Player Matchup

Odin
Odin
Fouchat312
Odin
Level 140
God Stats
0W - 2L
1,660 SR
Queue Stats
22W - 35L
1,479 Elo+
Solo
Rama
Rama
GdlWizard
Rama
Level 160
God Stats
17W - 16L
1,678 SR
Queue Stats
963W - 897L
1,580 Elo+
Solo
Hercules
Hercules
Grahamble
Hercules
Level 160
God Stats
43W - 21L
1,693 SR
Queue Stats
805W - 871L
1,573 Elo+
Solo
Thoth
Thoth
Hortheny
Thoth
Level 103
God Stats
4W - 6L
1,500 SR
Queue Stats
384W - 404L
1,645 Elo+
Solo
Artio
Artio
Lonely
Artio
Level 129
God Stats
3W - 1L
1,800 SR
Queue Stats
198W - 107L
1,579 Elo+
Solo
Team Averages
Level 138
1,666 SR
1,571 Elo+

VS

Team Averages
Level 153
1,621 SR
1,568 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Dollaholla
Fenrir
Level 160
God Stats
4W - 3L
1,474 SR
Queue Stats
457W - 466L
1,575 Elo+
Solo
Amaterasu
Amaterasu
Dreadsorry
Amaterasu
Level 158
God Stats
1W - 1L
1,855 SR
Queue Stats
21W - 16L
1,637 Elo+
Party 1
Khepri
Khepri
Sistinas
Khepri
Level 126
God Stats
10W - 6L
1,689 SR
Queue Stats
394W - 392L
1,524 Elo+
Solo
Merlin
Merlin
mSlem
Merlin
Level 160
God Stats
3W - 1L
1,585 SR
Queue Stats
79W - 69L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 6
8,093
674
8,812
15,049
19,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
12
2 / 6 / 5
8,151
679
14,266
12,557
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Grahamble
Hercules
16
1 / 4 / 8
9,188
766
7,558
26,603
25,133
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Hortheny
Thoth
16
5 / 3 / 5
9,510
793
21,189
11,267
5,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Lonely
Artio
14
0 / 5 / 8
7,960
663
12,592
19,690
21,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
1 / 1 / 18
9,360
780
14,286
16,188
17,118
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Dollaholla
Fenrir
16
4 / 3 / 15
10,401
867
13,296
16,904
13,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Dreadsorry
Amaterasu
16
5 / 2 / 14
10,566
881
13,196
24,580
26,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
Sistinas
Khepri
15
1 / 2 / 16
9,773
814
7,817
16,870
17,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
mSlem
Merlin
18
10 / 2 / 5
10,996
916
24,029
8,219
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
89
10
Kills
21
21
Deaths
10
32
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
1
18
10
W
Fenrir
Dollaholla
Fenrir
4
3
15
3.83
W
Amaterasu
Dreadsorry
Amaterasu
5
2
14
6
L
2
3
6
1.67
L
Rama
2
6
5
0.75
L
Hercules
Grahamble
Hercules
1
4
8
1.25
L
Thoth
Hortheny
Thoth
5
3
5
2.5
L
Artio
Lonely
Artio
0
5
8
0.8
W
Khepri
Sistinas
Khepri
1
2
16
4.5
W
Merlin
mSlem
Merlin
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,417
Damage
72,624
85,166
Taken
82,761
76,756
Mitigated
79,877
30,028
Healing
37,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
14,286
4,352
1,150
1,689
16,188
17,118
550
7,123
8,548
0
25,309
W
Fenrir
Dollaholla
Fenrir
13,296
3,973
3,980
5,086
16,904
13,950
1,323
7,803
8,814
0
22,348
W
Amaterasu
Dreadsorry
Amaterasu
13,196
6,661
5,630
12,474
24,580
26,861
178
7,315
16,789
387
17,000
L
8,812
2,279
1,867
1,435
15,049
19,162
317
3,916
11,133
0
11,277
L
Rama
14,266
9,792
18
1,695
12,557
5,645
0
5,128
7,429
0
21,564
L
Hercules
Grahamble
Hercules
7,558
2,954
1,212
10,529
26,603
25,133
13
9,029
17,574
0
17,354
L
Thoth
Hortheny
Thoth
21,189
575
0
1,845
11,267
5,041
441
4,901
6,366
45,694
0
L
Artio
Lonely
Artio
12,592
1,346
5,784
5,643
19,690
21,775
157
9,253
10,437
18,827
0
W
Khepri
Sistinas
Khepri
7,817
691
1,628
2,993
16,870
17,766
225
6,660
9,868
16,268
0
W
Merlin
mSlem
Merlin
24,029
1,829
2,382
914
8,219
4,182
2,453
3,230
4,961
53,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,902
Gold Earned
51,096
108
Minions Killed
127
0
Camps Cleared
0
1,085,034
Distance Traveled
1,260,286
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,360
780
13
1
0
272,623
5
W
Fenrir
10,401
867
16
1
0
235,423
1
W
Amaterasu
10,566
881
12
1
0
257,574
0
L
Odin
8,093
674
6
1
0
237,349
1
L
Rama
8,151
679
16
1
0
193,389
4
L
Hercules
9,188
766
26
2
0
195,184
1
L
Thoth
9,510
793
52
4
0
240,916
4
L
Artio
7,960
663
8
1
0
218,196
1
W
Khepri
9,773
814
17
1
0
250,159
0
W
Merlin
10,996
916
69
6
0
244,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role