Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Lintys
Bastet
Level 90
God Stats
10W - 8L
1,557 SR
Queue Stats
90W - 91L
1,402 Elo+
Solo
Skadi
Skadi
Sebita3467
Skadi
Level 100
God Stats
1W - 0L
1,207 SR
Queue Stats
57W - 70L
1,377 Elo+
Party 2
Danzaburou
Danzaburou
Wonton Coop
Danzaburou
Level 87
God Stats
134W - 105L
1,467 SR
Queue Stats
354W - 391L
1,372 Elo+
Party 1
Baba Yaga
Baba Yaga
janmo886
Baba Yaga
Level 143
God Stats
6W - 4L
1,518 SR
Queue Stats
160W - 145L
1,421 Elo+
Party 2
Team Averages
Level 102
1,450 SR
1,414 Elo+

VS

Team Averages
Level 100
1,500 SR
1,463 Elo+
Thor
Thor
 
Thor
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ARMAGED00M
Gilgamesh
Level 160
God Stats
10W - 6L
1,605 SR
Queue Stats
65W - 56L
1,505 Elo+
Solo
Zhong Kui
Zhong Kui
Kamikaze Bears
Zhong Kui
Level 74
God Stats
7W - 8L
1,395 SR
Queue Stats
27W - 20L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zac of Arnor
Morgan Le Fay
Level 12
God Stats
1W - 2L
1,345 SR
Queue Stats
5W - 9L
1,457 Elo+
Party 3
Izanami
Izanami
m1lkyyw4y
Izanami
Level 127
God Stats
16W - 8L
1,656 SR
Queue Stats
182W - 198L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
10 / 4 / 6
9,926
584
7,273
15,639
9,721
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Lintys
Bastet
15
7 / 0 / 9
10,246
603
11,868
12,906
7,575
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Skadi
15
4 / 1 / 6
9,639
567
6,672
11,653
4,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Wonton Coop
Danzaburou
16
6 / 2 / 9
11,093
653
13,396
10,821
4,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
janmo886
Baba Yaga
16
5 / 2 / 10
10,277
605
14,131
11,808
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 7 / 4
8,252
485
6,302
13,286
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
ARMAGED00M
Gilgamesh
13
2 / 7 / 1
8,344
491
5,280
15,797
6,915
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Kamikaze Bears
Zhong Kui
13
2 / 6 / 4
8,723
513
6,260
13,998
7,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
Zac of Arnor
Morgan Le Fay
11
0 / 6 / 1
6,935
408
2,846
10,844
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
m1lkyyw4y
Izanami
14
3 / 6 / 2
8,626
507
7,079
14,572
4,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
32
Kills
9
9
Deaths
32
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
10
4
6
3.25
L
Thor
 
Thor
2
7
4
0.57
L
Gilgamesh
ARMAGED00M
Gilgamesh
2
7
1
0.36
L
Zhong Kui
Kamikaze Bears
Zhong Kui
2
6
4
0.67
W
Bastet
Lintys
Bastet
7
0
9
11.5
W
Skadi
4
1
6
7
W
Danzaburou
Wonton Coop
Danzaburou
6
2
9
5.25
L
Morgan Le Fay
Zac of Arnor
Morgan Le Fay
0
6
1
0.08
W
Baba Yaga
janmo886
Baba Yaga
5
2
10
5
L
Izanami
m1lkyyw4y
Izanami
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,340
Damage
27,767
62,827
Taken
68,497
30,482
Mitigated
26,433
22,306
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,273
318
256
2,098
15,639
9,721
1,032
1,264
14,375
26,311
0
L
Thor
 
Thor
6,302
859
0
2,469
13,286
3,658
0
3,638
9,379
0
38,205
L
Gilgamesh
ARMAGED00M
Gilgamesh
5,280
873
0
1,954
15,797
6,915
0
3,606
11,619
4,927
37,032
L
Zhong Kui
Kamikaze Bears
Zhong Kui
6,260
656
731
2,626
13,998
7,632
1,254
2,622
11,324
38,175
0
W
Bastet
Lintys
Bastet
11,868
2,489
0
6,536
12,906
7,575
2,708
1,380
11,412
0
46,388
W
Skadi
6,672
3,354
0
5,042
11,653
4,024
1,958
1,337
10,316
0
62,289
W
Danzaburou
Wonton Coop
Danzaburou
13,396
5,930
0
3,424
10,821
4,441
6,419
2,571
8,228
0
81,512
L
Morgan Le Fay
Zac of Arnor
Morgan Le Fay
2,846
154
0
516
10,844
3,308
120
4,628
5,873
25,903
0
W
Baba Yaga
janmo886
Baba Yaga
14,131
1,688
147
4,803
11,808
4,721
2,070
2,645
8,929
62,989
0
L
Izanami
m1lkyyw4y
Izanami
7,079
3,988
0
2,556
14,572
4,920
0
6,240
7,964
0
47,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,181
Gold Earned
40,880
437
Minions Killed
397
0
Camps Cleared
0
1,591,957
Distance Traveled
1,303,982
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,926
584
30
2
0
326,716
1
L
Thor
8,252
485
83
5
0
265,404
2
L
Gilgamesh
8,344
491
80
5
0
233,287
1
L
Zhong Kui
8,723
513
78
5
0
249,342
4
W
Bastet
10,246
603
80
5
0
308,636
5
W
Skadi
9,639
567
99
6
0
318,158
3
W
Danzaburou
11,093
653
127
7
0
334,010
2
L
Morgan Le Fay
6,935
408
52
3
0
279,319
0
W
Baba Yaga
10,277
605
101
6
0
304,437
3
L
Izanami
8,626
507
104
6
0
276,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role