Player Matchup

Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Allmighty_23
Hou Yi
Level 108
God Stats
8W - 5L
1,599 SR
Queue Stats
355W - 417L
1,447 Elo+
Solo
Ravana
Ravana
DeuceDinero23
Ravana
Level 141
God Stats
6W - 2L
1,920 SR
Queue Stats
559W - 537L
1,517 Elo+
Solo
Baron Samedi
Baron Samedi
Giovanne39
Baron Samedi
Level 87
God Stats
1W - 3L
1,315 SR
Queue Stats
488W - 552L
1,378 Elo+
Solo
Yemoja
Yemoja
loveless2994
Yemoja
Level 126
God Stats
2W - 4L
1,403 SR
Queue Stats
138W - 142L
1,459 Elo+
Solo
Team Averages
Level 122
1,547 SR
1,460 Elo+

VS

Team Averages
Level 124
1,440 SR
1,469 Elo+
Cthulhu
Cthulhu
AssassinX800X
Cthulhu
Level 127
God Stats
4W - 10L
1,519 SR
Queue Stats
305W - 292L
1,534 Elo+
Party 1
Chaac
Chaac
Dynamtyerookie
Chaac
Level 137
God Stats
3W - 2L
1,366 SR
Queue Stats
186W - 207L
1,439 Elo+
Solo
Ah Puch
Ah Puch
George1029
Ah Puch
Level 123
God Stats
4W - 6L
1,425 SR
Queue Stats
645W - 621L
1,403 Elo+
Solo
Sun Wukong
Sun Wukong
MuyCaliente69
Sun Wukong
Level 127
God Stats
5W - 11L
1,302 SR
Queue Stats
328W - 346L
1,402 Elo+
Solo
Cernunnos
Cernunnos
Wacko75
Cernunnos
Level 106
God Stats
14W - 12L
1,588 SR
Queue Stats
335W - 323L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
5 / 10 / 5
9,706
441
9,889
19,952
5,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
14
6 / 8 / 10
10,377
472
11,764
19,521
5,290
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 9 / 1
8,512
387
11,147
23,484
15,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Giovanne39
Baron Samedi
15
3 / 11 / 2
9,339
425
7,265
17,699
7,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
12
3 / 6 / 5
9,297
423
3,630
19,836
17,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
8 / 5 / 20
12,322
560
15,157
25,151
27,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
13 / 2 / 11
12,597
573
22,309
21,062
17,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
George1029
Ah Puch
16
5 / 4 / 13
11,419
519
17,497
13,145
4,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
MuyCaliente69
Sun Wukong
18
12 / 2 / 15
12,546
570
15,909
17,280
8,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Wacko75
Cernunnos
17
6 / 6 / 10
11,424
519
10,402
14,861
5,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
113
19
Kills
44
44
Deaths
19
23
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
10
5
0.75
L
Hou Yi
6
8
10
1.38
W
Cthulhu
8
5
20
3.6
L
2
9
1
0.28
W
13
2
11
9.25
W
Ah Puch
George1029
Ah Puch
5
4
13
2.88
L
Baron Samedi
Giovanne39
Baron Samedi
3
11
2
0.36
W
Sun Wukong
MuyCaliente69
Sun Wukong
12
2
15
9.75
W
Cernunnos
Wacko75
Cernunnos
6
6
10
1.83
L
Yemoja
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,695
Damage
81,274
100,492
Taken
91,499
52,107
Mitigated
64,055
25,183
Healing
28,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,889
3,029
0
4,088
19,952
5,720
580
6,602
13,061
0
42,629
L
Hou Yi
11,764
4,958
0
4,405
19,521
5,290
870
7,082
12,205
0
42,788
W
Cthulhu
15,157
1,536
843
7,307
25,151
27,188
750
3,821
20,947
39,140
0
L
11,147
1,746
0
7,074
23,484
15,740
168
6,582
16,190
9,447
36,441
W
22,309
2,965
0
8,871
21,062
17,965
402
3,950
16,439
9,342
73,287
W
Ah Puch
George1029
Ah Puch
17,497
1,390
0
5,692
13,145
4,797
1,288
4,010
9,135
77,253
0
L
Baron Samedi
Giovanne39
Baron Samedi
7,265
794
680
1,429
17,699
7,458
240
6,122
11,454
60,691
0
W
Sun Wukong
MuyCaliente69
Sun Wukong
15,909
3,549
0
3,512
17,280
8,641
1,170
2,366
14,552
0
76,697
W
Cernunnos
Wacko75
Cernunnos
10,402
4,928
0
2,764
14,861
5,464
8,307
2,540
12,195
0
74,250
L
Yemoja
3,630
875
3,691
3,816
19,836
17,899
296
8,628
10,975
14,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,231
Gold Earned
60,308
333
Minions Killed
475
0
Camps Cleared
0
1,733,986
Distance Traveled
2,085,738
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,706
441
75
3
0
356,010
1
L
Hou Yi
10,377
472
64
3
0
354,071
5
W
Cthulhu
12,322
560
42
2
0
443,916
0
L
Ravana
8,512
387
64
3
0
378,837
3
W
Chaac
12,597
573
111
5
0
438,639
5
W
Ah Puch
11,419
519
96
4
0
342,496
1
L
Baron Samedi
9,339
425
106
5
0
281,450
0
W
Sun Wukong
12,546
570
100
5
0
478,130
12
W
Cernunnos
11,424
519
126
6
0
382,557
3
L
Yemoja
9,297
423
24
1
0
363,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role