Player Matchup

Mulan
Mulan
LORD Pysco
Mulan
Level 89
God Stats
20W - 14L
1,569 SR
Queue Stats
146W - 137L
1,519 Elo+
Solo
Da Ji
Da Ji
M0ESE H3NGST
Da Ji
Level 157
God Stats
42W - 31L
1,593 SR
Queue Stats
701W - 789L
1,433 Elo+
Solo
Merlin
Merlin
Sin of battle64
Merlin
Level 109
God Stats
7W - 5L
1,541 SR
Queue Stats
253W - 256L
1,496 Elo+
Solo
Team Averages
Level 118
1,568 SR
1,483 Elo+

VS

Team Averages
Level 82
1,408 SR
1,383 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Tallboiii20
Danzaburou
Level 44
God Stats
9W - 26L
1,224 SR
Queue Stats
71W - 136L
1,281 Elo+
Solo
Raijin
Raijin
stlseeds
Raijin
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
9 / 1 / 10
8,741
874
11,341
13,290
9,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
6 / 3 / 10
8,430
843
8,366
9,338
3,803
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 3 / 11
8,321
832
11,093
7,472
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 8 / 4
7,382
738
7,214
15,207
7,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Tallboiii20
Danzaburou
11
4 / 5 / 2
8,007
801
8,433
9,527
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
stlseeds
Raijin
9
0 / 7 / 5
6,524
652
4,896
9,534
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
20
Kills
7
7
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
8
4
0.63
W
Mulan
9
1
10
14
W
6
3
10
3.67
W
5
3
11
3.5
L
Danzaburou
Tallboiii20
Danzaburou
4
5
2
1
L
Raijin
stlseeds
Raijin
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,800
Damage
20,543
30,100
Taken
34,268
15,760
Mitigated
13,193
9,762
Healing
5,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,214
1,532
1,077
3,313
15,207
7,813
0
4,293
10,214
14,246
2,259
W
Mulan
11,341
2,088
0
5,355
13,290
9,719
0
4,466
8,608
0
20,372
W
8,366
2,254
0
1,610
9,338
3,803
0
4,198
4,842
0
19,444
W
11,093
199
0
2,797
7,472
2,238
111
3,227
4,097
35,543
0
L
Danzaburou
Tallboiii20
Danzaburou
8,433
3,392
196
1,111
9,527
2,680
0
3,196
5,841
0
24,302
L
Raijin
stlseeds
Raijin
4,896
114
0
260
9,534
2,700
0
3,936
5,336
13,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,492
Gold Earned
21,913
117
Minions Killed
83
8
Camps Cleared
1
531,846
Distance Traveled
449,054
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,382
738
21
2
0
145,470
2
W
Mulan
8,741
874
24
2
2
176,782
0
W
Da Ji
8,430
843
25
3
2
182,058
1
W
Merlin
8,321
832
68
7
4
173,006
3
L
Danzaburou
8,007
801
39
4
0
157,445
0
L
Raijin
6,524
652
23
2
1
146,139
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role