Player Matchup

Sol
Sol
Platinum I
FeyDemon
Sol
Platinum I
Level 158
God Stats
4W - 3L
2,030 SR
Queue Stats
31W - 22L
2,081 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 158
2,030 SR
2,081 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 89
2,017 SR
2,016 MMR
Medusa
Medusa
Platinum IV
nuriafonseca90
Medusa
Platinum IV
Level 89
God Stats
17W - 0L
2,017 SR
Queue Stats
18W - 0L
2,016 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
5,088
848
3,165
6,985
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ah Muzen CabOlorunAnhur

VS

Bans
BastetKaliUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 0
6,741
1,124
6,387
6,414
3,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
7
7
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,165
Damage
6,387
6,985
Taken
6,414
3,144
Mitigated
3,002
954
Healing
1,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,165
525
0
954
6,985
3,144
0
143
6,842
15,475
1,379
W
6,387
3,076
0
1,449
6,414
3,002
1,144
3,157
3,257
0
27,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,088
Gold Earned
6,741
30
Minions Killed
43
2
Camps Cleared
4
118,343
Distance Traveled
134,381
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,088
848
30
5
2
118,343
1
W
Medusa
6,741
1,124
43
7
4
134,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role