Player Matchup

Sol
Sol
Silver IV
UrbanClimber94
Sol
Silver IV
Level 143
God Stats
3W - 3L
1,562 SR
Queue Stats
9W - 13L
1,180 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,562 SR
1,180 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,471 SR
1,174 MMR
Skadi
Skadi
Bronze III
saint_toadenbomb
Skadi
Bronze III
Level 70
God Stats
1W - 2L
1,471 SR
Queue Stats
1W - 6L
1,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 0
12,196
871
10,157
9,182
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ChaacPeleMulanBakasuraGuan Yu

VS

Bans
IzanamiGebMedusaDanzaburouGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 0
9,937
710
4,854
13,759
8,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,157
Damage
4,854
9,182
Taken
13,759
2,571
Mitigated
8,146
4,788
Healing
1,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,157
3,318
0
4,788
9,182
2,571
2,384
414
8,768
80,808
0
L
4,854
2,753
0
1,909
13,759
8,146
230
9,764
3,469
0
72,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,196
Gold Earned
9,937
147
Minions Killed
120
8
Camps Cleared
5
275,321
Distance Traveled
266,244
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,196
871
147
11
8
275,321
4
L
Skadi
9,937
710
120
9
5
266,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role