Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BlueNH
Merlin
Level 24
God Stats
5W - 8L
1,247 SR
Queue Stats
78W - 75L
1,446 Elo+
Party 1
Hel
Hel
Eric Badlands
Hel
Level 49
God Stats
6W - 4L
1,549 SR
Queue Stats
78W - 99L
1,409 Elo+
Solo
Neith
Neith
PlsDieThxBye26
Neith
Level 101
God Stats
5W - 15L
958 SR
Queue Stats
326W - 344L
1,404 Elo+
Solo
Horus
Horus
tacticsmatt
Horus
Level 106
God Stats
7W - 9L
1,345 SR
Queue Stats
334W - 398L
1,402 Elo+
Party 1
Team Averages
Level 87
1,320 SR
1,432 Elo+

VS

Team Averages
Level 76
1,458 SR
1,384 Elo+
Da Ji
Da Ji
Indianspride
Da Ji
Level 85
God Stats
1W - 3L
1,353 SR
Queue Stats
59W - 57L
1,523 Elo+
Solo
Chronos
Chronos
Iramez
Chronos
Level 156
God Stats
10W - 15L
1,424 SR
Queue Stats
163W - 161L
1,423 Elo+
Solo
Atlas
Atlas
MightyTato
Atlas
Level 80
God Stats
10W - 9L
1,512 SR
Queue Stats
279W - 284L
1,458 Elo+
Solo
Sun Wukong
Sun Wukong
Zabieru004
Sun Wukong
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,216 Elo+
Party 2
Artemis
Artemis
mataloboz
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
8 / 2 / 5
11,686
649
8,865
15,045
6,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
BlueNH
Merlin
14
4 / 3 / 5
9,504
528
7,679
6,891
2,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 9
8,023
446
1,900
5,729
4,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
3 / 1 / 4
10,555
586
6,079
8,389
3,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
10 / 0 / 2
11,196
622
12,036
11,498
10,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 2
8,906
495
7,743
15,502
5,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chronos
Iramez
Chronos
12
1 / 3 / 2
7,343
408
4,830
6,182
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
8
0 / 3 / 2
6,583
366
2,177
8,744
4,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Zabieru004
Sun Wukong
12
1 / 4 / 2
7,593
422
4,771
9,698
5,757
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
mataloboz
Artemis
10
0 / 9 / 1
6,214
345
871
10,617
2,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
26
Kills
7
8
Deaths
26
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
2
5
5.25
W
Merlin
BlueNH
Merlin
4
3
5
2.17
W
1
2
9
2.75
L
5
7
2
0.86
L
Chronos
Iramez
Chronos
1
3
2
0.67
L
Atlas
0
3
2
0.33
W
3
1
4
5
L
Sun Wukong
Zabieru004
Sun Wukong
1
4
2
0.5
L
Artemis
mataloboz
Artemis
0
9
1
0.06
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,559
Damage
20,392
47,552
Taken
50,743
26,794
Mitigated
20,424
16,565
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,865
6,545
0
3,761
15,045
6,686
3,099
1,258
13,787
0
92,836
W
Merlin
BlueNH
Merlin
7,679
964
0
559
6,891
2,236
820
520
6,371
44,435
0
W
1,900
51
2,113
1,605
5,729
4,110
1,019
1,698
4,031
20,930
0
L
7,743
2,224
0
4,154
15,502
5,452
0
854
13,956
0
46,661
L
Chronos
Iramez
Chronos
4,830
1,236
0
220
6,182
1,952
0
596
4,990
32,196
2,469
L
Atlas
2,177
350
1,123
1,603
8,744
4,817
0
1,164
7,239
12,312
0
W
6,079
1,598
0
3,427
8,389
3,459
4,833
2,200
6,189
0
72,305
L
Sun Wukong
Zabieru004
Sun Wukong
4,771
1,130
0
55
9,698
5,757
1,449
1,728
7,103
0
31,732
L
Artemis
mataloboz
Artemis
871
658
0
0
10,617
2,446
0
4,438
5,759
0
16,753
W
12,036
6,044
683
4,417
11,498
10,303
550
999
10,499
0
60,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,964
Gold Earned
36,639
562
Minions Killed
277
0
Camps Cleared
0
1,667,074
Distance Traveled
1,421,762
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,686
649
159
9
0
404,535
1
W
Merlin
9,504
528
95
5
0
316,023
0
W
Hel
8,023
446
33
2
0
299,657
4
L
Da Ji
8,906
495
84
5
0
298,440
4
L
Chronos
7,343
408
76
4
0
266,345
4
L
Atlas
6,583
366
18
1
0
265,569
1
W
Neith
10,555
586
161
9
0
294,866
5
L
Sun Wukong
7,593
422
64
4
0
355,843
0
L
Artemis
6,214
345
35
2
0
235,565
1
W
Horus
11,196
622
114
6
0
351,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role