Player Matchup

Agni
Agni
Platinum II
 
Agni
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Platinum IV
A_Alim97
Arachne
Platinum IV
Level 127
God Stats
5W - 8L
1,644 SR
Queue Stats
85W - 74L
1,747 MMR
Solo
Odin
Odin
Platinum II
Hima-87
Odin
Platinum II
Level 158
God Stats
16W - 15L
1,683 SR
Queue Stats
227W - 226L
1,788 MMR
Party 2
Charybdis
Charybdis
Gold I
Lord-Kiwi_
Charybdis
Gold I
Level 120
God Stats
3W - 5L
1,479 SR
Queue Stats
120W - 117L
1,683 MMR
Solo
Athena
Athena
Gold I
cypychu
Athena
Gold I
Level 157
God Stats
2W - 11L
1,380 SR
Queue Stats
259W - 255L
1,744 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,537 SR
1,692 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,539 SR
1,743 MMR
Merlin
Merlin
Platinum IV
Dani_Amurga
Merlin
Platinum IV
Level 156
God Stats
6W - 8L
1,561 SR
Queue Stats
233W - 219L
1,791 MMR
Party 1
Bacchus
Bacchus
Platinum III
Sk1boss
Bacchus
Platinum III
Level 122
God Stats
17W - 18L
1,520 SR
Queue Stats
577W - 564L
1,720 MMR
Solo
Anhur
Anhur
Platinum II
Wander Skid
Anhur
Platinum II
Level 67
God Stats
1W - 1L
1,228 SR
Queue Stats
145W - 137L
1,675 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
idarias77
Erlang Shen
Platinum IV
Level 114
God Stats
11W - 7L
1,745 SR
Queue Stats
430W - 416L
1,792 MMR
Party 1
Achilles
Achilles
Platinum IV
jeanluca1998
Achilles
Platinum IV
Level 135
God Stats
10W - 7L
1,641 SR
Queue Stats
459W - 456L
1,737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 6 / 2
7,700
481
6,747
9,763
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
A_Alim97
Arachne
9
3 / 3 / 0
6,984
437
2,377
5,963
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
Hima-87
Odin
13
3 / 5 / 0
7,838
490
8,242
17,512
9,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
Lord-Kiwi_
Charybdis
13
2 / 7 / 2
7,794
487
6,274
13,087
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
cypychu
Athena
9
0 / 3 / 5
6,662
416
2,105
12,386
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
King ArthurArtioSolBastet

VS

Bans
LokiMulanGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
6 / 3 / 3
10,105
632
8,509
8,260
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Sk1boss
Bacchus
13
3 / 1 / 5
8,582
536
6,383
8,245
9,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 3 / 5
10,038
627
10,209
10,600
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
idarias77
Erlang Shen
15
6 / 0 / 4
9,630
602
7,742
9,307
6,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
jeanluca1998
Achilles
14
4 / 2 / 2
9,346
584
8,292
12,398
12,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
9
Kills
24
24
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
6
2
0.33
L
Arachne
A_Alim97
Arachne
3
3
0
1
W
Merlin
6
3
3
2.5
L
Odin
Hima-87
Odin
3
5
0
0.6
L
Charybdis
Lord-Kiwi_
Charybdis
2
7
2
0.43
W
Bacchus
Sk1boss
Bacchus
3
1
5
5.5
W
5
3
5
2.5
L
Athena
cypychu
Athena
0
3
5
0.83
W
Erlang Shen
idarias77
Erlang Shen
6
0
4
8
W
Achilles
jeanluca1998
Achilles
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,745
Damage
41,135
58,711
Taken
48,810
24,984
Mitigated
35,545
14,551
Healing
15,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,747
683
70
1,630
9,763
3,187
0
4,815
4,680
52,454
0
L
Arachne
A_Alim97
Arachne
2,377
1,771
0
1,983
5,963
2,279
0
633
5,306
0
27,526
W
Merlin
8,509
33
0
1,770
8,260
3,266
0
4,590
3,583
63,234
0
L
Odin
Hima-87
Odin
8,242
1,429
0
2,998
17,512
9,287
0
2,946
14,454
2,310
34,252
L
Charybdis
Lord-Kiwi_
Charybdis
6,274
3,182
0
4,048
13,087
2,138
0
1,733
11,354
0
51,355
W
Bacchus
Sk1boss
Bacchus
6,383
909
0
1,371
8,245
9,887
0
946
7,264
24,480
0
W
10,209
3,880
0
4,560
10,600
3,559
434
1,389
9,211
0
73,342
L
Athena
cypychu
Athena
2,105
770
489
3,333
12,386
8,093
12
4,263
8,025
9,889
0
W
Erlang Shen
idarias77
Erlang Shen
7,742
3,692
0
4,131
9,307
6,103
1,655
2,217
6,982
0
63,699
W
Achilles
jeanluca1998
Achilles
8,292
2,543
0
4,071
12,398
12,730
601
961
10,582
0
52,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,978
Gold Earned
47,701
335
Minions Killed
484
0
Camps Cleared
0
1,419,133
Distance Traveled
1,614,361
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,700
481
108
7
0
291,422
4
L
Arachne
6,984
437
50
3
0
249,577
8
W
Merlin
10,105
632
127
8
0
307,544
5
L
Odin
7,838
490
66
4
0
286,222
2
L
Charybdis
7,794
487
95
6
0
260,282
6
W
Bacchus
8,582
536
36
2
0
325,131
5
W
Anhur
10,038
627
115
7
0
295,417
5
L
Athena
6,662
416
16
1
0
331,630
7
W
Erlang Shen
9,630
602
106
7
0
356,494
2
W
Achilles
9,346
584
100
6
0
329,775
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role