Player Matchup

Neith
Neith
Angrysteve456
Neith
Level 66
God Stats
0W - 1L
1,550 SR
Queue Stats
5W - 25L
1,261 Elo+
Party 2
Sol
Sol
YvngTanjiro54YT
Sol
Level 8
God Stats
0W - 3L
1,148 SR
Queue Stats
0W - 4L
1,285 Elo+
Party 2
Cthulhu
Cthulhu
crazymixjr
Cthulhu
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Da Ji
Da Ji
ghostkiller6290
Da Ji
Level 12
God Stats
0W - 4L
1,047 SR
Queue Stats
0W - 4L
1,285 Elo+
Party 2
Anubis
Anubis
rabicoco31
Anubis
Level 49
God Stats
2W - 4L
1,630 SR
Queue Stats
209W - 190L
1,490 Elo+
Solo
Team Averages
Level 29
1,375 SR
1,364 Elo+

VS

Team Averages
Level 54
1,484 SR
1,477 Elo+
Merlin
Merlin
GSE HxGG
Merlin
Level 78
God Stats
1W - 0L
1,314 SR
Queue Stats
81W - 84L
1,488 Elo+
Party 1
Set
Set
GSE IronMike
Set
Level 116
God Stats
4W - 1L
1,742 SR
Queue Stats
272W - 244L
1,601 Elo+
Party 1
Jormungandr
Jormungandr
IsraelGarcia653
Jormungandr
Level 39
God Stats
2W - 0L
1,419 SR
Queue Stats
24W - 22L
1,384 Elo+
Solo
Chaac
Chaac
KING_OF_LOST_556
Chaac
Level 38
God Stats
5W - 1L
1,446 SR
Queue Stats
97W - 115L
1,410 Elo+
Solo
Neith
Neith
Shomke206
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,756
381
4,697
9,881
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 7 / 1
10,741
467
10,771
18,542
5,699
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
crazymixjr
Cthulhu
14
0 / 6 / 4
8,112
353
5,916
18,719
9,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 5 / 2
9,960
433
5,218
13,672
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
rabicoco31
Anubis
16
5 / 8 / 1
10,386
452
11,946
19,139
7,480
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GSE HxGG
Merlin
19
2 / 1 / 9
12,746
554
9,811
10,397
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
15 / 1 / 4
15,553
676
17,315
18,209
8,667
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
IsraelGarcia653
Jormungandr
17
2 / 4 / 10
11,570
503
12,241
19,219
19,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
5 / 4 / 2
13,393
582
12,940
18,323
16,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Shomke206
Neith
17
6 / 1 / 3
11,619
505
10,426
9,673
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
58
11
Kills
30
30
Deaths
11
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Merlin
GSE HxGG
Merlin
2
1
9
6.5
W
15
1
4
17
W
Jormungandr
IsraelGarcia653
Jormungandr
2
4
10
1.75
W
5
4
2
1.5
W
Neith
Shomke206
Neith
6
1
3
7.5
L
4
7
1
0.64
L
Cthulhu
crazymixjr
Cthulhu
0
6
4
0.33
L
1
5
2
0.4
L
Anubis
rabicoco31
Anubis
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,548
Damage
62,733
79,953
Taken
75,821
32,070
Mitigated
52,465
13,986
Healing
20,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,697
1,055
131
1,511
9,881
2,649
46
1,770
7,838
0
44,009
W
Merlin
GSE HxGG
Merlin
9,811
1,404
0
1,618
10,397
3,978
1,952
4,768
5,629
84,227
0
W
17,315
7,809
0
4,603
18,209
8,667
2,903
5,541
12,668
0
163,745
W
Jormungandr
IsraelGarcia653
Jormungandr
12,241
1,080
0
4,202
19,219
19,814
1,265
8,414
10,805
64,552
0
W
12,940
2,869
0
6,642
18,323
16,530
3,124
6,027
12,296
0
70,199
W
Neith
Shomke206
Neith
10,426
6,455
0
3,559
9,673
3,476
6,954
3,883
5,790
0
53,021
L
10,771
3,252
0
2,580
18,542
5,699
782
9,248
8,827
54,521
0
L
Cthulhu
crazymixjr
Cthulhu
5,916
1,034
192
1,133
18,719
9,350
45
3,677
14,374
35,382
0
L
5,218
753
0
933
13,672
6,892
1,046
0
12,863
0
45,434
L
Anubis
rabicoco31
Anubis
11,946
451
0
7,506
19,139
7,480
0
5,981
12,852
65,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,955
Gold Earned
64,881
444
Minions Killed
704
0
Camps Cleared
0
1,851,407
Distance Traveled
2,058,172
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,756
381
87
4
0
373,642
0
W
Merlin
12,746
554
146
6
0
401,473
14
W
Set
15,553
676
214
9
0
462,078
10
W
Jormungandr
11,570
503
102
4
0
403,823
3
W
Chaac
13,393
582
145
6
0
410,934
0
W
Neith
11,619
505
97
4
0
379,864
0
L
Sol
10,741
467
102
4
0
360,839
1
L
Cthulhu
8,112
353
48
2
0
397,126
5
L
Da Ji
9,960
433
95
4
0
408,221
4
L
Anubis
10,386
452
112
5
0
311,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role