Player Matchup

Medusa
Medusa
ComplxCrysis
Medusa
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Solo
He Bo
He Bo
Gemini_Birdy
He Bo
Level 46
God Stats
3W - 2L
1,466 SR
Queue Stats
73W - 111L
1,255 Elo+
Solo
Geb
Geb
NobleXMassacre
Geb
Level 47
God Stats
2W - 2L
1,388 SR
Queue Stats
135W - 142L
1,372 Elo+
Party 1
Arachne
Arachne
canupernik
Arachne
Level 88
God Stats
5W - 3L
1,464 SR
Queue Stats
28W - 34L
1,353 Elo+
Solo
Xbalanque
Xbalanque
x718x Massacre
Xbalanque
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 122L
1,368 Elo+
Party 1
Team Averages
Level 55
1,464 SR
1,370 Elo+

VS

Team Averages
Level 65
1,436 SR
1,393 Elo+
Horus
Horus
 
Horus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Donovxnbtw
Ares
Level 46
God Stats
1W - 4L
1,408 SR
Queue Stats
65W - 82L
1,402 Elo+
Party 2
Gilgamesh
Gilgamesh
KnownHigh
Gilgamesh
Level 23
God Stats
25W - 39L
1,435 SR
Queue Stats
45W - 71L
1,323 Elo+
Party 2
Zhong Kui
Zhong Kui
LuMamkhammergeil
Zhong Kui
Level 84
God Stats
13W - 19L
1,397 SR
Queue Stats
238W - 255L
1,336 Elo+
Solo
Mercury
Mercury
ZadixD1234
Mercury
Level 51
God Stats
2W - 3L
1,438 SR
Queue Stats
96W - 96L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 0 / 0
3,919
784
70
1,323
235
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 1 / 2
3,733
747
1,027
2,015
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
1 / 0 / 2
3,549
710
1,558
2,973
1,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
canupernik
Arachne
6
4 / 0 / 0
4,396
879
2,210
3,367
1,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Xbalanque
x718x Massacre
Xbalanque
6
2 / 1 / 1
3,846
769
2,119
3,235
667
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
2
0 / 1 / 0
2,747
549
280
885
350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
0 / 1 / 0
2,997
599
1,089
3,336
1,256
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
KnownHigh
Gilgamesh
5
1 / 2 / 0
3,269
654
1,343
3,345
748
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
6
1 / 3 / 0
3,780
756
1,810
4,564
3,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
ZadixD1234
Mercury
1
0 / 0 / 0
1,044
209
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
0
0
W
Medusa
0
0
0
0
L
0
1
0
0
W
0
1
2
1
L
Gilgamesh
KnownHigh
Gilgamesh
1
2
0
0.5
L
Zhong Kui
1
3
0
0.33
W
1
0
2
2
L
Mercury
ZadixD1234
Mercury
0
0
0
0
W
Arachne
canupernik
Arachne
4
0
0
4
W
Xbalanque
x718x Massacre
Xbalanque
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,984
Damage
4,522
12,913
Taken
12,130
3,596
Mitigated
5,371
4,935
Healing
3,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
280
126
0
189
885
350
0
0
885
0
2,193
W
Medusa
70
0
0
678
1,323
235
325
0
1,323
0
13,793
L
1,089
119
102
528
3,336
1,256
0
1,024
2,072
6,181
0
W
1,027
93
0
0
2,015
514
36
1,015
1,000
10,699
0
L
Gilgamesh
KnownHigh
Gilgamesh
1,343
340
14
719
3,345
748
0
233
3,051
0
7,995
L
Zhong Kui
1,810
486
0
1,652
4,564
3,017
42
913
3,537
16,150
0
W
1,558
351
29
1,439
2,973
1,071
0
864
2,109
6,448
0
L
Mercury
ZadixD1234
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
canupernik
Arachne
2,210
1,371
170
1,362
3,367
1,109
0
795
2,572
0
13,073
W
Xbalanque
x718x Massacre
Xbalanque
2,119
1,106
0
1,257
3,235
667
312
225
3,010
0
15,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,443
Gold Earned
13,837
133
Minions Killed
59
0
Camps Cleared
0
509,224
Distance Traveled
326,826
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
2,747
549
5
1
0
28,246
0
W
Medusa
3,919
784
46
9
0
102,727
0
L
Ares
2,997
599
9
2
0
105,071
0
W
He Bo
3,733
747
23
5
0
96,557
0
L
Gilgamesh
3,269
654
11
2
0
111,969
2
L
Zhong Kui
3,780
756
34
7
0
81,540
0
W
Geb
3,549
710
11
2
0
113,234
1
L
Mercury
1,044
209
0
0
0
0
0
W
Arachne
4,396
879
29
6
0
100,744
0
W
Xbalanque
3,846
769
24
5
0
95,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role