Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
CarbonRick
Hercules
Level 42
God Stats
1W - 0L
1,598 SR
Queue Stats
8W - 1L
1,827 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Randgrïth
Morgan Le Fay
Level 158
God Stats
2W - 1L
1,702 SR
Queue Stats
115W - 86L
1,634 Elo+
Party 1
Athena
Athena
Zuyok
Athena
Level 156
God Stats
99W - 61L
1,753 SR
Queue Stats
102W - 66L
1,652 Elo+
Party 1
Anhur
Anhur
Джиглипаф
Anhur
Level 159
God Stats
1W - 2L
1,296 SR
Queue Stats
93W - 83L
1,554 Elo+
Party 1
Team Averages
Level 135
1,570 SR
1,633 Elo+

VS

Team Averages
Level 87
1,444 SR
1,371 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
FireDragonGod-N
Geb
Level 59
God Stats
9W - 7L
1,528 SR
Queue Stats
21W - 26L
1,360 Elo+
Solo
Cthulhu
Cthulhu
GarionBax
Cthulhu
Level 76
God Stats
18W - 34L
1,406 SR
Queue Stats
22W - 51L
1,289 Elo+
Party 2
Danzaburou
Danzaburou
Kahnthulu
Danzaburou
Level 90
God Stats
23W - 29L
1,395 SR
Queue Stats
36W - 61L
1,293 Elo+
Party 2
Jing Wei
Jing Wei
Spaniel2
Jing Wei
Level 109
God Stats
7W - 10L
1,390 SR
Queue Stats
176W - 208L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
4 / 0 / 15
9,066
824
5,591
5,242
2,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
CarbonRick
Hercules
17
14 / 0 / 15
11,709
1,064
15,424
12,598
7,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
Randgrïth
Morgan Le Fay
16
5 / 1 / 26
10,404
946
14,338
10,669
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
Zuyok
Athena
15
4 / 1 / 24
9,872
897
8,182
11,596
9,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
13 / 1 / 12
11,682
1,062
17,252
10,158
4,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 7 / 1
6,823
620
4,316
8,310
2,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 7 / 3
7,015
638
7,460
13,744
9,415
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cthulhu
GarionBax
Cthulhu
14
2 / 7 / 1
8,382
762
12,157
20,649
12,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Danzaburou
Kahnthulu
Danzaburou
11
0 / 7 / 0
6,464
588
2,615
10,168
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
Spaniel2
Jing Wei
12
1 / 12 / 0
7,072
643
3,898
14,974
4,668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
8
40
Kills
3
3
Deaths
40
92
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
15
11.5
L
Nu Wa
 
Nu Wa
0
7
1
0.07
W
Hercules
CarbonRick
Hercules
14
0
15
21.5
L
0
7
3
0.21
L
Cthulhu
GarionBax
Cthulhu
2
7
1
0.36
L
Danzaburou
Kahnthulu
Danzaburou
0
7
0
0
W
Morgan Le Fay
Randgrïth
Morgan Le Fay
5
1
26
18
L
Jing Wei
Spaniel2
Jing Wei
1
12
0
0.08
W
Athena
Zuyok
Athena
4
1
24
16
W
13
1
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,787
Damage
30,446
50,263
Taken
67,845
28,478
Mitigated
32,628
17,848
Healing
9,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,591
1,453
876
1,105
5,242
2,568
562
2,454
2,683
10,394
0
L
Nu Wa
 
Nu Wa
4,316
1,100
0
184
8,310
2,480
0
3,037
5,099
15,988
0
W
Hercules
CarbonRick
Hercules
15,424
4,956
0
5,814
12,598
7,735
0
6,475
5,721
1,662
29,946
L
7,460
624
214
366
13,744
9,415
0
5,226
7,852
15,191
0
L
Cthulhu
GarionBax
Cthulhu
12,157
844
296
5,651
20,649
12,570
0
8,075
11,661
24,838
0
L
Danzaburou
Kahnthulu
Danzaburou
2,615
589
0
939
10,168
3,495
0
3,141
6,532
0
15,282
W
Morgan Le Fay
Randgrïth
Morgan Le Fay
14,338
1,654
183
2,020
10,669
4,425
2,234
5,933
4,502
37,599
0
L
Jing Wei
Spaniel2
Jing Wei
3,898
2,595
0
1,370
14,974
4,668
0
7,112
7,223
0
16,549
W
Athena
Zuyok
Athena
8,182
2,326
0
2,510
11,596
9,123
562
4,394
6,931
21,606
0
W
17,252
9,600
0
5,340
10,158
4,627
5,620
3,933
6,116
0
51,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,733
Gold Earned
35,756
243
Minions Killed
128
9
Camps Cleared
2
1,043,594
Distance Traveled
899,315
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,066
824
11
1
0
126,185
0
L
Nu Wa
6,823
620
31
3
0
164,439
3
W
Hercules
11,709
1,064
48
4
3
238,357
1
L
Geb
7,015
638
17
2
1
188,719
0
L
Cthulhu
8,382
762
26
2
0
191,192
1
L
Danzaburou
6,464
588
25
2
0
165,186
2
W
Morgan Le Fay
10,404
946
49
4
0
227,295
4
L
Jing Wei
7,072
643
29
3
1
189,779
2
W
Athena
9,872
897
48
4
3
259,879
0
W
Anhur
11,682
1,062
87
8
3
191,878
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role