Player Matchup

Cthulhu
Cthulhu
CosmicDED17
Cthulhu
Level 128
God Stats
2W - 1L
1,473 SR
Queue Stats
206W - 186L
1,482 Elo+
Solo
Freya
Freya
Exxtend
Freya
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 201L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
RogueLake618359
Gilgamesh
Level 83
God Stats
4W - 1L
1,516 SR
Queue Stats
149W - 140L
1,356 Elo+
Party 2
Baron Samedi
Baron Samedi
VanishedFive
Baron Samedi
Level 136
God Stats
4W - 1L
1,640 SR
Queue Stats
164W - 139L
1,554 Elo+
Party 2
Zeus
Zeus
WiscoBadgers
Zeus
Level 155
God Stats
9W - 2L
1,613 SR
Queue Stats
830W - 839L
1,469 Elo+
Solo
Team Averages
Level 129
1,548 SR
1,473 Elo+

VS

Team Averages
Level 97
1,369 SR
1,522 Elo+
Morgan Le Fay
Morgan Le Fay
JBird8703
Morgan Le Fay
Level 89
God Stats
3W - 6L
1,394 SR
Queue Stats
354W - 352L
1,559 Elo+
Party 1
Sol
Sol
Jaeceus
Sol
Level 127
God Stats
10W - 6L
1,617 SR
Queue Stats
472W - 439L
1,563 Elo+
Party 1
Ymir
Ymir
SOCCERGUY97
Ymir
Level 69
God Stats
0W - 1L
1,535 SR
Queue Stats
15W - 12L
1,493 Elo+
Party 1
Tiamat
Tiamat
SoggyFeline
Tiamat
Level 93
God Stats
0W - 3L
1,141 SR
Queue Stats
130W - 119L
1,530 Elo+
Solo
Olorun
Olorun
theuglycoyote
Olorun
Level 105
God Stats
0W - 3L
1,156 SR
Queue Stats
88W - 91L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CosmicDED17
Cthulhu
19
8 / 2 / 19
11,210
862
15,158
16,918
22,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Freya
Exxtend
Freya
17
7 / 3 / 12
10,472
806
13,130
14,197
5,857
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
RogueLake618359
Gilgamesh
15
6 / 7 / 19
10,468
805
9,579
17,413
16,468
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
VanishedFive
Baron Samedi
18
3 / 2 / 20
10,324
794
14,592
15,198
7,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
8 / 4 / 13
10,689
822
15,958
13,287
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JBird8703
Morgan Le Fay
18
4 / 4 / 4
9,734
749
12,075
11,408
5,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
16
6 / 6 / 6
9,451
727
14,243
13,563
6,550
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
3 / 5 / 8
9,911
762
7,141
18,731
24,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
13
2 / 8 / 4
8,201
631
8,365
12,616
9,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 9 / 6
9,423
725
8,197
16,469
6,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
46
32
Kills
18
18
Deaths
32
83
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CosmicDED17
Cthulhu
8
2
19
8.75
W
Freya
Exxtend
Freya
7
3
12
4.33
L
Morgan Le Fay
JBird8703
Morgan Le Fay
4
4
4
1.5
L
Sol
6
6
6
1.5
W
Gilgamesh
RogueLake618359
Gilgamesh
6
7
19
2.21
L
3
5
8
1.4
L
Tiamat
2
8
4
0.5
W
Baron Samedi
VanishedFive
Baron Samedi
3
2
20
6.5
W
8
4
13
3.63
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,417
Damage
50,021
77,013
Taken
72,787
57,297
Mitigated
52,519
37,401
Healing
21,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CosmicDED17
Cthulhu
15,158
433
2,814
4,006
16,918
22,202
234
7,988
8,930
31,308
0
W
Freya
Exxtend
Freya
13,130
4,284
1,658
4,697
14,197
5,857
2,293
10,604
3,593
24,177
0
L
Morgan Le Fay
JBird8703
Morgan Le Fay
12,075
875
1,002
2,835
11,408
5,467
500
9,684
1,578
32,816
0
L
Sol
14,243
4,433
1,511
3,391
13,563
6,550
0
10,616
2,727
23,824
0
W
Gilgamesh
RogueLake618359
Gilgamesh
9,579
2,114
956
3,682
17,413
16,468
215
10,303
7,110
0
13,620
L
7,141
228
426
3,005
18,731
24,118
150
14,692
3,683
13,006
0
L
Tiamat
8,365
690
2,035
2,828
12,616
9,445
235
10,079
2,309
15,952
0
W
Baron Samedi
VanishedFive
Baron Samedi
14,592
782
8,211
7,677
15,198
7,483
1,010
10,703
4,495
32,660
0
W
15,958
1,825
1,276
2,424
13,287
5,287
2,587
10,423
2,864
33,765
0
L
8,197
3,391
1,306
3,440
16,469
6,939
620
12,586
3,652
14,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,163
Gold Earned
46,720
141
Minions Killed
100
0
Camps Cleared
0
1,196,596
Distance Traveled
1,036,924
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,210
862
32
2
0
273,221
2
W
Freya
10,472
806
18
1
0
226,784
0
L
Morgan Le Fay
9,734
749
32
2
0
223,000
0
L
Sol
9,451
727
27
2
0
204,191
0
W
Gilgamesh
10,468
805
6
0
0
229,436
0
L
Ymir
9,911
762
9
1
0
215,527
0
L
Tiamat
8,201
631
15
1
0
212,310
1
W
Baron Samedi
10,324
794
49
4
0
238,639
3
W
Zeus
10,689
822
36
3
0
228,516
0
L
Olorun
9,423
725
17
1
0
181,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role