Player Matchup

Anhur
Anhur
Alpilepsy
Anhur
Level 27
God Stats
3W - 1L
1,624 SR
Queue Stats
43W - 32L
1,457 Elo+
Party 3
Camazotz
Camazotz
DiligxntJr
Camazotz
Level 127
God Stats
9W - 4L
1,770 SR
Queue Stats
293W - 232L
1,717 Elo+
Party 3
Ymir
Ymir
RoboDuck56
Ymir
Level 25
God Stats
3W - 1L
1,629 SR
Queue Stats
64W - 57L
1,481 Elo+
Party 3
Achilles
Achilles
Streetbeast21
Achilles
Level 69
God Stats
2W - 0L
1,799 SR
Queue Stats
216W - 201L
1,504 Elo+
Solo
Sol
Sol
ubetterduck008
Sol
Level 121
God Stats
1W - 2L
1,311 SR
Queue Stats
4W - 6L
1,370 Elo+
Party 3
Team Averages
Level 74
1,627 SR
1,506 Elo+

VS

Team Averages
Level 59
1,523 SR
1,575 Elo+
Cerberus
Cerberus
BigSmellyBoi
Cerberus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 38L
1,664 Elo+
Party 2
Hel
Hel
IJoshuaPlayzI
Hel
Level 99
God Stats
0W - 3L
1,212 SR
Queue Stats
309W - 298L
1,536 Elo+
Party 1
Sylvanus
Sylvanus
TwisYT
Sylvanus
Level 85
God Stats
0W - 1L
1,269 SR
Queue Stats
188W - 181L
1,494 Elo+
Party 1
Hun Batz
Hun Batz
dloon
Hun Batz
Level 27
God Stats
1W - 3L
1,559 SR
Queue Stats
41W - 38L
1,536 Elo+
Party 1
Anhur
Anhur
uwuthatscute
Anhur
Level 59
God Stats
5W - 2L
2,074 SR
Queue Stats
67W - 46L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alpilepsy
Anhur
9
0 / 0 / 0
5,116
512
1,945
3,371
1,010
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Camazotz
DiligxntJr
Camazotz
13
5 / 0 / 0
6,861
686
5,941
9,426
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
5,289
529
1,946
6,434
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Streetbeast21
Achilles
10
0 / 1 / 3
5,294
529
1,692
6,405
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 1 / 0
5,927
593
3,097
4,268
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigSmellyBoi
Cerberus
10
0 / 1 / 1
5,058
506
3,412
6,839
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 0
5,716
572
2,351
5,671
1,735
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
TwisYT
Sylvanus
9
1 / 3 / 0
5,957
596
5,822
7,169
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
dloon
Hun Batz
10
1 / 1 / 1
5,725
573
1,992
5,612
1,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
3,566
357
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
6
Kills
3
3
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
Alpilepsy
Anhur
0
0
0
0
L
Cerberus
BigSmellyBoi
Cerberus
0
1
1
0.5
W
Camazotz
DiligxntJr
Camazotz
5
0
0
5
L
1
1
0
1
W
1
1
0
1
W
Achilles
Streetbeast21
Achilles
0
1
3
1.5
L
Sylvanus
TwisYT
Sylvanus
1
3
0
0.33
L
Hun Batz
dloon
Hun Batz
1
1
1
1.5
W
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,621
Damage
13,577
29,904
Taken
25,291
12,134
Mitigated
12,452
11,360
Healing
10,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Alpilepsy
Anhur
1,945
963
0
0
3,371
1,010
50
1,309
2,062
0
29,626
L
Cerberus
BigSmellyBoi
Cerberus
3,412
218
0
2,186
6,839
3,063
0
1,828
5,011
24,854
0
W
Camazotz
DiligxntJr
Camazotz
5,941
2,922
0
6,969
9,426
2,708
0
2,529
6,897
0
43,940
L
2,351
236
272
2,890
5,671
1,735
197
2,810
2,861
30,520
0
W
1,946
727
0
1,708
6,434
3,570
416
2,103
4,331
10,321
0
W
Achilles
Streetbeast21
Achilles
1,692
388
0
1,178
6,405
3,540
0
2,717
3,688
0
18,831
L
Sylvanus
TwisYT
Sylvanus
5,822
1,660
0
2,280
7,169
6,167
36
0
6,847
25,038
7,629
L
Hun Batz
dloon
Hun Batz
1,992
493
0
2,966
5,612
1,487
0
405
5,207
0
31,217
W
3,097
828
0
1,505
4,268
1,306
268
2,134
2,134
36,191
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,487
Gold Earned
26,022
304
Minions Killed
262
0
Camps Cleared
0
967,453
Distance Traveled
803,014
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,116
512
62
6
0
168,100
2
L
Cerberus
5,058
506
50
5
0
217,712
2
W
Camazotz
6,861
686
92
9
0
224,891
3
L
Hel
5,716
572
73
7
0
187,587
1
W
Ymir
5,289
529
19
2
0
181,881
2
W
Achilles
5,294
529
51
5
0
206,623
1
L
Sylvanus
5,957
596
60
6
0
166,520
4
L
Hun Batz
5,725
573
79
8
0
218,475
4
W
Sol
5,927
593
80
8
0
185,958
0
L
Anhur
3,566
357
0
0
0
12,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role