Player Matchup

Bacchus
Bacchus
jamberjamber
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,553 Elo+
Solo
Aphrodite
Aphrodite
Нoкс
Aphrodite
Level 138
God Stats
17W - 15L
1,583 SR
Queue Stats
260W - 234L
1,596 Elo+
Party 1
Amaterasu
Amaterasu
ТётяЧашки
Amaterasu
Level 127
God Stats
8W - 5L
1,572 SR
Queue Stats
303W - 249L
1,609 Elo+
Party 1
Team Averages
Level 131
1,552 SR
1,586 Elo+

VS

Team Averages
Level 82
1,524 SR
1,489 Elo+
Medusa
Medusa
DimaN42
Medusa
Level 128
God Stats
2W - 3L
1,511 SR
Queue Stats
20W - 23L
1,468 Elo+
Solo
Cerberus
Cerberus
HiiImNihal
Cerberus
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 89L
1,422 Elo+
Solo
Anubis
Anubis
VossH20
Anubis
Level 52
God Stats
11W - 9L
1,561 SR
Queue Stats
128W - 140L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
jamberjamber
Bacchus
11
2 / 4 / 4
7,573
631
4,652
12,756
12,462
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Нoкс
Aphrodite
11
3 / 5 / 4
8,282
690
8,754
10,448
4,535
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 6 / 5
7,574
631
10,966
14,752
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DimaN42
Medusa
14
7 / 2 / 8
9,321
777
12,484
8,184
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
HiiImNihal
Cerberus
13
2 / 1 / 10
8,951
746
7,577
14,576
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
VossH20
Anubis
14
6 / 4 / 7
9,377
781
10,638
7,552
3,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
7
Kills
15
15
Deaths
7
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
DimaN42
Medusa
7
2
8
5.5
W
Cerberus
HiiImNihal
Cerberus
2
1
10
7
W
Anubis
VossH20
Anubis
6
4
7
2.38
L
Bacchus
jamberjamber
Bacchus
2
4
4
1
L
Aphrodite
Нoкс
Aphrodite
3
5
4
1
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,372
Damage
30,699
37,956
Taken
30,312
24,688
Mitigated
18,806
12,556
Healing
8,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DimaN42
Medusa
12,484
5,469
0
454
8,184
3,270
751
4,189
3,736
0
35,151
W
Cerberus
HiiImNihal
Cerberus
7,577
477
436
5,771
14,576
12,268
235
6,429
7,712
23,020
0
W
Anubis
VossH20
Anubis
10,638
614
0
2,307
7,552
3,268
568
3,201
4,102
30,038
0
L
Bacchus
jamberjamber
Bacchus
4,652
707
0
882
12,756
12,462
28
6,646
6,110
15,738
0
L
Aphrodite
Нoкс
Aphrodite
8,754
1,501
4,630
4,624
10,448
4,535
274
5,882
4,566
29,695
0
L
10,966
4,888
0
2,420
14,752
7,691
18
5,945
8,807
0
21,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,429
Gold Earned
27,649
104
Minions Killed
144
4
Camps Cleared
6
641,979
Distance Traveled
670,927
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,321
777
47
4
2
239,643
5
W
Cerberus
8,951
746
35
3
3
229,878
4
W
Anubis
9,377
781
62
5
1
201,406
4
L
Bacchus
7,573
631
21
2
3
232,479
5
L
Aphrodite
8,282
690
54
5
1
193,885
6
L
Amaterasu
7,574
631
29
2
0
215,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role