Player Matchup

Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mi7ery
Danzaburou
Level 22
God Stats
13W - 15L
1,431 SR
Queue Stats
31W - 31L
1,357 Elo+
Party 2
Thanatos
Thanatos
egg9997
Thanatos
Level 57
God Stats
7W - 12L
1,434 SR
Queue Stats
43W - 38L
1,387 Elo+
Party 2
Nu Wa
Nu Wa
geronamo
Nu Wa
Level 106
God Stats
37W - 38L
1,506 SR
Queue Stats
464W - 536L
1,318 Elo+
Solo
Team Averages
Level 68
1,474 SR
1,412 Elo+

VS

Team Averages
Level 117
1,529 SR
1,531 Elo+
Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Guratoko
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 21L
1,713 Elo+
Party 1
Chaac
Chaac
NACIONALEXDURAN
Chaac
Level 145
God Stats
27W - 23L
1,446 SR
Queue Stats
217W - 221L
1,387 Elo+
Solo
Danzaburou
Danzaburou
jinrou2310
Danzaburou
Level 101
God Stats
118W - 91L
1,697 SR
Queue Stats
301W - 247L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
7
2 / 0 / 0
4,204
841
1,705
2,477
862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sobek
 
Sobek
1
0 / 0 / 0
1,053
211
0
0
0
Danzaburou
Mi7ery
Danzaburou
5
0 / 3 / 0
3,186
637
1,462
3,587
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thanatos
egg9997
Thanatos
5
1 / 1 / 0
3,498
700
940
2,503
887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
geronamo
Nu Wa
5
0 / 1 / 1
3,324
665
954
1,297
264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 1 / 0
3,972
794
1,018
1,593
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
 
Mercury
7
1 / 0 / 0
3,956
791
931
2,613
603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Yemoja
Guratoko
Yemoja
6
1 / 0 / 3
4,009
802
629
2,298
676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 2 / 0
3,250
650
945
2,883
1,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
jinrou2310
Danzaburou
6
2 / 0 / 1
3,778
756
1,662
2,078
560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
5
5
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
0
0
2
L
Sobek
 
Sobek
0
0
0
0
W
Ra
 
Ra
1
1
0
1
W
Mercury
 
Mercury
1
0
0
1
W
Yemoja
Guratoko
Yemoja
1
0
3
2.5
L
Danzaburou
Mi7ery
Danzaburou
0
3
0
0
W
0
2
0
0
L
Thanatos
egg9997
Thanatos
1
1
0
1
L
Nu Wa
geronamo
Nu Wa
0
1
1
0.5
W
Danzaburou
jinrou2310
Danzaburou
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,061
Damage
5,185
9,864
Taken
11,465
2,631
Mitigated
3,419
4,774
Healing
4,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,705
698
0
1,918
2,477
862
0
32
2,425
0
13,764
L
Sobek
 
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Ra
 
Ra
1,018
125
51
241
1,593
444
0
224
1,363
19,480
0
W
Mercury
 
Mercury
931
386
0
450
2,613
603
0
398
2,203
0
17,436
W
Yemoja
Guratoko
Yemoja
629
285
907
539
2,298
676
0
103
2,191
10,033
0
L
Danzaburou
Mi7ery
Danzaburou
1,462
557
0
1,050
3,587
618
0
629
2,958
0
10,349
W
945
352
0
872
2,883
1,136
0
96
2,783
0
9,464
L
Thanatos
egg9997
Thanatos
940
96
0
1,806
2,503
887
0
902
1,537
0
11,527
L
Nu Wa
geronamo
Nu Wa
954
100
0
0
1,297
264
0
0
1,297
10,629
0
W
Danzaburou
jinrou2310
Danzaburou
1,662
881
0
942
2,078
560
0
103
1,971
0
15,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,265
Gold Earned
18,965
110
Minions Killed
163
0
Camps Cleared
0
408,191
Distance Traveled
544,730
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,204
841
36
7
0
125,866
2
L
Sobek
1,053
211
0
0
0
0
0
W
Ra
3,972
794
48
10
0
116,224
1
W
Mercury
3,956
791
41
8
0
138,554
0
W
Yemoja
4,009
802
16
3
0
93,263
2
L
Danzaburou
3,186
637
21
4
0
109,727
1
W
Chaac
3,250
650
20
4
0
90,587
0
L
Thanatos
3,498
700
30
6
0
107,359
1
L
Nu Wa
3,324
665
23
5
0
65,239
1
W
Danzaburou
3,778
756
38
8
0
106,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role