Player Matchup

Khepri
Khepri
 
Khepri
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Big_Papi_Bear
Olorun
Level 158
God Stats
5W - 4L
1,627 SR
Queue Stats
331W - 297L
1,592 Elo+
Solo
Neith
Neith
corleone69590
Neith
Level 86
God Stats
12W - 13L
1,575 SR
Queue Stats
73W - 82L
1,413 Elo+
Solo
Nike
Nike
just_so_Godly
Nike
Level 64
God Stats
6W - 4L
1,482 SR
Queue Stats
46W - 43L
1,364 Elo+
Solo
Bastet
Bastet
zPaRaDoX-MalLaKa
Bastet
Level 159
God Stats
9W - 5L
1,516 SR
Queue Stats
450W - 360L
1,571 Elo+
Party 2
Team Averages
Level 124
1,540 SR
1,488 Elo+

VS

Team Averages
Level 97
1,594 SR
1,531 Elo+
Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DDL_WOLF
Hera
Level 86
God Stats
9W - 10L
1,428 SR
Queue Stats
265W - 401L
1,317 Elo+
Solo
Apollo
Apollo
Thelastchipp
Apollo
Level 83
God Stats
0W - 2L
1,667 SR
Queue Stats
12W - 16L
1,475 Elo+
Party 1
Loki
Loki
aitor3650
Loki
Level 132
God Stats
36W - 47L
1,460 SR
Queue Stats
651W - 612L
1,549 Elo+
Solo
Jormungandr
Jormungandr
geight01
Jormungandr
Level 29
God Stats
4W - 2L
1,914 SR
Queue Stats
4W - 2L
1,817 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 0 / 12
7,367
567
3,625
5,686
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 0 / 7
9,079
698
6,863
8,377
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 3 / 0
7,156
550
1,297
6,315
1,754
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 2 / 1
7,810
601
5,609
6,478
2,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
12 / 0 / 3
9,524
733
12,665
11,161
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 4 / 1
6,120
471
4,949
9,488
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
9
0 / 9 / 0
5,551
427
3,854
9,566
2,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
12
2 / 3 / 1
6,867
528
5,250
7,243
2,148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
11
2 / 3 / 0
6,474
498
6,951
8,235
1,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
geight01
Jormungandr
12
0 / 1 / 2
6,567
505
1,810
6,798
5,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
20
Kills
5
5
Deaths
20
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
12
6
L
Atlas
 
Atlas
1
4
1
0.38
W
5
0
7
8.5
L
Hera
0
9
0
0
L
Apollo
2
3
1
0.83
L
Loki
2
3
0
0.67
W
1
3
0
0.33
L
Jormungandr
geight01
Jormungandr
0
1
2
1
W
2
2
1
1.25
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,059
Damage
22,814
38,017
Taken
41,330
18,366
Mitigated
19,731
18,255
Healing
6,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,625
436
227
1,058
5,686
5,344
0
2,424
3,262
14,008
0
L
Atlas
 
Atlas
4,949
1,915
0
1,435
9,488
8,109
0
2,736
6,709
22,589
0
W
6,863
3,531
728
6,977
8,377
3,848
216
2,223
6,154
77,784
0
L
Hera
3,854
888
0
1,106
9,566
2,417
0
3,811
5,710
26,559
0
L
Apollo
5,250
2,621
0
1,089
7,243
2,148
804
2,576
4,667
0
46,076
L
Loki
6,951
1,450
0
2,299
8,235
1,986
0
1,365
6,772
0
38,038
W
1,297
730
0
2,413
6,315
1,754
182
902
5,413
0
42,928
L
Jormungandr
geight01
Jormungandr
1,810
826
0
521
6,798
5,071
240
0
6,432
28,157
0
W
5,609
1,013
0
1,500
6,478
2,945
629
1,424
4,761
0
44,908
W
12,665
2,724
0
5,352
11,161
4,475
0
3,310
7,814
0
62,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,936
Gold Earned
31,579
476
Minions Killed
299
0
Camps Cleared
0
1,323,515
Distance Traveled
1,270,102
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,367
567
23
2
0
256,805
5
L
Atlas
6,120
471
30
2
0
237,136
4
W
Olorun
9,079
698
155
12
0
252,749
3
L
Hera
5,551
427
58
4
0
214,767
1
L
Apollo
6,867
528
85
7
0
257,253
3
L
Loki
6,474
498
70
5
0
296,462
0
W
Neith
7,156
550
87
7
0
209,647
0
L
Jormungandr
6,567
505
56
4
0
264,484
0
W
Nike
7,810
601
99
8
0
276,594
4
W
Bastet
9,524
733
112
9
0
327,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role