Player Matchup

Tiamat
Tiamat
AeonsReborn
Tiamat
Level 159
God Stats
6W - 2L
1,544 SR
Queue Stats
205W - 132L
1,650 Elo+
Party 2
Serqet
Serqet
Ghettotastic3fo7
Serqet
Level 152
God Stats
16W - 13L
1,552 SR
Queue Stats
293W - 199L
1,557 Elo+
Party 2
Kuzenbo
Kuzenbo
Nights2Dream
Kuzenbo
Level 66
God Stats
2W - 3L
1,526 SR
Queue Stats
87W - 87L
1,534 Elo+
Party 2
Team Averages
Level 126
1,541 SR
1,580 Elo+

VS

Team Averages
Level 105
1,546 SR
1,599 Elo+
Erlang Shen
Erlang Shen
Redminion3
Erlang Shen
Level 102
God Stats
1W - 4L
1,655 SR
Queue Stats
82W - 74L
1,671 Elo+
Party 1
Tyr
Tyr
ReizzaDSnow
Tyr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,606 Elo+
Party 1
Chronos
Chronos
Sensei Yim
Chronos
Level 87
God Stats
14W - 9L
1,483 SR
Queue Stats
102W - 122L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
10 / 2 / 15
13,091
727
22,278
20,264
26,131
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
13 / 1 / 10
13,471
748
15,254
15,149
12,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Nights2Dream
Kuzenbo
15
2 / 1 / 16
11,355
631
14,112
24,216
32,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Redminion3
Erlang Shen
14
3 / 10 / 1
11,602
645
13,856
20,823
16,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 6 / 3
9,844
547
12,597
21,389
14,006
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Sensei Yim
Chronos
14
1 / 9 / 1
10,864
604
12,648
17,667
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
25
Kills
4
4
Deaths
25
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tiamat
10
2
15
8.75
W
13
1
10
18
W
Kuzenbo
Nights2Dream
Kuzenbo
2
1
16
10
L
Erlang Shen
Redminion3
Erlang Shen
3
10
1
0.35
L
0
6
3
0.25
L
Chronos
Sensei Yim
Chronos
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,644
Damage
39,101
59,629
Taken
59,879
71,779
Mitigated
36,530
25,321
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
22,278
2,584
367
12,378
20,264
26,131
632
5,857
14,111
64,950
0
W
15,254
3,941
0
4,836
15,149
12,763
1,232
1,765
13,258
0
31,751
W
Kuzenbo
Nights2Dream
Kuzenbo
14,112
4,822
0
7,740
24,216
32,885
579
5,283
18,554
28,069
0
L
Erlang Shen
Redminion3
Erlang Shen
13,856
6,804
0
2,182
20,823
16,214
0
11,486
8,382
0
35,916
L
12,597
1,588
0
7,278
21,389
14,006
0
13,715
6,545
0
23,795
L
Chronos
Sensei Yim
Chronos
12,648
2,661
0
780
17,667
6,310
339
11,824
5,210
51,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,917
Gold Earned
32,310
170
Minions Killed
187
10
Camps Cleared
4
1,066,702
Distance Traveled
976,277
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,091
727
108
6
6
310,742
1
W
Serqet
13,471
748
32
2
4
382,362
2
W
Kuzenbo
11,355
631
30
2
0
373,598
9
L
Erlang Shen
11,602
645
54
3
3
306,233
1
L
Tyr
9,844
547
24
1
0
359,424
3
L
Chronos
10,864
604
109
6
1
310,620
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role