Player Matchup

Eset
Eset
Dymies
Eset
Level 160
God Stats
4W - 2L
1,419 SR
Queue Stats
324W - 290L
1,595 Elo+
Party 2
Susano
Susano
JiLLK66
Susano
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 13L
1,614 Elo+
Party 2
Yemoja
Yemoja
MorrowindSWE
Yemoja
Level 149
God Stats
1W - 0L
1,593 SR
Queue Stats
18W - 6L
1,764 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RennieQuest
Kumbhakarna
Level 160
God Stats
7W - 1L
1,533 SR
Queue Stats
637W - 561L
1,634 Elo+
Party 2
Jormungandr
Jormungandr
TyrBlinker
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,723 Elo+
Party 2
Team Averages
Level 131
1,509 SR
1,666 Elo+

VS

Team Averages
Level 76
1,469 SR
1,495 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BlackAngel972
Hel
Level 159
God Stats
0W - 3L
1,225 SR
Queue Stats
241W - 242L
1,442 Elo+
Solo
Ravana
Ravana
Redshore
Ravana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,560 Elo+
Solo
Chronos
Chronos
wowejko2115
Chronos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,414 Elo+
Solo
Cthulhu
Cthulhu
zVanQz
Cthulhu
Level 29
God Stats
4W - 4L
1,619 SR
Queue Stats
106W - 78L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Dymies
Eset
17
7 / 2 / 9
10,240
931
15,627
8,143
5,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
JiLLK66
Susano
17
3 / 2 / 12
9,856
896
13,449
12,561
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
0 / 2 / 9
8,514
774
1,798
9,609
8,931
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kumbhakarna
RennieQuest
Kumbhakarna
17
8 / 2 / 6
9,933
903
10,646
10,608
9,751
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
TyrBlinker
Jormungandr
14
1 / 3 / 10
8,860
805
7,211
14,119
16,795
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 1 / 4
9,871
897
14,966
5,759
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 7
7,480
680
1,738
9,631
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Redshore
Ravana
13
0 / 4 / 10
7,607
692
6,572
15,252
7,857
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chronos
wowejko2115
Chronos
12
1 / 7 / 5
7,559
687
6,034
12,762
4,603
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
zVanQz
Cthulhu
16
2 / 2 / 7
8,545
777
11,829
11,289
11,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
19
Kills
9
11
Deaths
19
46
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
1
4
7
L
1
5
7
0.9
W
Eset
Dymies
Eset
7
2
9
5.75
W
Susano
JiLLK66
Susano
3
2
12
4.5
W
Yemoja
0
2
9
2.25
L
Ravana
Redshore
Ravana
0
4
10
1.25
W
Kumbhakarna
RennieQuest
Kumbhakarna
8
2
6
5.5
W
Jormungandr
TyrBlinker
Jormungandr
1
3
10
2
L
Chronos
wowejko2115
Chronos
1
7
5
0.5
L
Cthulhu
zVanQz
Cthulhu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,731
Damage
41,139
55,040
Taken
54,693
48,392
Mitigated
31,385
28,854
Healing
23,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,966
636
466
38
5,759
2,487
490
3,280
2,289
39,123
0
L
1,738
156
9,371
2,895
9,631
4,833
210
7,271
2,239
3,649
0
W
Eset
Dymies
Eset
15,627
663
2,229
1,778
8,143
5,426
1,227
6,126
1,802
28,921
0
W
Susano
JiLLK66
Susano
13,449
1,694
337
3,395
12,561
7,489
53
8,820
3,495
0
23,622
W
Yemoja
1,798
608
12,118
3,034
9,609
8,931
719
6,630
2,789
4,753
0
L
Ravana
Redshore
Ravana
6,572
2,100
519
2,559
15,252
7,857
778
10,718
4,042
0
12,366
W
Kumbhakarna
RennieQuest
Kumbhakarna
10,646
462
331
1,573
10,608
9,751
953
4,674
5,636
27,172
0
W
Jormungandr
TyrBlinker
Jormungandr
7,211
1,247
1,678
2,381
14,119
16,795
216
6,999
6,751
16,426
0
L
Chronos
wowejko2115
Chronos
6,034
1,206
559
910
12,762
4,603
78
7,415
4,487
9,907
0
L
Cthulhu
zVanQz
Cthulhu
11,829
387
1,762
4,205
11,289
11,605
132
5,771
5,164
23,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,403
Gold Earned
41,062
118
Minions Killed
107
0
Camps Cleared
0
1,074,374
Distance Traveled
992,294
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,871
897
65
6
0
182,236
4
L
Hel
7,480
680
4
0
0
181,135
0
W
Eset
10,240
931
36
3
0
230,471
2
W
Susano
9,856
896
26
2
0
216,388
0
W
Yemoja
8,514
774
6
1
0
194,022
0
L
Ravana
7,607
692
5
0
0
218,833
0
W
Kumbhakarna
9,933
903
36
3
0
229,379
4
W
Jormungandr
8,860
805
14
1
0
204,114
0
L
Chronos
7,559
687
11
1
0
201,657
1
L
Cthulhu
8,545
777
22
2
0
208,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role