Player Matchup

Thanatos
Thanatos
Desmondel
Thanatos
Level 65
God Stats
7W - 5L
1,600 SR
Queue Stats
16W - 15L
1,421 Elo+
Solo
Sol
Sol
EvilFearie
Sol
Level 64
God Stats
1W - 1L
1,733 SR
Queue Stats
4W - 16L
1,136 Elo+
Party 2
Cerberus
Cerberus
Temm1
Cerberus
Level 59
God Stats
12W - 10L
1,827 SR
Queue Stats
70W - 96L
1,318 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
llGameOverl
Ah Muzen Cab
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,293 Elo+
Party 2
Bellona
Bellona
xxHavenxx
Bellona
Level 40
God Stats
0W - 3L
1,186 SR
Queue Stats
26W - 51L
1,255 Elo+
Party 2
Team Averages
Level 58
1,569 SR
1,285 Elo+

VS

Team Averages
Level 82
1,497 SR
1,403 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hoddemann
Merlin
Level 85
God Stats
1W - 3L
1,260 SR
Queue Stats
40W - 52L
1,371 Elo+
Party 1
Thor
Thor
SaBeR Gwimmy
Thor
Level 67
God Stats
4W - 0L
1,826 SR
Queue Stats
40W - 37L
1,446 Elo+
Solo
Medusa
Medusa
Subilol
Medusa
Level 97
God Stats
7W - 1L
1,638 SR
Queue Stats
29W - 21L
1,409 Elo+
Solo
Khepri
Khepri
metatonick
Khepri
Level 34
God Stats
2W - 0L
1,262 SR
Queue Stats
6W - 6L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Desmondel
Thanatos
13
3 / 5 / 1
7,856
524
6,696
14,393
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 0
6,933
462
2,380
6,687
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Temm1
Cerberus
9
0 / 6 / 1
6,112
407
2,972
14,704
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
llGameOverl
Ah Muzen Cab
11
0 / 6 / 1
6,429
429
4,977
9,194
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
xxHavenxx
Bellona
13
0 / 2 / 0
7,406
494
4,362
10,505
8,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 0 / 3
9,369
625
4,297
6,404
5,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Hoddemann
Merlin
13
2 / 2 / 6
8,372
558
8,553
4,359
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 2 / 4
8,867
591
4,493
10,749
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Subilol
Medusa
15
13 / 0 / 3
9,513
634
14,251
7,244
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
metatonick
Khepri
13
1 / 0 / 13
8,474
565
4,574
7,177
9,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
21
21
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
3
2.5
L
Thanatos
Desmondel
Thanatos
3
5
1
0.7
L
1
2
0
0.5
W
Merlin
Hoddemann
Merlin
2
2
6
2.5
W
4
2
4
3
W
Medusa
Subilol
Medusa
13
0
3
14.5
L
Cerberus
Temm1
Cerberus
0
6
1
0.08
L
Ah Muzen Cab
llGameOverl
Ah Muzen Cab
0
6
1
0.08
W
Khepri
metatonick
Khepri
1
0
13
7.5
L
Bellona
xxHavenxx
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,387
Damage
36,168
55,483
Taken
35,933
27,956
Mitigated
22,434
20,526
Healing
13,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,297
802
0
2,616
6,404
5,380
622
0
6,404
0
43,053
L
Thanatos
Desmondel
Thanatos
6,696
1,908
0
9,559
14,393
4,744
0
3,159
11,033
0
46,939
L
2,380
198
0
1,390
6,687
2,153
0
4,347
1,990
30,782
2,115
W
Merlin
Hoddemann
Merlin
8,553
331
0
666
4,359
1,391
810
1,019
3,340
43,138
0
W
4,493
1,006
0
4,275
10,749
4,057
527
1,133
9,616
0
55,273
W
Medusa
Subilol
Medusa
14,251
7,207
0
3,276
7,244
2,499
1,080
2,128
5,116
0
65,742
L
Cerberus
Temm1
Cerberus
2,972
141
0
2,762
14,704
9,314
0
2,799
11,827
17,768
0
L
Ah Muzen Cab
llGameOverl
Ah Muzen Cab
4,977
2,138
0
1,921
9,194
3,465
0
2,210
6,968
0
44,631
W
Khepri
metatonick
Khepri
4,574
905
571
1,860
7,177
9,107
89
1,032
6,145
14,295
0
L
Bellona
xxHavenxx
Bellona
4,362
917
0
4,894
10,505
8,280
0
0
10,152
0
46,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,736
Gold Earned
44,595
420
Minions Killed
423
0
Camps Cleared
0
1,393,202
Distance Traveled
1,459,574
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,369
625
106
7
0
306,731
0
L
Thanatos
7,856
524
97
6
0
286,497
0
L
Sol
6,933
462
92
6
0
278,820
2
W
Merlin
8,372
558
85
6
0
258,950
6
W
Thor
8,867
591
103
7
0
317,811
1
W
Medusa
9,513
634
107
7
0
295,281
2
L
Cerberus
6,112
407
26
2
0
276,850
1
L
Ah Muzen Cab
6,429
429
87
6
0
238,493
0
W
Khepri
8,474
565
22
1
0
280,801
3
L
Bellona
7,406
494
118
8
0
312,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role