Player Matchup

Izanami
Izanami
CernDoge
Izanami
Level 69
God Stats
3W - 6L
1,422 SR
Queue Stats
69W - 80L
1,379 Elo+
Solo
Yemoja
Yemoja
SamSaber
Yemoja
Level 85
God Stats
0W - 2L
1,266 SR
Queue Stats
196W - 237L
1,253 Elo+
Solo
Nox
Nox
clancy2007
Nox
Level 67
God Stats
5W - 2L
1,320 SR
Queue Stats
25W - 22L
1,408 Elo+
Solo
Fenrir
Fenrir
gabofe
Fenrir
Level 41
God Stats
52W - 56L
1,399 SR
Queue Stats
76W - 96L
1,323 Elo+
Solo
Erlang Shen
Erlang Shen
tylightx
Erlang Shen
Level 81
God Stats
2W - 4L
1,269 SR
Queue Stats
65W - 70L
1,333 Elo+
Solo
Team Averages
Level 69
1,335 SR
1,339 Elo+

VS

Team Averages
Level 57
1,396 SR
1,328 Elo+
Kukulkan
Kukulkan
IMALWAYS_LOWE11
Kukulkan
Level 28
God Stats
1W - 1L
1,266 SR
Queue Stats
16W - 19L
1,421 Elo+
Party 1
Achilles
Achilles
Jhonnysins32
Achilles
Level 47
God Stats
11W - 10L
1,254 SR
Queue Stats
126W - 167L
1,258 Elo+
Solo
Thor
Thor
Retroliar115
Thor
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 88L
1,324 Elo+
Party 2
Hades
Hades
moetrenease
Hades
Level 67
God Stats
6W - 9L
1,490 SR
Queue Stats
29W - 52L
1,267 Elo+
Party 1
Gilgamesh
Gilgamesh
o0_DURA_CELL_0o
Gilgamesh
Level 81
God Stats
19W - 21L
1,471 SR
Queue Stats
349W - 400L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CernDoge
Izanami
14
0 / 6 / 2
8,643
360
6,705
16,303
6,456
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
SamSaber
Yemoja
14
1 / 3 / 1
9,740
406
8,567
16,364
14,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 3 / 4
10,473
436
10,768
11,328
4,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
gabofe
Fenrir
16
4 / 4 / 4
10,357
432
11,544
20,024
9,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
tylightx
Erlang Shen
15
2 / 7 / 2
9,806
409
15,100
21,455
13,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 3 / 8
10,293
429
11,247
7,822
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Jhonnysins32
Achilles
16
3 / 2 / 4
10,783
449
8,619
21,180
20,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 4 / 7
11,106
463
11,934
16,495
7,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 1 / 8
11,940
498
17,547
13,533
8,730
Gilgamesh
o0_DURA_CELL_0o
Gilgamesh
19
6 / 1 / 6
12,103
504
16,262
18,373
14,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
11
Kills
23
23
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
CernDoge
Izanami
0
6
2
0.17
W
Kukulkan
1
3
8
1.67
W
Achilles
Jhonnysins32
Achilles
3
2
4
2.5
W
7
4
7
2.63
L
Yemoja
SamSaber
Yemoja
1
3
1
0.5
L
4
3
4
2
L
Fenrir
gabofe
Fenrir
4
4
4
1.5
W
6
1
8
10
W
Gilgamesh
o0_DURA_CELL_0o
Gilgamesh
6
1
6
9
L
Erlang Shen
tylightx
Erlang Shen
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,684
Damage
65,609
85,474
Taken
77,403
48,311
Mitigated
54,327
26,405
Healing
22,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CernDoge
Izanami
6,705
5,086
571
1,144
16,303
6,456
587
8,014
8,289
0
60,693
W
Kukulkan
11,247
901
150
512
7,822
2,965
444
2,086
5,718
53,819
0
W
Achilles
Jhonnysins32
Achilles
8,619
950
3,033
7,357
21,180
20,814
0
5,939
15,125
0
60,952
W
11,934
2,903
0
1,105
16,495
7,483
582
2,975
13,412
0
51,974
L
Yemoja
SamSaber
Yemoja
8,567
1,589
5,604
3,813
16,364
14,243
304
8,279
8,039
34,354
0
L
10,768
765
68
1,372
11,328
4,864
0
5,206
5,796
55,673
0
L
Fenrir
gabofe
Fenrir
11,544
1,684
0
9,147
20,024
9,035
0
5,059
14,834
0
82,597
W
17,547
1,127
416
7,369
13,533
8,730
1,050
5,158
8,139
72,716
0
W
Gilgamesh
o0_DURA_CELL_0o
Gilgamesh
16,262
4,175
0
2,058
18,373
14,335
2,710
2,571
15,674
11,260
60,640
L
Erlang Shen
tylightx
Erlang Shen
15,100
7,329
0
4,686
21,455
13,713
1,051
4,709
16,049
0
54,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,019
Gold Earned
56,225
497
Minions Killed
522
0
Camps Cleared
0
1,988,198
Distance Traveled
2,216,733
10
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,643
360
126
5
0
355,052
8
W
Kukulkan
10,293
429
111
5
0
414,945
3
W
Achilles
10,783
449
73
3
0
439,143
11
W
Thor
11,106
463
66
3
0
429,700
9
L
Yemoja
9,740
406
49
2
0
381,585
0
L
Nox
10,473
436
104
4
0
429,927
1
L
Fenrir
10,357
432
126
5
0
448,524
0
W
Hades
11,940
498
127
5
0
435,592
1
W
Gilgamesh
12,103
504
145
6
0
497,353
6
L
Erlang Shen
9,806
409
92
4
0
373,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role