Player Matchup

Thoth
Thoth
COOONNNEER
Thoth
Level 63
God Stats
48W - 38L
1,556 SR
Queue Stats
241W - 238L
1,458 Elo+
Solo
Danzaburou
Danzaburou
SAGExTHExMAGE
Danzaburou
Level 88
God Stats
18W - 22L
1,426 SR
Queue Stats
415W - 493L
1,311 Elo+
Solo
Chaac
Chaac
TearlessSpice32
Chaac
Level 126
God Stats
41W - 47L
1,432 SR
Queue Stats
490W - 532L
1,327 Elo+
Solo
Kuzenbo
Kuzenbo
UnMaskWolf16
Kuzenbo
Level 103
God Stats
6W - 6L
1,488 SR
Queue Stats
35W - 60L
1,299 Elo+
Solo
Heimdallr
Heimdallr
sugondese_hoe
Heimdallr
Level 69
God Stats
6W - 4L
1,400 SR
Queue Stats
280W - 359L
1,368 Elo+
Solo
Team Averages
Level 90
1,460 SR
1,353 Elo+

VS

Team Averages
Level 69
1,385 SR
1,278 Elo+
Sol
Sol
Meechlo12
Sol
Level 64
God Stats
5W - 5L
1,272 SR
Queue Stats
40W - 50L
1,286 Elo+
Solo
Ne Zha
Ne Zha
PristineJet
Ne Zha
Level 133
God Stats
5W - 6L
1,381 SR
Queue Stats
91W - 103L
1,341 Elo+
Solo
Izanami
Izanami
RaILz-z
Izanami
Level 13
God Stats
2W - 5L
1,210 SR
Queue Stats
3W - 13L
1,123 Elo+
Party 1
Osiris
Osiris
SapphireAster
Osiris
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,255 Elo+
Solo
Odin
Odin
SlayBuny_YMG
Odin
Level 65
God Stats
2W - 2L
1,559 SR
Queue Stats
50W - 49L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
14
14 / 1 / 7
9,887
618
15,256
6,357
2,159
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
SAGExTHExMAGE
Danzaburou
14
7 / 3 / 7
9,080
568
8,530
9,468
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 1 / 6
9,841
615
4,719
10,374
10,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
UnMaskWolf16
Kuzenbo
13
3 / 1 / 12
8,609
538
6,331
10,160
13,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
sugondese_hoe
Heimdallr
12
0 / 7 / 1
7,648
478
2,271
9,254
3,292
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 0
6,452
403
2,310
13,176
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
10
1 / 6 / 2
6,616
414
1,070
9,954
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
RaILz-z
Izanami
10
1 / 5 / 3
6,899
431
4,625
9,885
2,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 2 / 1
9,176
574
7,049
8,757
10,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
5 / 5 / 0
7,316
457
5,690
12,946
3,635
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
29
Kills
13
13
Deaths
29
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
14
1
7
17.5
L
0
11
0
0
L
Ne Zha
1
6
2
0.33
L
Izanami
RaILz-z
Izanami
1
5
3
0.5
W
Danzaburou
SAGExTHExMAGE
Danzaburou
7
3
7
3.5
L
6
2
1
3.25
L
5
5
0
1
W
5
1
6
8
W
Kuzenbo
UnMaskWolf16
Kuzenbo
3
1
12
9
W
Heimdallr
sugondese_hoe
Heimdallr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,107
Damage
20,744
45,613
Taken
54,718
31,843
Mitigated
22,551
14,172
Healing
9,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
15,256
244
0
992
6,357
2,159
63
1,155
5,154
40,118
0
L
2,310
729
0
2,573
13,176
3,386
1,777
8,442
4,734
30,577
0
L
Ne Zha
1,070
392
0
2,763
9,954
2,321
0
1,279
8,675
0
24,997
L
Izanami
RaILz-z
Izanami
4,625
2,973
0
1,216
9,885
2,444
0
5,062
4,823
0
22,305
W
Danzaburou
SAGExTHExMAGE
Danzaburou
8,530
4,270
556
3,371
9,468
3,190
3,332
0
9,135
0
53,121
L
7,049
2,185
0
500
8,757
10,765
1,018
2,416
6,341
0
49,416
L
5,690
598
0
2,634
12,946
3,635
180
5,103
7,843
1,507
31,335
W
4,719
536
484
4,183
10,374
10,141
106
971
9,260
10,042
58,954
W
Kuzenbo
UnMaskWolf16
Kuzenbo
6,331
2,410
258
3,306
10,160
13,061
719
529
9,358
25,961
0
W
Heimdallr
sugondese_hoe
Heimdallr
2,271
895
0
1,022
9,254
3,292
0
0
9,254
0
31,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,065
Gold Earned
36,459
399
Minions Killed
318
0
Camps Cleared
0
1,555,933
Distance Traveled
1,386,105
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,887
618
54
3
0
329,559
0
L
Sol
6,452
403
48
3
0
237,613
0
L
Ne Zha
6,616
414
55
3
0
252,085
0
L
Izanami
6,899
431
53
3
0
250,360
0
W
Danzaburou
9,080
568
94
6
0
278,163
4
L
Osiris
9,176
574
120
8
0
350,736
1
L
Odin
7,316
457
42
3
0
295,311
1
W
Chaac
9,841
615
142
9
0
360,022
0
W
Kuzenbo
8,609
538
27
2
0
303,680
0
W
Heimdallr
7,648
478
82
5
0
284,509
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role