Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Comet5465
Loki
Level 104
God Stats
12W - 8L
1,685 SR
Queue Stats
217W - 268L
1,420 Elo+
Party 1
Bellona
Bellona
DocterDanny
Bellona
Level 31
God Stats
1W - 6L
1,404 SR
Queue Stats
8W - 23L
1,313 Elo+
Party 1
Izanami
Izanami
HamBoneski
Izanami
Level 59
God Stats
2W - 9L
1,262 SR
Queue Stats
103W - 153L
1,392 Elo+
Party 1
Team Averages
Level 72
1,470 SR
1,425 Elo+

VS

Team Averages
Level 71
1,524 SR
1,458 Elo+
Hel
Hel
DicIsMyName
Hel
Level 89
God Stats
2W - 1L
1,581 SR
Queue Stats
86W - 115L
1,403 Elo+
Solo
Ares
Ares
GiRoSkItSoO
Ares
Level 49
God Stats
13W - 6L
1,615 SR
Queue Stats
104W - 131L
1,464 Elo+
Solo
Charybdis
Charybdis
HeyItsPieGuy
Charybdis
Level 65
God Stats
4W - 7L
1,128 SR
Queue Stats
265W - 259L
1,511 Elo+
Solo
Mercury
Mercury
Justindarichboy
Mercury
Level 85
God Stats
4W - 2L
1,517 SR
Queue Stats
84W - 64L
1,495 Elo+
Solo
Odin
Odin
XxEniiacxX
Odin
Level 67
God Stats
3W - 1L
1,780 SR
Queue Stats
208W - 201L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
11 / 2 / 2
10,454
523
15,421
20,821
13,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
 
Merlin
15
1 / 9 / 2
9,465
473
13,275
13,088
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
16
2 / 1 / 4
9,788
489
10,531
16,498
9,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
DocterDanny
Bellona
13
0 / 6 / 1
8,315
416
6,159
16,111
13,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
HamBoneski
Izanami
15
0 / 3 / 0
9,016
451
9,153
7,984
2,816
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 6
10,018
501
8,764
10,966
8,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
6 / 3 / 9
9,943
497
10,301
21,737
27,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
HeyItsPieGuy
Charybdis
18
3 / 2 / 10
10,900
545
10,594
15,468
6,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 4 / 5
12,494
625
11,291
15,764
6,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 1 / 6
9,899
495
10,135
16,805
15,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
14
Kills
21
21
Deaths
14
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
2
2
6
L
Merlin
 
Merlin
1
9
2
0.22
L
Loki
2
1
4
4
W
1
4
6
1
L
Bellona
DocterDanny
Bellona
0
6
1
0.08
W
6
3
9
3.5
L
Izanami
HamBoneski
Izanami
0
3
0
0
W
Charybdis
HeyItsPieGuy
Charybdis
3
2
10
4
W
9
4
5
2.88
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,539
Damage
51,085
74,502
Taken
80,740
43,723
Mitigated
64,370
17,876
Healing
28,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
15,421
5,400
0
6,398
20,821
13,387
0
6,549
13,864
0
58,175
L
Merlin
 
Merlin
13,275
1,029
0
1,227
13,088
4,708
0
5,394
7,453
70,088
0
L
Loki
10,531
2,581
0
3,848
16,498
9,278
0
5,704
9,801
0
46,995
W
8,764
1,258
4,728
5,183
10,966
8,185
91
3,745
7,089
68,245
0
L
Bellona
DocterDanny
Bellona
6,159
1,482
0
4,146
16,111
13,534
1,117
2,213
13,807
0
30,341
W
10,301
815
503
2,743
21,737
27,033
151
4,631
16,982
22,291
0
L
Izanami
HamBoneski
Izanami
9,153
5,115
0
2,257
7,984
2,816
2,562
1,874
6,110
0
80,838
W
Charybdis
HeyItsPieGuy
Charybdis
10,594
6,874
0
8,726
15,468
6,290
706
1,924
13,499
0
91,092
W
11,291
5,861
0
1,173
15,764
6,922
0
938
14,693
0
105,915
W
10,135
1,600
0
5,653
16,805
15,940
176
2,349
13,656
8,922
41,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,038
Gold Earned
53,254
481
Minions Killed
601
0
Camps Cleared
0
1,945,345
Distance Traveled
2,049,209
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,454
523
69
3
0
415,145
2
L
Merlin
9,465
473
124
6
0
331,749
8
L
Loki
9,788
489
93
5
0
406,114
1
W
Hel
10,018
501
132
7
0
380,734
3
L
Bellona
8,315
416
37
2
0
412,605
4
W
Ares
9,943
497
28
1
0
417,693
3
L
Izanami
9,016
451
158
8
0
379,732
2
W
Charybdis
10,900
545
173
9
0
377,509
6
W
Mercury
12,494
625
153
8
0
485,862
7
W
Odin
9,899
495
115
6
0
387,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role