role