Player Matchup

Cthulhu
Cthulhu
B-Theodore2
Cthulhu
Level 12
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 7L
1,137 Elo+
Party 1
Nemesis
Nemesis
KXPNIK
Nemesis
Level 22
God Stats
3W - 10L
1,227 SR
Queue Stats
4W - 16L
1,238 Elo+
Party 1
Bakasura
Bakasura
KeokeaDusea3
Bakasura
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 36L
1,233 Elo+
Party 1
Izanami
Izanami
Zimbabwe11
Izanami
Level 41
God Stats
9W - 13L
1,513 SR
Queue Stats
19W - 30L
1,359 Elo+
Party 1
Hel
Hel
eJECT00
Hel
Level 135
God Stats
0W - 1L
1,426 SR
Queue Stats
264W - 290L
1,405 Elo+
Solo
Team Averages
Level 51
1,433 SR
1,274 Elo+

VS

Team Averages
Level 60
1,393 SR
1,431 Elo+
Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Bidome
Artio
Level 45
God Stats
1W - 1L
1,254 SR
Queue Stats
95W - 116L
1,369 Elo+
Party 2
Nike
Nike
Melsuri
Nike
Level 45
God Stats
1W - 2L
1,168 SR
Queue Stats
117W - 148L
1,408 Elo+
Party 3
Zeus
Zeus
Tr1ck7
Zeus
Level 18
God Stats
2W - 2L
1,545 SR
Queue Stats
15W - 21L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B-Theodore2
Cthulhu
11
0 / 11 / 0
7,576
344
4,088
27,351
14,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
KXPNIK
Nemesis
12
1 / 9 / 0
7,989
363
6,332
15,679
4,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
KeokeaDusea3
Bakasura
14
0 / 9 / 1
8,661
394
6,308
20,141
7,048
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Zimbabwe11
Izanami
15
1 / 12 / 0
9,648
439
8,621
18,930
5,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
15
1 / 11 / 0
9,600
436
10,965
23,000
6,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
21 / 0 / 6
15,061
685
27,137
16,935
6,905
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Loki
 
Loki
19
11 / 1 / 9
13,012
591
13,426
14,164
5,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Bidome
Artio
17
5 / 1 / 25
12,745
579
12,830
16,118
17,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
Melsuri
Nike
18
5 / 2 / 9
12,694
577
9,648
17,715
13,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
Tr1ck7
Zeus
19
10 / 1 / 9
13,204
600
20,935
12,919
5,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
110
3
Kills
52
52
Deaths
5
1
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
21
0
6
24
W
Loki
 
Loki
11
1
9
15.5
L
Cthulhu
B-Theodore2
Cthulhu
0
11
0
0
W
Artio
Bidome
Artio
5
1
25
17.5
L
Nemesis
KXPNIK
Nemesis
1
9
0
0.11
L
Bakasura
KeokeaDusea3
Bakasura
0
9
1
0.06
W
Nike
Melsuri
Nike
5
2
9
4.75
W
Zeus
Tr1ck7
Zeus
10
1
9
14.5
L
Izanami
Zimbabwe11
Izanami
1
12
0
0.08
L
Hel
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,314
Damage
83,976
105,101
Taken
77,851
37,964
Mitigated
49,407
19,378
Healing
26,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
27,137
19,394
0
6,111
16,935
6,905
6,750
2,083
14,797
0
148,346
W
Loki
 
Loki
13,426
2,391
0
6,178
14,164
5,597
1,755
1,046
12,758
0
94,407
L
Cthulhu
B-Theodore2
Cthulhu
4,088
631
0
3,935
27,351
14,152
161
8,978
18,289
12,273
0
W
Artio
Bidome
Artio
12,830
1,780
380
5,402
16,118
17,973
66
4,332
10,614
40,065
0
L
Nemesis
KXPNIK
Nemesis
6,332
2,078
0
348
15,679
4,746
0
4,450
11,105
0
26,065
L
Bakasura
KeokeaDusea3
Bakasura
6,308
4,655
297
3,315
20,141
7,048
0
3,744
16,327
0
47,334
W
Nike
Melsuri
Nike
9,648
1,277
12
3,883
17,715
13,746
1,287
2,459
14,966
8,688
61,877
W
Zeus
Tr1ck7
Zeus
20,935
5,448
178
4,677
12,919
5,186
1,694
7,672
5,107
83,265
0
L
Izanami
Zimbabwe11
Izanami
8,621
5,252
101
1,096
18,930
5,779
1,037
5,837
13,087
0
70,103
L
Hel
10,965
1,014
3,462
6,824
23,000
6,239
0
11,515
10,959
65,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
66,716
426
Minions Killed
673
0
Camps Cleared
0
1,876,111
Distance Traveled
2,073,541
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,061
685
203
9
0
436,263
11
W
Loki
13,012
591
150
7
0
462,621
0
L
Cthulhu
7,576
344
16
1
0
352,923
2
W
Artio
12,745
579
46
2
0
449,583
2
L
Nemesis
7,989
363
42
2
0
419,929
0
L
Bakasura
8,661
394
112
5
0
441,676
4
W
Nike
12,694
577
152
7
0
340,191
1
W
Zeus
13,204
600
122
6
0
384,883
2
L
Izanami
9,648
439
145
7
0
317,978
2
L
Hel
9,600
436
111
5
0
343,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role