Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lonely
Bacchus
Level 129
God Stats
2W - 2L
1,285 SR
Queue Stats
198W - 107L
1,589 Elo+
Solo
Medusa
Medusa
Seivang
Medusa
Level 160
God Stats
2W - 2L
1,627 SR
Queue Stats
234W - 242L
1,522 Elo+
Solo
Xing Tian
Xing Tian
Sistinas
Xing Tian
Level 126
God Stats
5W - 3L
1,617 SR
Queue Stats
394W - 392L
1,533 Elo+
Solo
Charybdis
Charybdis
xX-KaiZerZ-Xx
Charybdis
Level 159
God Stats
2W - 3L
1,568 SR
Queue Stats
350W - 373L
1,517 Elo+
Solo
Team Averages
Level 147
1,519 SR
1,532 Elo+

VS

Team Averages
Level 141
1,534 SR
1,594 Elo+
Medusa
Medusa
 
Medusa
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BigDadEnergy
Sobek
Level 160
God Stats
1W - 0L
1,662 SR
Queue Stats
124W - 95L
1,641 Elo+
Solo
Achilles
Achilles
Dreadsorry
Achilles
Level 158
God Stats
1W - 0L
1,553 SR
Queue Stats
21W - 16L
1,625 Elo+
Party 1
Fenrir
Fenrir
Salty FU3L
Fenrir
Level 89
God Stats
4W - 3L
1,379 SR
Queue Stats
248W - 210L
1,607 Elo+
Solo
Merlin
Merlin
mSlem
Merlin
Level 160
God Stats
3W - 1L
1,576 SR
Queue Stats
79W - 69L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
6 / 3 / 13
9,629
875
7,437
11,875
5,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Lonely
Bacchus
14
2 / 4 / 16
9,333
848
7,738
19,022
26,575
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Seivang
Medusa
16
7 / 3 / 11
9,895
900
19,949
11,486
5,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
Sistinas
Xing Tian
14
0 / 2 / 18
8,450
768
5,318
18,049
19,460
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
xX-KaiZerZ-Xx
Charybdis
16
5 / 2 / 14
9,515
865
13,248
13,109
6,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
3 / 5 / 8
9,235
840
6,327
8,385
3,429
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
3 / 4 / 11
9,850
895
7,980
20,401
30,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Dreadsorry
Achilles
15
2 / 4 / 9
8,939
813
13,711
15,582
10,131
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Salty FU3L
Fenrir
16
4 / 6 / 9
9,879
898
8,904
14,029
9,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
mSlem
Merlin
17
2 / 2 / 8
9,627
875
19,831
5,933
2,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
59
20
Kills
14
14
Deaths
21
72
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
3
13
4.17
W
Medusa
 
Medusa
3
5
8
1.4
W
3
4
11
2.13
W
Achilles
Dreadsorry
Achilles
2
4
9
1.63
L
Bacchus
Lonely
Bacchus
2
4
16
2.5
W
Fenrir
Salty FU3L
Fenrir
4
6
9
1.42
L
Medusa
Seivang
Medusa
7
3
11
4.17
L
Xing Tian
Sistinas
Xing Tian
0
2
18
4.5
W
Merlin
mSlem
Merlin
2
2
8
3
L
Charybdis
xX-KaiZerZ-Xx
Charybdis
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,690
Damage
56,753
73,541
Taken
64,330
64,432
Mitigated
56,398
26,285
Healing
20,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,437
2,467
2,230
3,299
11,875
5,873
913
4,493
7,188
0
17,300
W
Medusa
 
Medusa
6,327
1,919
0
874
8,385
3,429
1,829
1,815
6,570
0
23,024
W
7,980
294
880
5,450
20,401
30,692
219
3,910
16,491
18,743
0
W
Achilles
Dreadsorry
Achilles
13,711
4,540
1,327
6,661
15,582
10,131
1,106
3,728
11,854
0
18,287
L
Bacchus
Lonely
Bacchus
7,738
603
2,796
4,834
19,022
26,575
135
5,712
12,853
13,616
0
W
Fenrir
Salty FU3L
Fenrir
8,904
818
1,497
1,897
14,029
9,443
1,613
1,990
12,039
0
11,809
L
Medusa
Seivang
Medusa
19,949
7,535
1,579
672
11,486
5,701
1,724
4,865
6,339
0
41,955
L
Xing Tian
Sistinas
Xing Tian
5,318
240
3,332
3,601
18,049
19,460
321
6,677
10,891
9,388
0
W
Merlin
mSlem
Merlin
19,831
488
1,009
537
5,933
2,703
925
1,613
4,320
46,889
0
L
Charybdis
xX-KaiZerZ-Xx
Charybdis
13,248
5,015
319
3,623
13,109
6,823
1,859
6,064
6,832
0
25,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,822
Gold Earned
47,530
124
Minions Killed
125
0
Camps Cleared
0
1,038,532
Distance Traveled
1,036,856
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,629
875
36
3
0
188,071
3
W
Medusa
9,235
840
32
3
0
181,821
0
W
Sobek
9,850
895
14
1
0
195,762
2
W
Achilles
8,939
813
16
1
0
221,602
0
L
Bacchus
9,333
848
13
1
0
222,614
0
W
Fenrir
9,879
898
4
0
0
220,055
0
L
Medusa
9,895
900
43
4
0
187,940
0
L
Xing Tian
8,450
768
7
1
0
233,820
0
W
Merlin
9,627
875
59
5
0
217,616
1
L
Charybdis
9,515
865
25
2
0
206,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role