Player Matchup

Mulan
Mulan
RurouniMatheus
Mulan
Level 107
God Stats
59W - 48L
1,510 SR
Queue Stats
155W - 150L
1,468 Elo+
Solo
Olorun
Olorun
Soujha
Olorun
Level 51
God Stats
24W - 16L
1,572 SR
Queue Stats
232W - 225L
1,442 Elo+
Solo
Charybdis
Charybdis
cavieral
Charybdis
Level 68
God Stats
2W - 0L
1,750 SR
Queue Stats
51W - 42L
1,501 Elo+
Solo
Kukulkan
Kukulkan
chegoianovisk
Kukulkan
Level 86
God Stats
13W - 17L
1,447 SR
Queue Stats
329W - 346L
1,512 Elo+
Solo
Yemoja
Yemoja
exekarmagames
Yemoja
Level 103
God Stats
203W - 183L
1,529 SR
Queue Stats
214W - 219L
1,479 Elo+
Solo
Team Averages
Level 83
1,562 SR
1,481 Elo+

VS

Team Averages
Level 116
1,494 SR
1,494 Elo+
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Howlita
Freya
Level 103
God Stats
10W - 7L
1,554 SR
Queue Stats
352W - 354L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
NanaOosaki
Gilgamesh
Level 159
God Stats
10W - 14L
1,488 SR
Queue Stats
240W - 263L
1,485 Elo+
Party 1
Achilles
Achilles
PORTUGA GAMESSS
Achilles
Level 96
God Stats
12W - 15L
1,426 SR
Queue Stats
385W - 385L
1,508 Elo+
Solo
Nike
Nike
TheZueira
Nike
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 66L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 5
6,199
620
4,914
7,004
2,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Soujha
Olorun
11
1 / 0 / 0
6,353
635
3,833
5,131
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
cavieral
Charybdis
8
0 / 3 / 1
4,993
499
3,027
5,964
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
chegoianovisk
Kukulkan
12
3 / 0 / 0
6,594
659
3,843
3,355
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 0 / 3
5,609
561
3,179
3,197
1,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
5,514
551
1,623
4,638
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Howlita
Freya
9
3 / 1 / 0
5,440
544
4,383
5,157
1,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
NanaOosaki
Gilgamesh
8
0 / 3 / 0
4,687
469
3,210
7,945
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
9
0 / 0 / 0
4,951
495
2,540
6,043
4,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nike
8
0 / 2 / 1
4,861
486
3,361
7,748
2,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
3
3
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Freya
Howlita
Freya
3
1
0
3
L
Gilgamesh
NanaOosaki
Gilgamesh
0
3
0
0
L
Achilles
0
0
0
0
W
2
0
5
4.5
W
Olorun
Soujha
Olorun
1
0
0
1
L
Nike
0
2
1
0.25
W
Charybdis
cavieral
Charybdis
0
3
1
0.17
W
Kukulkan
chegoianovisk
Kukulkan
3
0
0
3
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,796
Damage
15,117
24,651
Taken
31,531
8,612
Mitigated
12,976
12,900
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,623
127
60
1,775
4,638
1,478
0
2,122
2,516
36,055
0
L
Freya
Howlita
Freya
4,383
1,625
0
2,461
5,157
1,569
0
1,210
3,947
24,965
3,629
L
Gilgamesh
NanaOosaki
Gilgamesh
3,210
625
0
2,499
7,945
2,514
0
2,088
5,857
0
22,336
L
Achilles
2,540
282
0
3,421
6,043
4,590
0
2,381
3,662
0
21,186
W
4,914
967
0
4,795
7,004
2,670
0
1,135
5,833
0
34,082
W
Olorun
Soujha
Olorun
3,833
2,250
41
3,449
5,131
1,988
110
0
4,747
36,036
4,658
L
Nike
3,361
357
0
1,744
7,748
2,825
0
2,286
5,462
0
20,069
W
Charybdis
cavieral
Charybdis
3,027
1,587
0
1,955
5,964
1,287
0
2,345
3,619
0
27,955
W
Kukulkan
chegoianovisk
Kukulkan
3,843
473
0
825
3,355
1,139
0
903
2,452
45,038
0
W
3,179
544
639
1,196
3,197
1,528
0
1,096
2,101
15,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,748
Gold Earned
25,453
322
Minions Killed
294
0
Camps Cleared
0
928,213
Distance Traveled
969,013
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,514
551
87
9
0
176,038
2
L
Freya
5,440
544
61
6
0
184,625
2
L
Gilgamesh
4,687
469
53
5
0
202,594
2
L
Achilles
4,951
495
53
5
0
206,715
3
W
Mulan
6,199
620
71
7
0
217,697
1
W
Olorun
6,353
635
69
7
0
181,545
4
L
Nike
4,861
486
40
4
0
199,041
3
W
Charybdis
4,993
499
55
6
0
171,436
4
W
Kukulkan
6,594
659
99
10
0
190,152
3
W
Yemoja
5,609
561
28
3
0
167,383
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role