Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Il Lewis Il
Ah Puch
Level 116
God Stats
1W - 1L
1,244 SR
Queue Stats
12W - 37L
1,244 Elo+
Solo
Charybdis
Charybdis
Ravenwiccam
Charybdis
Level 142
God Stats
2W - 0L
1,337 SR
Queue Stats
281W - 294L
1,456 Elo+
Solo
Hercules
Hercules
melvinhdz
Hercules
Level 84
God Stats
2W - 0L
1,317 SR
Queue Stats
64W - 46L
1,494 Elo+
Party 2
Sylvanus
Sylvanus
pholako
Sylvanus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 61L
1,392 Elo+
Solo
Team Averages
Level 87
1,380 SR
1,417 Elo+

VS

Team Averages
Level 58
1,453 SR
1,311 Elo+
Ah Muzen Cab
Ah Muzen Cab
Itz Bolbert
Ah Muzen Cab
Level 68
God Stats
1W - 4L
1,270 SR
Queue Stats
100W - 132L
1,268 Elo+
Party 1
Ganesha
Ganesha
SmileNorth
Ganesha
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,358 Elo+
Solo
Eset
Eset
Tri111YG
Eset
Level 46
God Stats
0W - 2L
1,196 SR
Queue Stats
36W - 61L
1,270 Elo+
Party 1
Kuzenbo
Kuzenbo
TrueKingOj
Kuzenbo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 50L
1,274 Elo+
Party 1
Chang'e
Chang'e
iiiC4T
Chang'e
Level 78
God Stats
1W - 1L
1,796 SR
Queue Stats
67W - 71L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
3 / 4 / 20
12,653
703
29,600
31,747
42,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Il Lewis Il
Ah Puch
20
12 / 1 / 8
13,573
754
36,444
12,980
6,237
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Ravenwiccam
Charybdis
20
4 / 3 / 17
12,784
710
24,224
17,011
8,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
melvinhdz
Hercules
20
8 / 3 / 17
13,060
726
30,588
37,111
38,517
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
pholako
Sylvanus
20
3 / 4 / 20
13,531
752
13,045
32,195
37,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Itz Bolbert
Ah Muzen Cab
18
5 / 4 / 5
11,792
655
16,783
17,606
8,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
SmileNorth
Ganesha
19
0 / 6 / 13
11,841
658
16,802
36,426
35,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
19
2 / 9 / 10
11,726
651
23,294
22,123
8,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
TrueKingOj
Kuzenbo
20
5 / 4 / 8
13,110
728
17,827
42,317
39,208
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
iiiC4T
Chang'e
19
3 / 8 / 7
11,637
647
25,994
28,714
11,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
58
30
Kills
15
15
Deaths
31
82
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
4
20
3.25
W
Ah Puch
Il Lewis Il
Ah Puch
12
1
8
16
L
Ah Muzen Cab
Itz Bolbert
Ah Muzen Cab
5
4
5
1.88
W
Charybdis
Ravenwiccam
Charybdis
4
3
17
4.17
L
Ganesha
SmileNorth
Ganesha
0
6
13
1.08
L
Eset
2
9
10
0.78
L
Kuzenbo
TrueKingOj
Kuzenbo
5
4
8
2.25
L
Chang'e
iiiC4T
Chang'e
3
8
7
0.81
W
Hercules
melvinhdz
Hercules
8
3
17
5.5
W
Sylvanus
pholako
Sylvanus
3
4
20
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,901
Damage
100,700
131,044
Taken
147,186
133,375
Mitigated
103,400
63,530
Healing
67,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
29,600
1,422
3,043
8,189
31,747
42,872
623
18,150
13,597
61,012
0
W
Ah Puch
Il Lewis Il
Ah Puch
36,444
1,482
1,283
1,870
12,980
6,237
1,774
9,060
3,920
66,364
0
L
Ah Muzen Cab
Itz Bolbert
Ah Muzen Cab
16,783
3,328
2,379
3,921
17,606
8,258
0
9,231
7,820
0
40,217
W
Charybdis
Ravenwiccam
Charybdis
24,224
9,402
4,694
2,506
17,011
8,414
3,008
12,239
4,772
0
54,318
L
Ganesha
SmileNorth
Ganesha
16,802
617
131
11,479
36,426
35,360
697
18,393
16,718
28,160
0
L
Eset
23,294
2,713
2,225
4,117
22,123
8,879
1,312
13,990
7,690
43,459
0
L
Kuzenbo
TrueKingOj
Kuzenbo
17,827
6,851
2,673
14,538
42,317
39,208
492
23,438
17,354
28,163
0
L
Chang'e
iiiC4T
Chang'e
25,994
3,291
15,264
10,623
28,714
11,695
1,045
18,491
9,431
46,332
0
W
Hercules
melvinhdz
Hercules
30,588
4,991
1,886
15,204
37,111
38,517
533
23,527
13,584
14,111
32,859
W
Sylvanus
pholako
Sylvanus
13,045
4,561
14,612
10,243
32,195
37,335
774
20,941
11,254
19,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,601
Gold Earned
60,106
251
Minions Killed
198
0
Camps Cleared
0
1,564,987
Distance Traveled
1,571,457
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,653
703
43
2
0
353,034
0
W
Ah Puch
13,573
754
62
3
0
320,125
0
L
Ah Muzen Cab
11,792
655
60
3
0
361,938
4
W
Charybdis
12,784
710
75
4
0
264,048
2
L
Ganesha
11,841
658
6
0
0
305,519
0
L
Eset
11,726
651
54
3
0
292,856
0
L
Kuzenbo
13,110
728
32
2
0
316,565
3
L
Chang'e
11,637
647
46
3
0
294,579
0
W
Hercules
13,060
726
53
3
0
366,432
3
W
Sylvanus
13,531
752
18
1
0
261,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role