Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond III
RumbleCrumble
Ah Muzen Cab
Diamond III
Level 108
God Stats
4W - 1L
2,052 SR
Queue Stats
78W - 71L
2,126 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 108
2,052 SR
2,126 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 66
1,713 SR
2,055 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
nickstur99
Ah Muzen Cab
Diamond IV
Level 66
God Stats
7W - 3L
1,713 SR
Queue Stats
93W - 86L
2,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
RumbleCrumble
Ah Muzen Cab
9
0 / 4 / 0
4,803
961
2,285
6,278
2,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
AnhurBastetSolBellonaSkadi

VS

Bans
UllrOlorunSetHe BoHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
nickstur99
Ah Muzen Cab
11
4 / 0 / 0
5,768
1,154
5,960
3,988
1,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
RumbleCrumble
Ah Muzen Cab
0
4
0
0
W
Ah Muzen Cab
nickstur99
Ah Muzen Cab
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,285
Damage
5,960
6,278
Taken
3,988
2,489
Mitigated
1,611
1,727
Healing
2,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
RumbleCrumble
Ah Muzen Cab
2,285
1,189
0
1,727
6,278
2,489
116
91
6,187
0
21,633
W
Ah Muzen Cab
nickstur99
Ah Muzen Cab
5,960
2,910
0
2,245
3,988
1,611
116
200
3,515
0
29,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,803
Gold Earned
5,768
57
Minions Killed
57
1
Camps Cleared
4
107,623
Distance Traveled
115,868
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,803
961
57
11
1
107,623
2
W
Ah Muzen Cab
5,768
1,154
57
11
4
115,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role