Player Matchup

Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold III
Big_Byrd_07
Geb
Gold III
Level 86
God Stats
1W - 1L
1,432 SR
Queue Stats
29W - 35L
1,507 MMR
Solo
Fenrir
Fenrir
Gold V
DrSnuffIes
Fenrir
Gold V
Level 65
God Stats
0W - 1L
1,410 SR
Queue Stats
16W - 22L
1,444 MMR
Party 1
Achilles
Achilles
Gold III
EDS0952
Achilles
Gold III
Level 160
God Stats
9W - 20L
1,410 SR
Queue Stats
624W - 639L
1,508 MMR
Solo
Kukulkan
Kukulkan
Silver I
Isaac Romero757
Kukulkan
Silver I
Level 126
God Stats
0W - 2L
1,594 SR
Queue Stats
7W - 9L
1,516 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,469 SR
1,495 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,614 SR
1,520 MMR
Bacchus
Bacchus
Gold III
InsaneSim
Bacchus
Gold III
Level 147
God Stats
5W - 3L
1,600 SR
Queue Stats
345W - 334L
1,521 MMR
Solo
Medusa
Medusa
Gold II
M4rLs BR
Medusa
Gold II
Level 157
God Stats
6W - 8L
1,477 SR
Queue Stats
239W - 250L
1,496 MMR
Solo
Awilix
Awilix
Silver I
Pirobita100
Awilix
Silver I
Level 40
God Stats
7W - 4L
1,832 SR
Queue Stats
32W - 20L
1,533 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Sammi4
Amaterasu
Gold IV
Level 122
God Stats
4W - 4L
1,442 SR
Queue Stats
41W - 47L
1,515 MMR
Solo
Discordia
Discordia
Gold III
Vbermensch
Discordia
Gold III
Level 147
God Stats
19W - 8L
1,717 SR
Queue Stats
218W - 222L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 7 / 2
7,224
482
7,913
9,981
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 6 / 2
6,684
446
4,329
13,273
8,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
DrSnuffIes
Fenrir
12
2 / 5 / 2
7,049
470
5,366
11,906
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Achilles
EDS0952
Achilles
14
1 / 2 / 0
8,207
547
8,152
13,613
7,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
11
2 / 7 / 0
7,081
472
1,845
8,916
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ChaacGilgameshArtio

VS

Bans
CliodhnaMulanBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
InsaneSim
Bacchus
13
3 / 1 / 9
8,358
557
6,258
12,206
11,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
M4rLs BR
Medusa
15
4 / 4 / 5
9,420
628
6,282
10,243
2,974
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
17
13 / 2 / 6
10,244
683
14,553
10,616
3,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Sammi4
Amaterasu
14
2 / 0 / 2
8,011
534
6,670
10,485
7,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Vbermensch
Discordia
15
5 / 0 / 9
9,375
625
7,743
3,756
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
7
Kills
27
27
Deaths
7
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
7
2
0.29
L
1
6
2
0.33
L
Fenrir
DrSnuffIes
Fenrir
2
5
2
0.6
L
Achilles
EDS0952
Achilles
1
2
0
0.5
W
Bacchus
InsaneSim
Bacchus
3
1
9
7.5
L
Kukulkan
2
7
0
0.29
W
Medusa
M4rLs BR
Medusa
4
4
5
1.63
W
Awilix
13
2
6
8
W
Amaterasu
Sammi4
Amaterasu
2
0
2
3
W
Discordia
Vbermensch
Discordia
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,605
Damage
41,506
57,689
Taken
47,306
26,757
Mitigated
26,810
13,849
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,913
5,504
0
1,664
9,981
2,842
240
3,145
6,740
0
50,672
L
4,329
816
0
2,372
13,273
8,872
0
5,274
7,795
15,464
0
L
Fenrir
DrSnuffIes
Fenrir
5,366
520
0
3,367
11,906
4,125
0
1,904
9,812
0
31,315
L
Achilles
EDS0952
Achilles
8,152
2,961
0
5,896
13,613
7,819
0
0
12,955
963
52,967
W
Bacchus
InsaneSim
Bacchus
6,258
1,131
667
3,069
12,206
11,514
0
2,353
9,796
22,605
0
L
Kukulkan
1,845
383
0
550
8,916
3,099
0
2,936
5,682
38,427
0
W
Medusa
M4rLs BR
Medusa
6,282
2,634
0
3,759
10,243
2,974
3,506
986
9,257
0
71,323
W
Awilix
14,553
6,110
0
3,886
10,616
3,880
0
1,462
8,915
0
61,923
W
Amaterasu
Sammi4
Amaterasu
6,670
2,522
0
5,345
10,485
7,280
0
20
9,614
0
38,108
W
Discordia
Vbermensch
Discordia
7,743
275
0
721
3,756
1,162
0
1,240
2,470
67,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
45,408
379
Minions Killed
446
0
Camps Cleared
0
1,336,602
Distance Traveled
1,512,811
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,224
482
95
6
0
257,499
5
L
Geb
6,684
446
22
1
0
292,222
1
L
Fenrir
7,049
470
64
4
0
286,546
3
L
Achilles
8,207
547
110
7
0
250,885
7
W
Bacchus
8,358
557
24
2
0
292,402
7
L
Kukulkan
7,081
472
88
6
0
249,450
1
W
Medusa
9,420
628
132
9
0
262,477
6
W
Awilix
10,244
683
82
5
0
342,243
4
W
Amaterasu
8,011
534
83
6
0
303,154
2
W
Discordia
9,375
625
125
8
0
312,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role