Player Matchup

Ares
Ares
Platinum II
 
Ares
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
CookieMonsterShh
Artemis
Platinum II
Level 139
God Stats
1W - 0L
1,629 SR
Queue Stats
41W - 29L
1,908 MMR
Party 1
Bacchus
Bacchus
Diamond III
KeepDatEnergy
Bacchus
Diamond III
Level 120
God Stats
10W - 6L
1,598 SR
Queue Stats
69W - 62L
2,201 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,576 SR
1,870 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,577 SR
1,922 MMR
Artio
Artio
Platinum V
 
Artio
Platinum V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold V
SaberTML
Medusa
Gold V
Level 135
God Stats
11W - 10L
1,541 SR
Queue Stats
162W - 176L
1,767 MMR
Solo
Thoth
Thoth
Masters
YT-Klax
Thoth
Masters
Level 155
God Stats
0W - 2L
1,690 SR
Queue Stats
129W - 69L
2,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 1 / 9
8,733
794
6,652
12,933
9,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
5 / 1 / 6
8,517
774
10,171
6,948
2,809
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
13
4 / 1 / 8
8,352
759
8,819
13,283
14,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
BastetGebOdinGilgameshFenrir

VS

Bans
AchillesKhepriHou YiChaacAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 5 / 3
7,103
646
2,756
13,334
11,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
SaberTML
Medusa
10
2 / 4 / 1
7,429
675
6,666
8,986
3,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
YT-Klax
Thoth
11
1 / 3 / 2
7,142
649
9,239
6,693
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
3
3
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
9
7.5
L
Artio
 
Artio
0
5
3
0.3
W
5
1
6
8
W
Bacchus
4
1
8
8
L
Medusa
SaberTML
Medusa
2
4
1
0.63
L
Thoth
YT-Klax
Thoth
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,642
Damage
18,661
33,164
Taken
29,013
26,687
Mitigated
17,385
12,823
Healing
6,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,652
402
532
5,521
12,933
9,810
40
4,525
8,026
19,612
0
L
Artio
 
Artio
2,756
422
560
3,452
13,334
11,466
0
5,930
7,009
6,694
0
W
10,171
4,609
0
2,701
6,948
2,809
2,192
3,409
3,247
0
44,269
W
Bacchus
8,819
974
0
4,069
13,283
14,068
377
3,602
9,306
19,854
0
L
Medusa
SaberTML
Medusa
6,666
2,345
0
268
8,986
3,596
138
4,726
4,061
0
26,502
L
Thoth
YT-Klax
Thoth
9,239
258
0
1,820
6,693
2,323
218
4,584
1,911
23,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,602
Gold Earned
21,674
109
Minions Killed
103
5
Camps Cleared
4
631,438
Distance Traveled
529,584
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,733
794
22
2
1
215,536
5
L
Artio
7,103
646
11
1
2
153,553
1
W
Artemis
8,517
774
71
6
3
195,415
4
W
Bacchus
8,352
759
16
1
1
220,487
5
L
Medusa
7,429
675
46
4
2
196,768
3
L
Thoth
7,142
649
46
4
0
179,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role