Player Matchup

Hercules
Hercules
BoloLax
Hercules
Level 108
God Stats
2W - 2L
1,499 SR
Queue Stats
169W - 213L
1,335 Elo+
Party 2
Ullr
Ullr
Bostonn Robb
Ullr
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,388 Elo+
Solo
Arachne
Arachne
CaffeinatedBeast
Arachne
Level 109
God Stats
41W - 44L
1,392 SR
Queue Stats
717W - 948L
1,337 Elo+
Solo
Ra
Ra
Thesovietdilf
Ra
Level 66
God Stats
10W - 10L
1,453 SR
Queue Stats
16W - 25L
1,320 Elo+
Solo
Sylvanus
Sylvanus
ViridScroll
Sylvanus
Level 109
God Stats
7W - 8L
1,492 SR
Queue Stats
100W - 120L
1,443 Elo+
Party 2
Team Averages
Level 97
1,467 SR
1,365 Elo+

VS

Team Averages
Level 75
1,407 SR
1,311 Elo+
Sol
Sol
Lady_RangerD55
Sol
Level 29
God Stats
2W - 3L
1,435 SR
Queue Stats
62W - 90L
1,313 Elo+
Party 3
Aphrodite
Aphrodite
LeaTerraLuna
Aphrodite
Level 65
God Stats
59W - 60L
1,440 SR
Queue Stats
109W - 152L
1,306 Elo+
Party 1
Fenrir
Fenrir
Sneakatron
Fenrir
Level 113
God Stats
13W - 20L
1,440 SR
Queue Stats
253W - 340L
1,306 Elo+
Party 1
Pele
Pele
XxPelicansx
Pele
Level 62
God Stats
0W - 2L
1,275 SR
Queue Stats
137W - 165L
1,319 Elo+
Party 3
Izanami
Izanami
geronamo
Izanami
Level 106
God Stats
16W - 17L
1,445 SR
Queue Stats
464W - 536L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BoloLax
Hercules
15
5 / 1 / 2
8,824
630
7,924
9,596
7,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 3
7,030
502
4,207
7,910
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 1
7,328
523
3,291
9,874
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 3
7,568
541
6,421
7,316
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
ViridScroll
Sylvanus
12
0 / 0 / 3
7,157
511
4,265
8,583
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,108
508
5,644
9,592
3,177
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
LeaTerraLuna
Aphrodite
10
0 / 1 / 1
6,619
473
2,040
7,753
6,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Sneakatron
Fenrir
11
3 / 2 / 0
6,701
479
6,152
7,743
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 0
7,426
530
4,709
11,556
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
geronamo
Izanami
13
0 / 0 / 2
7,396
528
3,724
5,006
1,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
10
Kills
6
6
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
BoloLax
Hercules
5
1
2
6
W
2
2
3
1.75
W
1
2
1
0.75
L
1
2
1
0.75
L
Aphrodite
LeaTerraLuna
Aphrodite
0
1
1
0.5
L
Fenrir
Sneakatron
Fenrir
3
2
0
1.5
W
2
1
3
3.5
W
Sylvanus
ViridScroll
Sylvanus
0
0
3
1.5
L
2
5
0
0.4
L
Izanami
geronamo
Izanami
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,108
Damage
22,269
43,279
Taken
41,650
23,918
Mitigated
18,531
21,939
Healing
13,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BoloLax
Hercules
7,924
2,322
0
4,605
9,596
7,715
830
965
8,631
3,493
36,303
W
4,207
1,299
0
1,998
7,910
2,333
471
1,637
6,273
0
39,509
W
3,291
2,192
0
4,930
9,874
4,092
0
1,060
8,814
0
55,760
L
5,644
763
0
3,265
9,592
3,177
1,044
3,341
5,959
41,976
0
L
Aphrodite
LeaTerraLuna
Aphrodite
2,040
504
1,641
3,328
7,753
6,825
0
3,548
4,165
21,407
0
L
Fenrir
Sneakatron
Fenrir
6,152
971
0
1,646
7,743
3,313
0
2,203
5,484
0
26,084
W
6,421
1,158
1,076
2,936
7,316
2,273
359
2,737
4,579
42,669
0
W
Sylvanus
ViridScroll
Sylvanus
4,265
1,687
1,631
4,763
8,583
7,505
129
1,457
7,126
28,994
0
L
4,709
1,547
0
2,512
11,556
3,698
621
1,515
10,007
0
35,178
L
Izanami
geronamo
Izanami
3,724
2,453
0
929
5,006
1,518
0
365
4,641
0
58,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,907
Gold Earned
35,250
382
Minions Killed
357
0
Camps Cleared
0
1,348,577
Distance Traveled
1,232,045
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,824
630
83
6
0
300,105
0
W
Ullr
7,030
502
72
5
0
257,259
3
W
Arachne
7,328
523
88
6
0
264,759
1
L
Sol
7,108
508
74
5
0
252,378
2
L
Aphrodite
6,619
473
49
4
0
208,986
1
L
Fenrir
6,701
479
47
3
0
245,264
1
W
Ra
7,568
541
90
6
0
267,508
3
W
Sylvanus
7,157
511
49
4
0
258,946
0
L
Pele
7,426
530
71
5
0
249,946
0
L
Izanami
7,396
528
116
8
0
275,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role