Player Matchup

Charybdis
Charybdis
Damfishy
Charybdis
Level 45
God Stats
2W - 6L
1,297 SR
Queue Stats
111W - 96L
1,551 Elo+
Solo
Hera
Hera
HalcyonAegis
Hera
Level 19
God Stats
3W - 2L
1,758 SR
Queue Stats
9W - 21L
1,486 Elo+
Party 1
Thanatos
Thanatos
IRysenRyan
Thanatos
Level 32
God Stats
3W - 3L
1,705 SR
Queue Stats
9W - 22L
1,486 Elo+
Party 1
Geb
Geb
ITMSTRONG
Geb
Level 127
God Stats
4W - 3L
1,628 SR
Queue Stats
167W - 150L
1,578 Elo+
Party 4
Kumbhakarna
Kumbhakarna
Shakyjed1
Kumbhakarna
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 20L
1,593 Elo+
Party 4
Team Averages
Level 48
1,578 SR
1,539 Elo+

VS

Team Averages
Level 85
1,592 SR
1,513 Elo+
Medusa
Medusa
 
Medusa
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
LuniKFraD
Kali
Level 144
God Stats
19W - 15L
1,510 SR
Queue Stats
126W - 121L
1,456 Elo+
Party 2
Ymir
Ymir
Miniady44
Ymir
Level 48
God Stats
7W - 4L
1,629 SR
Queue Stats
151W - 141L
1,365 Elo+
Party 3
Tiamat
Tiamat
Morrigan op
Tiamat
Level 155
God Stats
23W - 19L
1,667 SR
Queue Stats
298W - 244L
1,585 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SpArZ EnEnEgY
Ah Muzen Cab
Level 39
God Stats
4W - 1L
1,651 SR
Queue Stats
60W - 20L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Damfishy
Charybdis
10
2 / 1 / 0
5,824
529
2,763
6,843
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 7 / 1
4,933
448
1,972
6,038
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
IRysenRyan
Thanatos
8
0 / 8 / 1
4,890
445
4,157
9,125
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 3 / 0
5,193
472
3,843
7,374
4,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
Shakyjed1
Kumbhakarna
7
0 / 2 / 2
4,920
447
2,648
6,392
2,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 1 / 0
5,649
514
2,616
5,246
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
10
5 / 0 / 6
6,476
589
3,806
6,525
2,145
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
10
0 / 1 / 7
5,969
543
3,140
6,276
2,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
13
10 / 0 / 0
7,973
725
7,928
5,090
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
SpArZ EnEnEgY
Ah Muzen Cab
13
6 / 1 / 2
7,238
658
6,857
8,058
3,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
21
21
Deaths
3
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
0
0
L
Charybdis
Damfishy
Charybdis
2
1
0
2
L
0
7
1
0.07
L
Thanatos
IRysenRyan
Thanatos
0
8
1
0.06
L
1
3
0
0.33
W
Kali
5
0
6
8
W
Ymir
0
1
7
3.5
W
Tiamat
10
0
0
10
L
Kumbhakarna
Shakyjed1
Kumbhakarna
0
2
2
0.5
W
Ah Muzen Cab
SpArZ EnEnEgY
Ah Muzen Cab
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,383
Damage
24,347
35,772
Taken
31,195
14,640
Mitigated
12,878
11,273
Healing
13,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,616
1,169
0
2,085
5,246
1,410
296
1,179
4,027
0
27,951
L
Charybdis
Damfishy
Charybdis
2,763
1,619
0
3,427
6,843
1,821
0
2,663
4,091
0
36,955
L
1,972
822
0
380
6,038
2,086
487
3,354
2,446
24,699
0
L
Thanatos
IRysenRyan
Thanatos
4,157
1,223
0
3,905
9,125
3,232
0
2,049
6,842
0
26,324
L
3,843
531
0
2,358
7,374
4,520
0
517
6,410
21,623
0
W
Kali
3,806
1,892
0
2,748
6,525
2,145
38
1,592
4,810
0
26,066
W
Ymir
3,140
594
134
2,752
6,276
2,645
0
2,385
3,744
16,792
0
W
Tiamat
7,928
700
0
2,032
5,090
2,932
448
644
4,432
46,323
0
L
Kumbhakarna
Shakyjed1
Kumbhakarna
2,648
557
0
1,203
6,392
2,981
0
1,974
4,242
8,101
0
W
Ah Muzen Cab
SpArZ EnEnEgY
Ah Muzen Cab
6,857
1,851
10
4,140
8,058
3,746
86
1,945
5,719
0
46,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,760
Gold Earned
33,305
229
Minions Killed
341
0
Camps Cleared
0
1,018,522
Distance Traveled
1,045,189
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,649
514
78
7
0
181,404
0
L
Charybdis
5,824
529
65
6
0
201,157
4
L
Hera
4,933
448
49
4
0
188,642
3
L
Thanatos
4,890
445
51
5
0
213,718
1
L
Geb
5,193
472
52
5
0
202,207
0
W
Kali
6,476
589
51
5
0
241,302
1
W
Ymir
5,969
543
32
3
0
203,373
2
W
Tiamat
7,973
725
94
9
0
207,624
5
L
Kumbhakarna
4,920
447
12
1
0
212,798
4
W
Ah Muzen Cab
7,238
658
86
8
0
211,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role