Player Matchup

Anubis
Anubis
 
Anubis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BlueNH
Merlin
Level 24
God Stats
5W - 8L
1,458 SR
Queue Stats
78W - 75L
1,456 Elo+
Party 2
Cerberus
Cerberus
Zabieru004
Cerberus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,188 Elo+
Party 3
Thor
Thor
mataloboz
Thor
Level 7
God Stats
0W - 2L
1,241 SR
Queue Stats
3W - 8L
1,264 Elo+
Party 3
Loki
Loki
tacticsmatt
Loki
Level 106
God Stats
8W - 12L
1,419 SR
Queue Stats
334W - 398L
1,412 Elo+
Party 2
Team Averages
Level 50
1,424 SR
1,364 Elo+

VS

Team Averages
Level 86
1,626 SR
1,469 Elo+
Gilgamesh
Gilgamesh
BestNooob1O
Gilgamesh
Level 95
God Stats
79W - 70L
1,555 SR
Queue Stats
595W - 707L
1,411 Elo+
Solo
Rama
Rama
DoubleOStud
Rama
Level 32
God Stats
3W - 0L
1,701 SR
Queue Stats
67W - 52L
1,458 Elo+
Party 1
Sobek
Sobek
TheStudlyGoatee
Sobek
Level 40
God Stats
3W - 3L
1,554 SR
Queue Stats
97W - 77L
1,489 Elo+
Party 1
Sol
Sol
Wyatt0902
Sol
Level 144
God Stats
8W - 6L
1,688 SR
Queue Stats
216W - 227L
1,509 Elo+
Party 1
Mulan
Mulan
brandon_legend13
Mulan
Level 118
God Stats
9W - 3L
1,633 SR
Queue Stats
270W - 247L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 7 / 4
8,317
489
11,204
13,593
5,515
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
BlueNH
Merlin
12
1 / 7 / 3
7,690
452
8,511
10,115
3,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Zabieru004
Cerberus
11
1 / 12 / 1
7,009
412
2,956
14,996
6,893
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
8
0 / 8 / 1
5,781
340
1,179
9,821
1,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
9 / 2 / 2
9,882
581
11,933
12,155
4,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BestNooob1O
Gilgamesh
16
8 / 2 / 3
10,182
599
9,319
12,241
3,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
19 / 2 / 2
10,891
641
19,142
12,465
4,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 1 / 15
7,917
466
2,627
8,468
7,868
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
7 / 3 / 1
10,175
599
7,772
10,305
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 5 / 5
9,969
586
7,952
14,624
8,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
13
Kills
36
36
Deaths
13
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
7
4
0.57
W
Gilgamesh
BestNooob1O
Gilgamesh
8
2
3
4.75
L
Merlin
BlueNH
Merlin
1
7
3
0.36
W
19
2
2
10
W
1
1
15
8.5
W
7
3
1
2.5
L
Cerberus
Zabieru004
Cerberus
1
12
1
0.13
W
1
5
5
0.7
L
Thor
0
8
1
0.06
L
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,783
Damage
46,812
60,680
Taken
58,103
21,655
Mitigated
28,741
9,751
Healing
20,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,204
860
0
5,739
13,593
5,515
786
255
12,845
49,435
0
W
Gilgamesh
BestNooob1O
Gilgamesh
9,319
2,490
25
2,873
12,241
3,989
0
6,121
6,018
0
67,369
L
Merlin
BlueNH
Merlin
8,511
1,760
0
455
10,115
3,300
0
5,538
4,577
37,683
0
W
19,142
17,243
256
6,188
12,465
4,375
2,383
2,189
10,256
0
66,144
W
2,627
523
0
1,333
8,468
7,868
225
3,298
5,000
16,279
0
W
7,772
3,072
0
4,272
10,305
3,992
4,318
3,791
6,276
69,631
7,076
L
Cerberus
Zabieru004
Cerberus
2,956
59
0
1,033
14,996
6,893
428
974
14,022
22,043
0
W
7,952
850
0
5,606
14,624
8,517
231
6,742
7,882
2,602
62,225
L
Thor
1,179
0
0
0
9,821
1,881
550
1,092
8,729
0
11,877
L
11,933
4,705
0
2,524
12,155
4,066
0
2,035
9,946
0
46,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,679
Gold Earned
49,134
318
Minions Killed
509
0
Camps Cleared
0
1,355,486
Distance Traveled
1,597,378
2
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,317
489
96
6
0
240,731
0
W
Gilgamesh
10,182
599
115
7
0
367,556
1
L
Merlin
7,690
452
69
4
0
243,281
2
W
Rama
10,891
641
103
6
0
279,997
4
W
Sobek
7,917
466
26
2
0
334,195
10
W
Sol
10,175
599
138
8
0
299,468
4
L
Cerberus
7,009
412
43
3
0
267,358
0
W
Mulan
9,969
586
127
7
0
316,162
6
L
Thor
5,781
340
31
2
0
273,950
0
L
Loki
9,882
581
79
5
0
330,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role