Player Matchup

Sun Wukong
Sun Wukong
Arxaide
Sun Wukong
Level 158
God Stats
0W - 2L
1,309 SR
Queue Stats
44W - 47L
1,448 Elo+
Solo
Odin
Odin
GiganticRobo
Odin
Level 89
God Stats
0W - 1L
1,274 SR
Queue Stats
157W - 169L
1,452 Elo+
Solo
Ganesha
Ganesha
NecroPanda
Ganesha
Level 97
God Stats
0W - 2L
1,494 SR
Queue Stats
62W - 52L
1,469 Elo+
Party 1
Sobek
Sobek
Nyaminyami87
Sobek
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,459 Elo+
Solo
Tiamat
Tiamat
TheDeathKid
Tiamat
Level 68
God Stats
1W - 2L
1,682 SR
Queue Stats
48W - 44L
1,478 Elo+
Party 1
Team Averages
Level 112
1,452 SR
1,461 Elo+

VS

Team Averages
Level 111
1,485 SR
1,477 Elo+
Poseidon
Poseidon
Karammatis
Poseidon
Level 122
God Stats
2W - 0L
1,531 SR
Queue Stats
73W - 64L
1,511 Elo+
Solo
Nemesis
Nemesis
Luniv
Nemesis
Level 70
God Stats
1W - 1L
1,305 SR
Queue Stats
128W - 112L
1,484 Elo+
Solo
Hachiman
Hachiman
RSfv
Hachiman
Level 128
God Stats
2W - 2L
1,553 SR
Queue Stats
48W - 69L
1,415 Elo+
Solo
Kukulkan
Kukulkan
RuggedLizard
Kukulkan
Level 150
God Stats
3W - 1L
1,535 SR
Queue Stats
203W - 222L
1,471 Elo+
Solo
Bellona
Bellona
WaffleRook
Bellona
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arxaide
Sun Wukong
16
2 / 4 / 6
9,485
678
16,657
19,625
21,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
5 / 5 / 5
10,123
723
9,696
26,396
30,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
NecroPanda
Ganesha
16
0 / 4 / 7
9,278
663
11,598
22,142
32,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
0 / 6 / 7
8,305
593
6,347
22,284
30,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
17
4 / 6 / 5
10,237
731
14,172
16,583
11,825
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Karammatis
Poseidon
17
6 / 3 / 13
10,615
758
22,281
10,223
3,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Luniv
Nemesis
17
6 / 2 / 17
10,518
751
16,277
16,832
15,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
RSfv
Hachiman
19
3 / 1 / 21
10,810
772
17,930
11,907
5,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
RuggedLizard
Kukulkan
18
5 / 2 / 18
11,024
787
23,369
12,261
6,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
WaffleRook
Bellona
18
5 / 3 / 14
11,322
809
14,958
19,110
23,505
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
108
11
Kills
25
25
Deaths
11
30
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Arxaide
Sun Wukong
2
4
6
1.25
L
5
5
5
1.5
W
Poseidon
Karammatis
Poseidon
6
3
13
4.17
W
Nemesis
Luniv
Nemesis
6
2
17
7.25
L
Ganesha
NecroPanda
Ganesha
0
4
7
0.88
L
0
6
7
0.58
W
Hachiman
RSfv
Hachiman
3
1
21
13.5
W
Kukulkan
RuggedLizard
Kukulkan
5
2
18
7
L
Tiamat
4
6
5
1.08
W
Bellona
WaffleRook
Bellona
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,470
Damage
94,815
107,030
Taken
70,333
126,781
Mitigated
55,003
34,357
Healing
34,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Arxaide
Sun Wukong
16,657
1,411
2,213
4,842
19,625
21,865
199
8,692
10,621
0
34,125
L
9,696
2,538
1,957
6,514
26,396
30,729
0
12,551
13,493
0
18,082
W
Poseidon
Karammatis
Poseidon
22,281
3,775
2,187
2,547
10,223
3,714
407
4,677
5,546
34,665
0
W
Nemesis
Luniv
Nemesis
16,277
4,442
3,523
7,609
16,832
15,752
124
7,310
9,522
0
20,378
L
Ganesha
NecroPanda
Ganesha
11,598
961
4,513
4,111
22,142
32,179
0
8,602
13,160
25,498
0
L
6,347
388
1,745
3,462
22,284
30,183
0
9,394
12,682
12,397
0
W
Hachiman
RSfv
Hachiman
17,930
8,573
2,928
3,918
11,907
5,909
2,459
6,956
4,951
0
42,046
W
Kukulkan
RuggedLizard
Kukulkan
23,369
1,118
2,262
3,394
12,261
6,123
248
4,093
8,168
43,256
0
L
Tiamat
14,172
1,022
1,871
3,129
16,583
11,825
273
6,411
9,755
26,161
0
W
Bellona
WaffleRook
Bellona
14,958
1,346
1,515
4,668
19,110
23,505
195
9,081
10,029
0
24,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,428
Gold Earned
54,289
123
Minions Killed
158
0
Camps Cleared
0
1,225,920
Distance Traveled
1,381,564
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,485
678
26
2
0
263,509
0
L
Odin
10,123
723
24
2
0
253,779
0
W
Poseidon
10,615
758
28
2
0
228,169
1
W
Nemesis
10,518
751
9
1
0
328,121
0
L
Ganesha
9,278
663
7
1
0
254,584
1
L
Sobek
8,305
593
27
2
0
216,934
0
W
Hachiman
10,810
772
58
4
0
256,101
2
W
Kukulkan
11,024
787
49
4
0
280,456
0
L
Tiamat
10,237
731
39
3
0
237,114
0
W
Bellona
11,322
809
14
1
0
288,717
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role