Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ARTYGRI
Athena
Level 109
God Stats
1W - 0L
1,573 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
kindasmurf
Danzaburou
Level 80
God Stats
1W - 0L
1,687 SR
Queue Stats
2W - 2L
1,191 Elo+
Party 1
Hera
Hera
l000-7BANKAI
Hera
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Team Averages
Level 75
1,552 SR
1,438 Elo+

VS

Team Averages
Level 114
1,515 SR
1,517 Elo+
Sobek
Sobek
Danva
Sobek
Level 148
God Stats
8W - 9L
1,547 SR
Queue Stats
181W - 187L
1,501 Elo+
Party 2
Zeus
Zeus
FleshGetaS
Zeus
Level 113
God Stats
1W - 1L
1,711 SR
Queue Stats
11W - 15L
1,438 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sliekas
Tsukuyomi
Level 160
God Stats
0W - 2L
1,315 SR
Queue Stats
80W - 87L
1,506 Elo+
Party 2
Chang'e
Chang'e
ZRadu07
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,442 Elo+
Solo
Cernunnos
Cernunnos
jamberjamber
Cernunnos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
10 / 3 / 5
10,376
798
20,391
13,045
7,734
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
 
Sylvanus
16
1 / 3 / 13
10,021
771
6,719
13,145
13,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Athena
ARTYGRI
Athena
17
3 / 6 / 19
10,431
802
6,463
27,549
33,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
kindasmurf
Danzaburou
18
6 / 5 / 12
11,664
897
19,946
18,650
8,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 4 / 11
11,332
872
18,712
12,701
5,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Danva
Sobek
17
5 / 6 / 11
10,394
800
11,627
24,113
34,181
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 6 / 11
8,793
676
20,471
11,292
4,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Sliekas
Tsukuyomi
16
4 / 6 / 11
9,234
710
21,244
14,720
8,116
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
ZRadu07
Chang'e
15
4 / 6 / 10
9,098
700
7,284
14,361
5,643
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cernunnos
jamberjamber
Cernunnos
17
7 / 3 / 8
9,823
756
10,070
15,907
6,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
72
27
Kills
21
21
Deaths
27
60
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
10
3
5
4.17
W
Sylvanus
 
Sylvanus
1
3
13
2.5
W
Athena
ARTYGRI
Athena
3
6
19
2.08
L
Sobek
Danva
Sobek
5
6
11
1.75
L
1
6
11
1.08
L
Tsukuyomi
Sliekas
Tsukuyomi
4
6
11
1.58
L
Chang'e
ZRadu07
Chang'e
4
6
10
1.5
L
Cernunnos
jamberjamber
Cernunnos
7
3
8
3.67
W
Danzaburou
kindasmurf
Danzaburou
6
5
12
2.4
W
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,231
Damage
70,696
85,090
Taken
80,393
67,989
Mitigated
58,831
32,253
Healing
28,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
20,391
13,429
1,387
2,662
13,045
7,734
2,063
4,733
8,312
0
32,101
W
Sylvanus
 
Sylvanus
6,719
1,243
5,290
4,570
13,145
13,125
178
8,423
4,722
11,370
0
W
Athena
ARTYGRI
Athena
6,463
1,439
1,415
3,992
27,549
33,058
323
10,325
17,224
11,274
0
L
Sobek
Danva
Sobek
11,627
892
1,407
4,619
24,113
34,181
0
8,173
15,308
17,806
0
L
20,471
2,042
1,521
1,883
11,292
4,393
180
4,222
6,765
34,639
0
L
Tsukuyomi
Sliekas
Tsukuyomi
21,244
5,270
692
2,226
14,720
8,116
97
5,760
8,539
0
39,362
L
Chang'e
ZRadu07
Chang'e
7,284
645
8,068
4,076
14,361
5,643
202
6,088
8,034
9,753
0
L
Cernunnos
jamberjamber
Cernunnos
10,070
3,952
19
4,165
15,907
6,498
1,222
7,009
8,574
0
22,642
W
Danzaburou
kindasmurf
Danzaburou
19,946
9,680
499
7,053
18,650
8,302
2,155
9,721
8,929
0
37,872
W
18,712
4,741
2,066
3,319
12,701
5,770
1,120
6,180
6,521
38,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,824
Gold Earned
47,342
123
Minions Killed
132
0
Camps Cleared
0
1,077,985
Distance Traveled
1,087,591
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,376
798
25
2
0
237,309
0
W
Sylvanus
10,021
771
10
1
0
122,262
1
W
Athena
10,431
802
4
0
0
254,616
1
L
Sobek
10,394
800
15
1
0
203,967
3
L
Zeus
8,793
676
32
2
0
218,258
0
L
Tsukuyomi
9,234
710
36
3
0
240,734
2
L
Chang'e
9,098
700
10
1
0
212,400
0
L
Cernunnos
9,823
756
39
3
0
212,232
0
W
Danzaburou
11,664
897
34
3
0
237,981
1
W
Hera
11,332
872
50
4
0
225,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role