Player Matchup

Discordia
Discordia
APMuffinMan
Discordia
Level 60
God Stats
1W - 3L
1,436 SR
Queue Stats
234W - 220L
1,525 Elo+
Party 1
Neith
Neith
APtheReal
Neith
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 134L
1,500 Elo+
Party 1
Kali
Kali
SADBEAR999
Kali
Level 42
God Stats
0W - 3L
1,287 SR
Queue Stats
145W - 201L
1,267 Elo+
Solo
Nike
Nike
Yeahstuff
Nike
Level 47
God Stats
12W - 19L
1,409 SR
Queue Stats
22W - 40L
1,359 Elo+
Party 3
Geb
Geb
panyo147
Geb
Level 27
God Stats
4W - 9L
1,318 SR
Queue Stats
39W - 64L
1,366 Elo+
Party 3
Team Averages
Level 44
1,390 SR
1,404 Elo+

VS

Team Averages
Level 61
1,473 SR
1,302 Elo+
Guan Yu
Guan Yu
Brayan151b
Guan Yu
Level 5
God Stats
1W - 2L
1,271 SR
Queue Stats
1W - 8L
899 Elo+
Party 4
Poseidon
Poseidon
Derkus97
Poseidon
Level 103
God Stats
5W - 4L
1,576 SR
Queue Stats
431W - 556L
1,343 Elo+
Party 2
Loki
Loki
DidierSA7
Loki
Level 46
God Stats
28W - 24L
1,573 SR
Queue Stats
106W - 120L
1,444 Elo+
Party 4
Anhur
Anhur
Goryonpc
Anhur
Level 81
God Stats
26W - 23L
1,611 SR
Queue Stats
171W - 173L
1,528 Elo+
Solo
Ares
Ares
xBUCKBEAKx
Ares
Level 72
God Stats
12W - 17L
1,333 SR
Queue Stats
76W - 148L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
APMuffinMan
Discordia
16
1 / 3 / 1
9,723
540
7,001
11,305
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
APtheReal
Neith
13
4 / 7 / 1
8,624
479
12,508
15,133
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 8 / 1
7,381
410
4,006
17,714
5,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
13
0 / 6 / 0
7,843
436
3,366
10,360
4,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 2
7,903
439
5,448
17,014
11,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Brayan151b
Guan Yu
15
2 / 0 / 3
8,958
498
2,685
9,391
6,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Derkus97
Poseidon
16
5 / 2 / 4
10,500
583
7,065
8,329
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
17
9 / 1 / 4
10,517
584
13,636
12,014
5,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
Goryonpc
Anhur
18
9 / 3 / 5
10,826
601
16,288
13,290
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 0 / 8
9,169
509
6,720
9,523
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
27
27
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Discordia
APMuffinMan
Discordia
1
3
1
0.5
L
Neith
APtheReal
Neith
4
7
1
0.64
W
Guan Yu
Brayan151b
Guan Yu
2
0
3
3.5
W
Poseidon
Derkus97
Poseidon
5
2
4
3.5
W
Loki
9
1
4
11
W
Anhur
Goryonpc
Anhur
9
3
5
3.83
L
0
8
1
0.06
L
Nike
0
6
0
0
L
1
3
2
0.67
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,329
Damage
46,394
71,526
Taken
52,547
28,470
Mitigated
27,313
19,025
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
APMuffinMan
Discordia
7,001
324
0
3,392
11,305
3,382
55
3,924
7,041
78,932
0
L
Neith
APtheReal
Neith
12,508
4,946
0
3,578
15,133
3,669
0
3,174
11,939
0
64,198
W
Guan Yu
Brayan151b
Guan Yu
2,685
952
110
2,279
9,391
6,118
800
165
8,866
0
26,272
W
Poseidon
Derkus97
Poseidon
7,065
839
0
1,811
8,329
3,025
818
4,150
4,179
64,335
0
W
Loki
13,636
3,216
0
2,516
12,014
5,619
0
2,284
9,560
0
80,825
W
Anhur
Goryonpc
Anhur
16,288
8,889
0
3,358
13,290
4,650
887
3,676
9,614
0
82,894
L
4,006
1,590
0
5,290
17,714
5,166
0
1,335
16,329
0
46,169
L
Nike
3,366
828
0
1,449
10,360
4,572
0
0
10,360
165
36,288
L
5,448
655
1,980
3,336
17,014
11,681
0
4,804
12,072
21,042
0
W
6,720
262
0
2,004
9,523
7,901
101
2,589
6,934
25,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,474
Gold Earned
49,970
448
Minions Killed
490
0
Camps Cleared
0
1,595,148
Distance Traveled
1,832,193
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,723
540
150
8
0
341,843
3
L
Neith
8,624
479
103
6
0
293,038
3
W
Guan Yu
8,958
498
66
4
0
380,411
2
W
Poseidon
10,500
583
140
8
0
358,202
4
W
Loki
10,517
584
120
7
0
404,763
0
W
Anhur
10,826
601
130
7
0
322,246
1
L
Kali
7,381
410
83
5
0
309,948
0
L
Nike
7,843
436
81
5
0
344,830
4
L
Geb
7,903
439
31
2
0
305,489
7
W
Ares
9,169
509
34
2
0
366,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role