Player Matchup

Ares
Ares
Platinum IV
 
Ares
Platinum IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Gold III
NewRetr0Wave
Cerberus
Gold III
Level 146
God Stats
2W - 1L
1,917 SR
Queue Stats
19W - 12L
1,769 MMR
Party 2
Ullr
Ullr
Gold III
WenzelRU
Ullr
Gold III
Level 160
God Stats
2W - 5L
1,588 SR
Queue Stats
26W - 24L
1,784 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 151
1,668 SR
1,684 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,705 SR
1,796 MMR
Sol
Sol
Gold I
m0eX
Sol
Gold I
Level 160
God Stats
3W - 0L
1,935 SR
Queue Stats
43W - 47L
1,741 MMR
Party 1
Fenrir
Fenrir
Gold I
nadia11
Fenrir
Gold I
Level 153
God Stats
14W - 20L
1,555 SR
Queue Stats
50W - 58L
1,690 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum II
phrakt
Kuzenbo
Platinum II
Level 144
God Stats
9W - 8L
1,627 SR
Queue Stats
43W - 44L
1,956 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 9 / 5
7,626
636
5,103
16,820
16,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
NewRetr0Wave
Cerberus
11
3 / 2 / 3
8,556
713
9,019
15,803
17,602
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
12
3 / 8 / 3
8,492
708
8,598
13,679
6,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
NoxAchillesOdinGebBastet

VS

Bans
ArtioHorusHou YiGuan YuAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
m0eX
Sol
14
14 / 2 / 4
10,495
875
26,447
13,047
5,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
nadia11
Fenrir
13
5 / 3 / 8
9,008
751
9,312
12,749
7,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
phrakt
Kuzenbo
13
0 / 1 / 17
9,294
775
7,682
11,385
16,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
6
Kills
19
19
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
9
5
0.28
L
Cerberus
NewRetr0Wave
Cerberus
3
2
3
2.25
L
Ullr
3
8
3
0.56
W
Sol
m0eX
Sol
14
2
4
8
W
Fenrir
nadia11
Fenrir
5
3
8
3
W
Kuzenbo
phrakt
Kuzenbo
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,720
Damage
43,441
46,302
Taken
37,181
40,707
Mitigated
29,664
12,854
Healing
10,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,103
446
0
618
16,820
16,984
0
11,610
4,370
11,650
0
L
Cerberus
NewRetr0Wave
Cerberus
9,019
1,159
1,284
7,899
15,803
17,602
0
10,736
4,208
19,864
0
L
Ullr
8,598
3,676
0
3,053
13,679
6,121
0
10,634
2,299
0
35,618
W
Sol
m0eX
Sol
26,447
12,778
337
7,344
13,047
5,518
1,786
4,863
8,028
55,016
0
W
Fenrir
nadia11
Fenrir
9,312
2,361
0
2,006
12,749
7,641
697
6,068
6,644
0
20,308
W
Kuzenbo
phrakt
Kuzenbo
7,682
3,626
0
1,064
11,385
16,505
93
3,449
7,690
20,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,674
Gold Earned
28,797
123
Minions Killed
132
4
Camps Cleared
7
608,736
Distance Traveled
683,292
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,626
636
11
1
0
198,319
5
L
Cerberus
8,556
713
41
3
1
223,936
1
L
Ullr
8,492
708
71
6
3
186,481
3
W
Sol
10,495
875
86
7
3
208,633
4
W
Fenrir
9,008
751
24
2
2
233,723
1
W
Kuzenbo
9,294
775
22
2
2
240,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role