Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Equilabria
Tiamat
Level 137
God Stats
0W - 2L
1,318 SR
Queue Stats
58W - 62L
1,628 Elo+
Solo
Ganesha
Ganesha
Farlevid
Ganesha
Level 137
God Stats
18W - 19L
1,718 SR
Queue Stats
146W - 133L
1,674 Elo+
Party 2
Arachne
Arachne
Scalgore
Arachne
Level 126
God Stats
50W - 22L
1,753 SR
Queue Stats
372W - 349L
1,619 Elo+
Solo
Jing Wei
Jing Wei
Seitr
Jing Wei
Level 160
God Stats
4W - 1L
1,948 SR
Queue Stats
443W - 235L
1,712 Elo+
Party 2
Team Averages
Level 144
1,647 SR
1,626 Elo+

VS

Team Averages
Level 154
1,762 SR
1,799 Elo+
Gilgamesh
Gilgamesh
Dutsher
Gilgamesh
Level 160
God Stats
42W - 7L
1,992 SR
Queue Stats
952W - 347L
1,947 Elo+
Party 1
Nemesis
Nemesis
LIPRIKOL
Nemesis
Level 128
God Stats
15W - 15L
1,527 SR
Queue Stats
437W - 444L
1,596 Elo+
Solo
Sylvanus
Sylvanus
ShibaUK
Sylvanus
Level 160
God Stats
45W - 24L
1,760 SR
Queue Stats
477W - 276L
1,790 Elo+
Party 1
Anhur
Anhur
Tallentoss
Anhur
Level 160
God Stats
25W - 19L
1,737 SR
Queue Stats
1,126W - 597L
1,831 Elo+
Party 1
Ra
Ra
Vayr0n
Ra
Level 160
God Stats
21W - 9L
1,796 SR
Queue Stats
1,037W - 691L
1,832 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
2 / 1 / 1
8,370
558
9,070
10,984
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Equilabria
Tiamat
11
1 / 5 / 1
7,068
471
7,503
9,374
4,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Farlevid
Ganesha
11
0 / 3 / 1
6,576
438
3,827
11,450
7,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Scalgore
Arachne
12
4 / 4 / 2
7,740
516
7,145
13,162
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Seitr
Jing Wei
13
0 / 2 / 1
7,362
491
3,997
8,075
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dutsher
Gilgamesh
15
1 / 1 / 3
8,865
591
9,451
13,330
8,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
LIPRIKOL
Nemesis
14
2 / 3 / 2
8,150
543
4,920
10,977
4,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
ShibaUK
Sylvanus
13
4 / 0 / 7
8,620
575
4,495
6,327
5,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
16
4 / 2 / 2
9,108
607
9,603
11,745
3,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
16
4 / 1 / 5
9,485
632
10,164
8,042
3,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
7
Kills
15
15
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
1
1
2.5
W
Gilgamesh
Dutsher
Gilgamesh
1
1
3
2.5
L
Tiamat
Equilabria
Tiamat
1
5
1
0.3
L
Ganesha
Farlevid
Ganesha
0
3
1
0.17
W
Nemesis
LIPRIKOL
Nemesis
2
3
2
1
L
Arachne
Scalgore
Arachne
4
4
2
1.25
L
Jing Wei
Seitr
Jing Wei
0
2
1
0.25
W
Sylvanus
ShibaUK
Sylvanus
4
0
7
7.5
W
Anhur
4
2
2
2.5
W
Ra
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,542
Damage
38,633
53,045
Taken
50,421
25,534
Mitigated
25,128
18,627
Healing
22,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,070
1,264
83
5,181
10,984
7,320
0
1,206
8,942
0
57,128
W
Gilgamesh
Dutsher
Gilgamesh
9,451
2,308
0
5,120
13,330
8,307
0
794
11,597
4,553
57,719
L
Tiamat
Equilabria
Tiamat
7,503
445
0
1,920
9,374
4,833
30
5,354
3,857
47,051
0
L
Ganesha
Farlevid
Ganesha
3,827
243
129
2,696
11,450
7,257
0
5,047
6,268
20,435
0
W
Nemesis
LIPRIKOL
Nemesis
4,920
1,591
0
3,359
10,977
4,532
0
1,404
9,381
0
55,404
L
Arachne
Scalgore
Arachne
7,145
3,090
0
5,754
13,162
4,590
186
1,752
11,245
0
42,023
L
Jing Wei
Seitr
Jing Wei
3,997
2,181
0
2,864
8,075
1,534
0
1,692
6,367
0
57,724
W
Sylvanus
ShibaUK
Sylvanus
4,495
968
1,738
3,044
6,327
5,055
0
1,890
4,345
24,663
0
W
Anhur
9,603
4,454
0
4,660
11,745
3,985
520
2,027
9,664
0
80,075
W
Ra
10,164
1,374
1,271
3,623
8,042
3,249
0
4,758
2,910
75,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,116
Gold Earned
44,228
471
Minions Killed
562
0
Camps Cleared
0
1,486,980
Distance Traveled
1,525,330
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,370
558
142
9
0
291,048
2
W
Gilgamesh
8,865
591
135
9
0
318,743
8
L
Tiamat
7,068
471
118
8
0
280,639
6
L
Ganesha
6,576
438
12
1
0
298,616
6
W
Nemesis
8,150
543
88
6
0
338,623
2
L
Arachne
7,740
516
75
5
0
325,903
6
L
Jing Wei
7,362
491
124
8
0
290,774
8
W
Sylvanus
8,620
575
31
2
0
268,674
9
W
Anhur
9,108
607
144
10
0
276,625
3
W
Ra
9,485
632
164
11
0
322,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role