Player Matchup

Medusa
Medusa
Bronze III
Anarsama
Medusa
Bronze III
Level 30
God Stats
0W - 2L
1,191 SR
Queue Stats
0W - 5L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,191 SR
1,400 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 105
1,440 SR
1,358 MMR
Gilgamesh
Gilgamesh
Gold IV
JAOQMAS
Gilgamesh
Gold IV
Level 105
God Stats
11W - 16L
1,440 SR
Queue Stats
56W - 82L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Anarsama
Medusa
11
0 / 5 / 0
6,161
770
3,871
7,030
3,041
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThothAh Muzen CabZeusSolFreya

VS

Bans
IzanamiAnubisChronosHe BoOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JAOQMAS
Gilgamesh
13
4 / 0 / 1
7,457
932
5,673
6,521
4,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
4
5
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
Anarsama
Medusa
0
5
0
0
W
Gilgamesh
JAOQMAS
Gilgamesh
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,871
Damage
5,673
7,030
Taken
6,521
3,041
Mitigated
4,852
678
Healing
2,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Anarsama
Medusa
3,871
1,769
0
678
7,030
3,041
31
847
6,183
304
28,638
W
Gilgamesh
JAOQMAS
Gilgamesh
5,673
1,442
0
2,343
6,521
4,852
0
663
5,858
4,306
29,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,161
Gold Earned
7,457
63
Minions Killed
65
3
Camps Cleared
4
147,833
Distance Traveled
163,060
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,161
770
63
8
3
147,833
2
W
Gilgamesh
7,457
932
65
8
4
163,060
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role