Player Matchup

Scylla
Scylla
Platinum III
ATR FETTUCCINE
Scylla
Platinum III
Level 160
God Stats
5W - 3L
1,597 SR
Queue Stats
32W - 20L
2,067 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
Do The Ephrum
Ne Zha
Platinum V
Level 158
God Stats
10W - 4L
1,611 SR
Queue Stats
197W - 202L
1,751 MMR
Party 1
Khepri
Khepri
Gold III
POKELOKES
Khepri
Gold III
Level 104
God Stats
6W - 3L
1,702 SR
Queue Stats
79W - 70L
1,587 MMR
Party 2
Anhur
Anhur
Platinum IV
PapaTheile
Anhur
Platinum IV
Level 104
God Stats
4W - 2L
1,574 SR
Queue Stats
100W - 79L
2,004 MMR
Party 2
Hades
Hades
Gold I
Your_BestieXOXO
Hades
Gold I
Level 66
God Stats
1W - 0L
1,937 SR
Queue Stats
39W - 28L
1,724 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,684 SR
1,827 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,532 SR
1,732 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
DinoAnteater
Cu Chulainn
Platinum III
Level 156
God Stats
29W - 26L
1,598 SR
Queue Stats
156W - 159L
1,784 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
KingKida7569
Zhong Kui
Platinum I
Level 104
God Stats
19W - 20L
1,636 SR
Queue Stats
242W - 238L
2,096 MMR
Solo
Medusa
Medusa
Platinum V
PutHercules7925
Medusa
Platinum V
Level 102
God Stats
0W - 4L
1,425 SR
Queue Stats
152W - 152L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 12
9,229
543
12,017
6,957
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 1 / 9
10,543
620
10,309
12,896
5,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
POKELOKES
Khepri
13
1 / 2 / 9
8,420
495
3,661
13,023
15,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
16
2 / 1 / 6
9,250
544
10,837
11,722
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
4 / 3 / 4
9,575
563
9,239
13,580
8,069
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
LokiOdinMulanArtio

VS

Bans
GebAchillesCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
3 / 4 / 4
9,302
547
8,850
13,758
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
12
0 / 3 / 3
7,603
447
6,495
15,397
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
DinoAnteater
Cu Chulainn
15
3 / 1 / 2
9,411
554
11,388
13,972
13,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
KingKida7569
Zhong Kui
13
3 / 7 / 2
8,351
491
9,164
12,357
5,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 3 / 2
8,677
510
5,123
9,755
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
18
Kills
9
9
Deaths
18
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
4
1.25
L
Cthulhu
 
Cthulhu
0
3
3
0.5
W
3
2
12
4.5
L
Cu Chulainn
DinoAnteater
Cu Chulainn
3
1
2
4
W
8
1
9
12.5
L
Zhong Kui
KingKida7569
Zhong Kui
3
7
2
0.57
W
Khepri
POKELOKES
Khepri
1
2
9
2.75
W
Anhur
2
1
6
5
L
0
3
2
0.33
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,063
Damage
41,020
58,178
Taken
65,239
35,051
Mitigated
39,280
20,214
Healing
15,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,850
1,956
0
5,552
13,758
4,754
0
2,359
11,363
0
71,124
L
Cthulhu
 
Cthulhu
6,495
342
342
2,514
15,397
12,489
0
7,801
7,340
29,245
0
W
12,017
1,588
0
1,331
6,957
2,445
295
1,783
5,025
65,017
0
L
Cu Chulainn
DinoAnteater
Cu Chulainn
11,388
1,448
0
3,045
13,972
13,171
0
6,376
7,490
3,817
58,769
W
10,309
2,762
0
4,690
12,896
5,382
0
2,795
9,902
0
70,182
L
Zhong Kui
KingKida7569
Zhong Kui
9,164
1,633
0
1,419
12,357
5,908
0
4,708
7,473
42,330
0
W
Khepri
POKELOKES
Khepri
3,661
392
0
3,106
13,023
15,021
28
6,187
6,456
15,832
0
W
Anhur
10,837
5,238
0
4,672
11,722
4,134
59
3,474
8,074
0
78,384
L
5,123
1,795
0
2,865
9,755
2,958
1,236
3,049
6,656
0
70,398
W
9,239
859
425
5,990
13,580
8,069
0
1,814
11,148
58,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,017
Gold Earned
43,344
546
Minions Killed
511
0
Camps Cleared
0
1,694,363
Distance Traveled
1,655,701
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,302
547
119
7
0
375,738
2
L
Cthulhu
7,603
447
41
2
0
322,145
3
W
Scylla
9,229
543
137
8
0
327,281
3
L
Cu Chulainn
9,411
554
130
8
0
353,976
9
W
Ne Zha
10,543
620
114
7
0
398,096
5
L
Zhong Kui
8,351
491
88
5
0
289,380
5
W
Khepri
8,420
495
23
1
0
324,519
3
W
Anhur
9,250
544
140
8
0
324,514
5
L
Medusa
8,677
510
133
8
0
314,462
8
W
Hades
9,575
563
132
8
0
319,953
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role