Player Matchup

Ah Puch
Ah Puch
AyBLEECHII
Ah Puch
Level 124
God Stats
1W - 0L
1,456 SR
Queue Stats
74W - 35L
1,650 Elo+
Party 1
Achilles
Achilles
StraiGhT GuAp
Achilles
Level 126
God Stats
7W - 5L
1,684 SR
Queue Stats
156W - 102L
1,583 Elo+
Party 1
Ares
Ares
SupremeAsesinoo
Ares
Level 81
God Stats
3W - 0L
1,548 SR
Queue Stats
47W - 28L
1,548 Elo+
Party 1
Team Averages
Level 110
1,562 SR
1,594 Elo+

VS

Team Averages
Level 118
1,554 SR
1,459 Elo+
Chaac
Chaac
IDontPlay00
Chaac
Level 127
God Stats
0W - 3L
1,504 SR
Queue Stats
29W - 47L
1,443 Elo+
Party 2
Ra
Ra
KaptainKuddlezz
Ra
Level 125
God Stats
30W - 18L
1,658 SR
Queue Stats
336W - 350L
1,466 Elo+
Solo
Tiamat
Tiamat
mortalkombatjerk
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AyBLEECHII
Ah Puch
14
5 / 1 / 10
10,065
774
16,443
8,337
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
StraiGhT GuAp
Achilles
13
6 / 3 / 8
9,758
751
12,459
17,986
16,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

14
4 / 1 / 11
9,424
725
6,160
9,542
7,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 4
7,491
576
7,378
16,521
7,993
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 3
8,867
682
6,673
11,675
3,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 4 / 2
8,599
661
5,412
12,539
6,598
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
15
Kills
5
5
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AyBLEECHII
Ah Puch
5
1
10
10
L
0
8
4
0.25
L
2
4
3
0.88
W
Achilles
StraiGhT GuAp
Achilles
6
3
8
3.33
W
4
1
11
9.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,062
Damage
19,463
35,865
Taken
40,735
27,309
Mitigated
18,518
11,598
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AyBLEECHII
Ah Puch
16,443
922
102
3,527
8,337
3,124
1,124
3,260
5,077
55,158
0
L
7,378
1,389
0
2,595
16,521
7,993
180
9,754
6,016
0
21,850
L
6,673
107
1,913
4,002
11,675
3,927
456
6,084
5,147
33,345
0
W
Achilles
StraiGhT GuAp
Achilles
12,459
3,556
274
4,069
17,986
16,952
338
5,884
12,102
2,054
28,952
W
6,160
166
1,112
2,514
9,542
7,233
900
3,836
5,706
22,050
0
L
5,412
828
0
1,462
12,539
6,598
8
7,001
5,190
16,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,247
Gold Earned
24,957
150
Minions Killed
132
6
Camps Cleared
5
712,389
Distance Traveled
687,708
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,065
774
93
7
4
225,626
5
L
Chaac
7,491
576
29
2
2
235,380
3
L
Ra
8,867
682
77
6
3
243,306
1
W
Achilles
9,758
751
22
2
2
231,990
3
W
Ares
9,424
725
35
3
0
254,773
0
L
Tiamat
8,599
661
26
2
0
209,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role