Player Matchup

Fenrir
Fenrir
Angrysteve456
Fenrir
Level 66
God Stats
3W - 1L
1,908 SR
Queue Stats
100W - 84L
1,523 Elo+
Party 1
Sol
Sol
YvngTanjiro54YT
Sol
Level 8
God Stats
0W - 2L
1,198 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 1
Da Ji
Da Ji
ghostkiller6290
Da Ji
Level 12
God Stats
2W - 7L
1,085 SR
Queue Stats
2W - 7L
1,069 Elo+
Party 1
Team Averages
Level 29
1,397 SR
1,265 Elo+

VS

Team Averages
Level 106
1,468 SR
1,475 Elo+
King Arthur
King Arthur
Nickotines
King Arthur
Level 157
God Stats
2W - 0L
1,295 SR
Queue Stats
16W - 8L
1,556 Elo+
Party 2
Scylla
Scylla
NinjaGruntKil
Scylla
Level 138
God Stats
1W - 0L
1,611 SR
Queue Stats
72W - 59L
1,521 Elo+
Solo
Ullr
Ullr
Shm00pi
Ullr
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,378
568
3,966
18,424
9,394
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
0 / 8 / 0
7,149
550
5,124
11,865
3,796
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 7 / 0
7,032
541
4,922
9,981
4,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Nickotines
King Arthur
16
11 / 0 / 10
10,950
842
11,948
13,439
12,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
9 / 0 / 12
10,413
801
18,286
5,339
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Shm00pi
Ullr
12
1 / 1 / 16
8,805
677
4,183
7,132
2,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
59
1
Kills
21
21
Deaths
1
0
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
King Arthur
Nickotines
King Arthur
11
0
10
16
W
9
0
12
15
W
Ullr
Shm00pi
Ullr
1
1
16
9
L
0
8
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,012
Damage
34,417
40,270
Taken
25,910
17,363
Mitigated
17,746
4,075
Healing
5,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,966
809
268
2,304
18,424
9,394
0
8,642
8,925
0
12,553
W
King Arthur
Nickotines
King Arthur
11,948
2,093
0
3,297
13,439
12,817
250
3,317
10,122
0
40,594
W
18,286
971
141
1,306
5,339
2,170
745
998
4,341
51,206
0
W
Ullr
Shm00pi
Ullr
4,183
2,225
0
800
7,132
2,759
1,115
1,579
5,553
0
16,692
L
5,124
1,492
0
801
11,865
3,796
0
4,660
6,565
22,501
0
L
4,922
686
536
166
9,981
4,173
0
4,741
4,845
0
15,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,559
Gold Earned
30,168
98
Minions Killed
138
3
Camps Cleared
7
620,643
Distance Traveled
708,673
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,378
568
22
2
2
225,847
4
W
King Arthur
10,950
842
51
4
2
251,802
4
W
Scylla
10,413
801
73
6
5
240,533
6
W
Ullr
8,805
677
14
1
0
216,338
0
L
Sol
7,149
550
51
4
0
179,031
0
L
Da Ji
7,032
541
25
2
1
215,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role