Player Matchup

Set
Set
KullerMuller
Set
Level 45
God Stats
5W - 2L
1,735 SR
Queue Stats
22W - 31L
1,317 Elo+
Party 1
Cerberus
Cerberus
Temm1
Cerberus
Level 59
God Stats
12W - 10L
1,791 SR
Queue Stats
70W - 96L
1,306 Elo+
Solo
Eset
Eset
dotdash65
Eset
Level 78
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 44L
1,273 Elo+
Solo
Izanami
Izanami
frog1345
Izanami
Level 65
God Stats
5W - 3L
1,526 SR
Queue Stats
183W - 226L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
spuezy
Sun Wukong
Level 49
God Stats
14W - 13L
1,393 SR
Queue Stats
21W - 31L
1,305 Elo+
Party 1
Team Averages
Level 59
1,589 SR
1,321 Elo+

VS

Team Averages
Level 66
1,395 SR
1,363 Elo+
Loki
Loki
 
Loki
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FranBenzal7
Sol
Level 109
God Stats
23W - 28L
1,441 SR
Queue Stats
299W - 341L
1,361 Elo+
Solo
Aphrodite
Aphrodite
Kuráio
Aphrodite
Level 29
God Stats
0W - 2L
1,329 SR
Queue Stats
31W - 58L
1,246 Elo+
Party 2
Ymir
Ymir
SaBeR Gwimmy
Ymir
Level 66
God Stats
0W - 1L
1,535 SR
Queue Stats
40W - 37L
1,462 Elo+
Solo
Cernunnos
Cernunnos
Th3Ent
Cernunnos
Level 41
God Stats
1W - 8L
1,168 SR
Queue Stats
111W - 144L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
8,295
638
5,429
7,857
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Temm1
Cerberus
11
3 / 0 / 6
7,188
553
4,128
7,567
6,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
11
2 / 3 / 3
6,884
530
6,044
6,012
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
frog1345
Izanami
13
5 / 0 / 5
7,517
578
8,739
7,058
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
spuezy
Sun Wukong
11
5 / 2 / 7
7,070
544
7,185
7,827
3,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 7 / 2
5,790
445
3,288
7,935
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 4 / 0
6,928
533
7,715
9,269
2,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Kuráio
Aphrodite
11
2 / 1 / 0
6,358
489
3,811
5,562
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 3 / 3
5,875
452
2,646
10,172
4,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Th3Ent
Cernunnos
10
1 / 6 / 1
5,877
452
2,050
8,866
2,260
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
21
Kills
6
6
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
7
2
0.14
L
3
4
0
0.75
W
6
1
4
8
L
Aphrodite
Kuráio
Aphrodite
2
1
0
2
L
0
3
3
0.5
W
Cerberus
Temm1
Cerberus
3
0
6
6
L
Cernunnos
Th3Ent
Cernunnos
1
6
1
0.25
W
Eset
2
3
3
1.17
W
Izanami
frog1345
Izanami
5
0
5
7.5
W
Sun Wukong
spuezy
Sun Wukong
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,525
Damage
19,510
36,321
Taken
41,804
17,581
Mitigated
13,864
12,258
Healing
11,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,288
1,008
0
1,022
7,935
2,103
251
672
7,219
0
22,878
L
7,715
1,983
0
3,394
9,269
2,911
1,194
1,122
8,105
32,670
5,240
W
5,429
1,899
0
2,284
7,857
2,935
340
3,448
4,409
0
45,996
L
Aphrodite
Kuráio
Aphrodite
3,811
501
661
3,566
5,562
1,935
405
1,881
3,405
26,540
0
L
2,646
380
0
1,890
10,172
4,655
200
3,139
6,991
14,251
0
W
Cerberus
Temm1
Cerberus
4,128
356
0
2,941
7,567
6,349
153
2,160
5,407
18,378
0
L
Cernunnos
Th3Ent
Cernunnos
2,050
612
0
1,063
8,866
2,260
584
2,794
5,912
0
26,576
W
Eset
6,044
318
174
1,071
6,012
1,924
79
2,408
3,604
29,266
0
W
Izanami
frog1345
Izanami
8,739
5,737
0
3,044
7,058
2,452
1,905
1,843
5,215
0
59,529
W
Sun Wukong
spuezy
Sun Wukong
7,185
980
14
2,730
7,827
3,921
600
3,827
4,000
0
28,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,954
Gold Earned
30,828
364
Minions Killed
256
0
Camps Cleared
0
1,270,005
Distance Traveled
1,197,412
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,790
445
54
4
0
267,705
0
L
Sol
6,928
533
65
5
0
217,321
4
W
Set
8,295
638
96
7
0
257,054
1
L
Aphrodite
6,358
489
56
4
0
237,983
4
L
Ymir
5,875
452
21
2
0
252,633
1
W
Cerberus
7,188
553
41
3
0
271,589
1
L
Cernunnos
5,877
452
60
5
0
221,770
0
W
Eset
6,884
530
70
5
0
249,595
2
W
Izanami
7,517
578
111
9
0
231,151
0
W
Sun Wukong
7,070
544
46
4
0
260,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role