Player Matchup

Scylla
Scylla
 
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
DarkestClawHD
Fafnir
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,761 Elo+
Party 2
Da Ji
Da Ji
Dracodine9
Da Ji
Level 29
God Stats
4W - 2L
1,505 SR
Queue Stats
64W - 33L
1,635 Elo+
Party 2
Vamana
Vamana
Heldenhirn
Vamana
Level 143
God Stats
1W - 0L
1,238 SR
Queue Stats
32W - 24L
1,585 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Vanaaaa
Ah Muzen Cab
Level 29
God Stats
5W - 0L
1,998 SR
Queue Stats
63W - 14L
1,799 Elo+
Party 2
Team Averages
Level 86
1,548 SR
1,656 Elo+

VS

Team Averages
Level 75
1,596 SR
1,611 Elo+
Loki
Loki
Adibibi
Loki
Level 99
God Stats
135W - 73L
1,661 SR
Queue Stats
329W - 288L
1,594 Elo+
Party 3
Izanami
Izanami
Bäckman
Izanami
Level 47
God Stats
0W - 1L
1,603 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Osiris
Osiris
Gurrangoo
Osiris
Level 142
God Stats
0W - 2L
1,635 SR
Queue Stats
10W - 7L
1,618 Elo+
Party 1
Yemoja
Yemoja
Mamia5
Yemoja
Level 43
God Stats
126W - 102L
1,523 SR
Queue Stats
128W - 107L
1,550 Elo+
Party 3
Ah Puch
Ah Puch
shakaponkfan
Ah Puch
Level 45
God Stats
2W - 1L
1,558 SR
Queue Stats
7W - 6L
1,790 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
3 / 3 / 5
10,825
570
3,745
10,142
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 0 / 5
9,344
492
3,481
11,156
15,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
17
9 / 3 / 5
11,075
583
12,976
16,260
7,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
Heldenhirn
Vamana
16
1 / 0 / 2
9,476
499
5,317
13,293
12,538
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Muzen Cab
Vanaaaa
Ah Muzen Cab
19
9 / 3 / 5
11,882
625
22,413
17,402
7,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Adibibi
Loki
18
6 / 3 / 2
11,145
587
11,426
13,389
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Bäckman
Izanami
13
0 / 6 / 0
8,123
428
2,926
12,405
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
Gurrangoo
Osiris
14
0 / 2 / 0
8,973
472
10,200
14,105
16,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Mamia5
Yemoja
13
1 / 4 / 4
8,832
465
4,247
14,480
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
shakaponkfan
Ah Puch
13
2 / 8 / 1
8,903
469
7,440
11,569
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
23
Kills
9
9
Deaths
23
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
3
5
1.83
L
Loki
Adibibi
Loki
6
3
2
2.33
L
Izanami
Bäckman
Izanami
0
6
0
0
W
1
0
5
3.5
W
Da Ji
9
3
5
3.83
L
Osiris
Gurrangoo
Osiris
0
2
0
0
W
Vamana
Heldenhirn
Vamana
1
0
2
2
L
Yemoja
Mamia5
Yemoja
1
4
4
0.75
W
Ah Muzen Cab
Vanaaaa
Ah Muzen Cab
9
3
5
3.83
L
Ah Puch
shakaponkfan
Ah Puch
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,932
Damage
36,239
68,253
Taken
65,948
45,962
Mitigated
34,316
31,002
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,745
273
152
2,589
10,142
3,370
914
1,789
8,307
67,669
0
L
Loki
Adibibi
Loki
11,426
3,908
0
4,384
13,389
4,005
0
1,791
11,530
0
79,392
L
Izanami
Bäckman
Izanami
2,926
1,934
0
2,054
12,405
1,988
0
504
11,901
0
52,168
W
3,481
711
402
3,981
11,156
15,615
103
2,605
8,375
15,702
0
W
Da Ji
12,976
4,678
0
6,824
16,260
7,388
764
3,198
13,062
0
77,029
L
Osiris
Gurrangoo
Osiris
10,200
2,500
0
1,474
14,105
16,135
675
2,293
11,728
0
54,796
W
Vamana
Heldenhirn
Vamana
5,317
2,868
0
6,482
13,293
12,538
87
899
11,423
0
58,074
L
Yemoja
Mamia5
Yemoja
4,247
645
991
3,451
14,480
9,436
144
993
13,447
18,524
0
W
Ah Muzen Cab
Vanaaaa
Ah Muzen Cab
22,413
10,837
0
10,572
17,402
7,051
1,955
5,206
11,871
0
131,809
L
Ah Puch
shakaponkfan
Ah Puch
7,440
546
0
2,100
11,569
2,752
483
1,403
10,116
48,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,602
Gold Earned
45,976
555
Minions Killed
491
0
Camps Cleared
0
1,882,106
Distance Traveled
1,814,171
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,825
570
147
8
0
370,176
6
L
Loki
11,145
587
133
7
0
415,555
5
L
Izanami
8,123
428
131
7
0
330,073
1
W
Fafnir
9,344
492
29
2
0
373,346
4
W
Da Ji
11,075
583
107
6
0
389,534
7
L
Osiris
8,973
472
107
6
0
393,670
2
W
Vamana
9,476
499
100
5
0
369,610
3
L
Yemoja
8,832
465
43
2
0
347,316
17
W
Ah Muzen Cab
11,882
625
172
9
0
379,440
2
L
Ah Puch
8,903
469
77
4
0
327,557
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role