Player Matchup

Fenrir
Fenrir
ReyDeCopas_014
Fenrir
Level 87
God Stats
11W - 15L
1,495 SR
Queue Stats
155W - 249L
1,417 Elo+
Solo
Anubis
Anubis
imperador08
Anubis
Level 26
God Stats
0W - 1L
1,647 SR
Queue Stats
6W - 17L
1,262 Elo+
Party 2
Gilgamesh
Gilgamesh
zD4rKz
Gilgamesh
Level 61
God Stats
6W - 6L
1,531 SR
Queue Stats
106W - 127L
1,502 Elo+
Party 2
Team Averages
Level 58
1,558 SR
1,393 Elo+

VS

Team Averages
Level 98
1,512 SR
1,437 Elo+
Hercules
Hercules
Deyvid_1988_BR
Hercules
Level 64
God Stats
17W - 15L
1,535 SR
Queue Stats
128W - 167L
1,370 Elo+
Solo
Sol
Sol
Jex95
Sol
Level 124
God Stats
18W - 10L
1,406 SR
Queue Stats
124W - 143L
1,438 Elo+
Party 1
Anhur
Anhur
ymircatuvodka
Anhur
Level 105
God Stats
20W - 15L
1,596 SR
Queue Stats
324W - 353L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,087
591
5,244
12,506
6,579
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
10
1 / 8 / 1
7,677
640
4,762
10,954
3,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
zD4rKz
Gilgamesh
11
1 / 2 / 1
7,176
598
9,705
11,816
9,703
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 0 / 10
8,753
729
7,623
14,523
10,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sol
Jex95
Sol
14
4 / 1 / 9
8,888
741
14,731
8,214
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 3
9,019
752
6,794
7,770
2,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
2
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
0
10
8
W
Sol
Jex95
Sol
4
1
9
8.5
L
0
3
2
0.33
L
Anubis
1
8
1
0.19
W
6
2
3
3.75
L
Gilgamesh
zD4rKz
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,711
Damage
29,148
35,276
Taken
30,507
20,127
Mitigated
15,929
6,028
Healing
15,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,623
1,984
765
8,989
14,523
10,167
272
3,181
11,342
7,053
10,544
W
Sol
Jex95
Sol
14,731
5,697
0
3,753
8,214
3,053
2,277
1,898
6,316
50,569
5,000
L
5,244
705
0
1,043
12,506
6,579
0
6,538
5,968
0
19,880
L
Anubis
4,762
102
338
1,914
10,954
3,845
0
4,979
5,975
21,969
0
W
6,794
3,566
0
1,577
7,770
2,709
227
927
6,843
0
27,090
L
Gilgamesh
zD4rKz
Gilgamesh
9,705
2,014
0
2,733
11,816
9,703
0
4,532
7,284
2,426
19,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,940
Gold Earned
26,660
99
Minions Killed
152
2
Camps Cleared
9
651,160
Distance Traveled
698,918
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,753
729
28
2
1
247,701
4
W
Sol
8,888
741
88
7
5
221,779
3
L
Fenrir
7,087
591
30
3
2
242,610
6
L
Anubis
7,677
640
39
3
0
163,025
4
W
Anhur
9,019
752
36
3
3
229,438
0
L
Gilgamesh
7,176
598
30
3
0
245,525
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role