Player Matchup

Khepri
Khepri
B110
Khepri
Level 137
God Stats
62W - 50L
1,595 SR
Queue Stats
474W - 476L
1,500 Elo+
Party 1
Hachiman
Hachiman
StarkkyyBoyy
Hachiman
Level 156
God Stats
5W - 6L
1,285 SR
Queue Stats
881W - 865L
1,508 Elo+
Party 1
Merlin
Merlin
eCxLoony
Merlin
Level 124
God Stats
7W - 7L
1,673 SR
Queue Stats
464W - 470L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
iNefarious
Sun Wukong
Level 125
God Stats
5W - 4L
1,511 SR
Queue Stats
321W - 321L
1,513 Elo+
Party 1
Cernunnos
Cernunnos
proiistealth
Cernunnos
Level 124
God Stats
2W - 3L
1,339 SR
Queue Stats
192W - 205L
1,519 Elo+
Party 1
Team Averages
Level 133
1,481 SR
1,507 Elo+

VS

Team Averages
Level 104
1,417 SR
1,532 Elo+
Da Ji
Da Ji
Mezz3003
Da Ji
Level 135
God Stats
0W - 1L
1,263 SR
Queue Stats
106W - 120L
1,545 Elo+
Party 3
Heimdallr
Heimdallr
SeanDaPrawn
Heimdallr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,538 Elo+
Solo
Set
Set
ShadowlordScope7
Set
Level 86
God Stats
1W - 3L
1,458 SR
Queue Stats
193W - 190L
1,461 Elo+
Party 2
Kumbhakarna
Kumbhakarna
billybeet
Kumbhakarna
Level 108
God Stats
18W - 11L
1,635 SR
Queue Stats
22W - 17L
1,581 Elo+
Party 3
Hel
Hel
doubledragon6060
Hel
Level 83
God Stats
0W - 2L
1,231 SR
Queue Stats
125W - 116L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
B110
Khepri
18
3 / 0 / 10
13,457
518
6,653
18,879
27,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
StarkkyyBoyy
Hachiman
20
6 / 2 / 7
15,287
588
13,434
14,715
5,727
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
eCxLoony
Merlin
20
3 / 1 / 4
13,944
536
13,492
7,389
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
iNefarious
Sun Wukong
20
4 / 3 / 11
14,226
547
18,277
20,825
10,912
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
proiistealth
Cernunnos
20
7 / 2 / 10
15,023
578
27,476
16,913
13,570
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Mezz3003
Da Ji
20
4 / 3 / 3
13,642
525
15,354
23,272
10,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
SeanDaPrawn
Heimdallr
17
1 / 7 / 2
11,223
432
7,855
17,956
5,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
1 / 8 / 1
13,234
509
9,192
23,381
21,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
billybeet
Kumbhakarna
15
0 / 2 / 2
10,292
396
2,672
25,290
23,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
2 / 3 / 3
13,056
502
15,239
18,970
8,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
23
Kills
8
8
Deaths
23
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Khepri
B110
Khepri
3
0
10
8
L
Da Ji
Mezz3003
Da Ji
4
3
3
1.83
L
Heimdallr
SeanDaPrawn
Heimdallr
1
7
2
0.29
L
1
8
1
0.19
W
Hachiman
StarkkyyBoyy
Hachiman
6
2
7
4.75
L
Kumbhakarna
billybeet
Kumbhakarna
0
2
2
0.5
L
2
3
3
1.17
W
Merlin
eCxLoony
Merlin
3
1
4
5
W
Sun Wukong
iNefarious
Sun Wukong
4
3
11
3.17
W
Cernunnos
proiistealth
Cernunnos
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,332
Damage
50,312
78,721
Taken
108,869
60,899
Mitigated
68,388
32,258
Healing
41,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
B110
Khepri
6,653
210
5,562
6,253
18,879
27,324
1,056
6,933
11,465
24,555
0
L
Da Ji
Mezz3003
Da Ji
15,354
2,806
0
9,453
23,272
10,261
0
1,769
21,441
0
129,208
L
Heimdallr
SeanDaPrawn
Heimdallr
7,855
2,650
0
3,623
17,956
5,743
0
2,068
15,810
0
90,270
L
9,192
3,683
0
7,479
23,381
21,020
2,518
1,230
22,129
0
91,156
W
Hachiman
StarkkyyBoyy
Hachiman
13,434
7,987
0
6,828
14,715
5,727
6,312
1,304
13,349
0
143,062
L
Kumbhakarna
billybeet
Kumbhakarna
2,672
161
483
3,047
25,290
23,235
82
8,573
16,175
17,433
0
L
15,239
762
9,102
8,569
18,970
8,129
486
5,477
13,169
107,843
0
W
Merlin
eCxLoony
Merlin
13,492
356
268
2,367
7,389
3,366
1,854
2,430
4,805
103,355
0
W
Sun Wukong
iNefarious
Sun Wukong
18,277
1,944
0
7,178
20,825
10,912
2,624
3,160
17,259
0
120,571
W
Cernunnos
proiistealth
Cernunnos
27,476
14,186
840
2,962
16,913
13,570
7,559
3,771
12,548
0
109,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,937
Gold Earned
61,447
752
Minions Killed
744
0
Camps Cleared
0
2,736,081
Distance Traveled
2,477,709
38
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,457
518
31
1
0
560,689
5
L
Da Ji
13,642
525
185
7
0
516,602
8
L
Heimdallr
11,223
432
122
5
0
479,933
2
L
Set
13,234
509
179
7
0
418,485
3
W
Hachiman
15,287
588
201
8
0
529,009
6
L
Kumbhakarna
10,292
396
21
1
0
538,328
5
L
Hel
13,056
502
237
9
0
524,361
7
W
Merlin
13,944
536
204
8
0
492,003
12
W
Sun Wukong
14,226
547
166
6
0
636,675
5
W
Cernunnos
15,023
578
150
6
0
517,705
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role