Player Matchup

Morgan Le Fay
Morgan Le Fay
CRISTIANINI1453
Morgan Le Fay
Level 130
God Stats
6W - 6L
1,561 SR
Queue Stats
531W - 509L
1,665 Elo+
Solo
Fenrir
Fenrir
Daftfire
Fenrir
Level 129
God Stats
105W - 51L
1,772 SR
Queue Stats
232W - 193L
1,710 Elo+
Party 2
Chaac
Chaac
Martaah
Chaac
Level 141
God Stats
9W - 3L
1,643 SR
Queue Stats
213W - 190L
1,631 Elo+
Party 2
Team Averages
Level 133
1,659 SR
1,669 Elo+

VS

Team Averages
Level 75
1,646 SR
1,503 Elo+
Horus
Horus
B3astlykills
Horus
Level 53
God Stats
2W - 1L
1,768 SR
Queue Stats
57W - 79L
1,382 Elo+
Party 1
Sol
Sol
Danielgold8607
Sol
Level 160
God Stats
0W - 2L
1,714 SR
Queue Stats
208W - 143L
1,739 Elo+
Solo
Hachiman
Hachiman
Jabes5590
Hachiman
Level 11
God Stats
6W - 9L
1,457 SR
Queue Stats
8W - 16L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CRISTIANINI1453
Morgan Le Fay
15
5 / 2 / 13
11,434
715
23,196
12,063
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Daftfire
Fenrir
15
6 / 0 / 13
12,649
791
10,236
17,188
23,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
Martaah
Chaac
16
8 / 1 / 10
11,777
736
13,994
19,404
16,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
10,019
626
8,773
23,002
26,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
1 / 7 / 1
9,164
573
15,954
16,631
10,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hachiman
Jabes5590
Hachiman
12
1 / 9 / 1
9,071
567
9,148
15,411
6,610
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
19
Kills
3
3
Deaths
19
36
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Morgan Le Fay
CRISTIANINI1453
Morgan Le Fay
5
2
13
5.75
W
Fenrir
Daftfire
Fenrir
6
0
13
12.5
L
1
7
1
0.21
L
Hachiman
Jabes5590
Hachiman
1
9
1
0.17
W
Chaac
Martaah
Chaac
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,426
Damage
33,875
48,655
Taken
55,044
44,893
Mitigated
43,505
18,079
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,773
3,863
817
4,816
23,002
26,717
0
9,857
12,526
0
21,887
W
Morgan Le Fay
CRISTIANINI1453
Morgan Le Fay
23,196
1,631
0
4,906
12,063
4,466
1,532
3,149
8,914
65,910
0
W
Fenrir
Daftfire
Fenrir
10,236
2,613
0
2,940
17,188
23,783
901
6,697
10,491
0
21,917
L
15,954
6,581
0
4,833
16,631
10,178
0
6,367
9,870
65,792
0
L
Hachiman
Jabes5590
Hachiman
9,148
3,951
0
331
15,411
6,610
0
5,964
9,158
0
19,745
W
Chaac
Martaah
Chaac
13,994
2,109
483
9,750
19,404
16,644
698
6,314
13,090
0
47,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,860
Gold Earned
28,254
174
Minions Killed
141
9
Camps Cleared
5
990,998
Distance Traveled
829,309
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,019
626
20
1
0
323,065
1
W
Morgan Le Fay
11,434
715
85
5
2
330,272
4
W
Fenrir
12,649
791
16
1
2
327,010
7
L
Sol
9,164
573
94
6
5
246,256
5
L
Hachiman
9,071
567
27
2
0
259,988
0
W
Chaac
11,777
736
73
5
5
333,716
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role