Player Matchup

Hel
Hel
AnomNiS
Hel
Level 35
God Stats
2W - 0L
1,759 SR
Queue Stats
6W - 8L
1,409 Elo+
Party 3
Nemesis
Nemesis
ExcT_CaTaLySt
Nemesis
Level 41
God Stats
3W - 3L
1,442 SR
Queue Stats
7W - 10L
1,430 Elo+
Party 3
Loki
Loki
OFBendokay
Loki
Level 109
God Stats
3W - 6L
1,318 SR
Queue Stats
164W - 84L
1,558 Elo+
Party 1
Izanami
Izanami
SMDrake
Izanami
Level 102
God Stats
26W - 24L
1,491 SR
Queue Stats
348W - 340L
1,514 Elo+
Party 1
Scylla
Scylla
zWatszn
Scylla
Level 127
God Stats
17W - 3L
1,613 SR
Queue Stats
204W - 108L
1,616 Elo+
Party 1
Team Averages
Level 83
1,525 SR
1,505 Elo+

VS

Team Averages
Level 111
1,442 SR
1,491 Elo+
Nemesis
Nemesis
GodOfTimee
Nemesis
Level 69
God Stats
0W - 2L
1,228 SR
Queue Stats
139W - 143L
1,485 Elo+
Party 2
Hou Yi
Hou Yi
NAG_Doctor
Hou Yi
Level 108
God Stats
16W - 13L
1,423 SR
Queue Stats
456W - 497L
1,479 Elo+
Party 2
Bacchus
Bacchus
White_Croat
Bacchus
Level 154
God Stats
32W - 29L
1,598 SR
Queue Stats
533W - 481L
1,600 Elo+
Party 2
Janus
Janus
X_HugHziE_X
Janus
Level 123
God Stats
5W - 6L
1,482 SR
Queue Stats
266W - 254L
1,506 Elo+
Party 2
Chaac
Chaac
abrasivepear991
Chaac
Level 100
God Stats
37W - 41L
1,482 SR
Queue Stats
196W - 206L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 5 / 5
8,198
431
4,279
11,539
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
14
4 / 7 / 4
9,030
475
6,106
16,601
5,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 6
10,249
539
14,078
15,012
10,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SMDrake
Izanami
16
6 / 1 / 5
10,252
540
8,946
16,203
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Scylla
zWatszn
Scylla
18
2 / 2 / 7
10,395
547
11,310
9,833
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GodOfTimee
Nemesis
14
1 / 4 / 2
8,397
442
6,933
14,270
6,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
NAG_Doctor
Hou Yi
16
10 / 4 / 2
10,170
535
15,268
13,000
3,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
White_Croat
Bacchus
12
0 / 3 / 9
8,070
425
9,629
16,690
18,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 3 / 4
9,155
482
10,669
10,027
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 0
6,968
367
3,868
9,662
5,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
19
Kills
16
16
Deaths
19
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hel
1
5
5
0.7
W
Nemesis
4
7
4
0.86
L
Nemesis
GodOfTimee
Nemesis
1
4
2
0.5
L
Hou Yi
NAG_Doctor
Hou Yi
10
4
2
2.75
W
6
1
6
9
W
Izanami
SMDrake
Izanami
6
1
5
8.5
L
Bacchus
White_Croat
Bacchus
0
3
9
1.5
L
5
3
4
2.33
L
0
5
0
0
W
Scylla
zWatszn
Scylla
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,719
Damage
46,367
69,188
Taken
63,649
27,210
Mitigated
36,768
31,613
Healing
17,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
4,279
325
6,116
5,880
11,539
3,083
137
4,393
7,060
23,236
0
W
Nemesis
6,106
1,869
0
4,812
16,601
5,610
0
5,320
11,065
0
48,202
L
Nemesis
GodOfTimee
Nemesis
6,933
2,755
0
4,476
14,270
6,158
0
2,689
11,117
0
57,153
L
Hou Yi
NAG_Doctor
Hou Yi
15,268
5,848
0
4,183
13,000
3,558
0
3,969
8,581
0
58,158
W
14,078
3,382
335
4,890
15,012
10,361
228
2,238
12,736
132
63,148
W
Izanami
SMDrake
Izanami
8,946
5,498
0
5,099
16,203
5,015
1,133
5,597
10,477
0
79,449
L
Bacchus
White_Croat
Bacchus
9,629
799
525
3,127
16,690
18,592
0
4,520
11,509
28,088
0
L
10,669
68
0
1,819
10,027
2,759
524
3,743
5,901
66,264
0
L
3,868
820
0
3,198
9,662
5,701
147
0
9,090
0
27,669
W
Scylla
zWatszn
Scylla
11,310
594
161
4,320
9,833
3,141
185
3,935
5,734
85,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,124
Gold Earned
42,760
517
Minions Killed
420
0
Camps Cleared
0
1,893,694
Distance Traveled
1,676,757
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,198
431
38
2
0
401,965
8
W
Nemesis
9,030
475
73
4
0
389,018
0
L
Nemesis
8,397
442
110
6
0
369,858
4
L
Hou Yi
10,170
535
87
5
0
334,169
0
W
Loki
10,249
539
123
6
0
385,474
3
W
Izanami
10,252
540
131
7
0
359,609
7
L
Bacchus
8,070
425
34
2
0
380,672
7
L
Janus
9,155
482
131
7
0
388,087
1
L
Chaac
6,968
367
58
3
0
203,971
1
W
Scylla
10,395
547
152
8
0
357,628
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role